Collision detection was broken when the gravity hack
was added. If I comment out the line where the
gravitational force is added to each body, collision
detection works fine again ...
The game just isn't any fun when you can't kill the
enemy. :(
Refactored the collision detection to use the new
PhysicsEngine object that
was introduced a couple days ago. This appears to fix the
collision
detection problems.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Logged In: YES
user_id=173947
Refactored the collision detection to use the new
PhysicsEngine object that
was introduced a couple days ago. This appears to fix the
collision
detection problems.