This patch added flexible vertex format support for Irrlicht. I will improve it in a near future and I hope that it will be applied to an engine core as quick as possible.
First, preview version of my patch. It isn't ready for applied to an engine, require many improvements, mostly in scene nodes and loaders. (Original file size is larger than 256k, so I used a zip compression).
Second, preview version of my patch.
Third, preview version of my patch.
Fourth, preview version of my patch.
Alpha version of a patch. First version with support for both D3D9 and OGL drivers.
Added support for Software and Burning's Video Drivers (support for built-in vertices type).
This is Release Candidate 1 patch of FVF support. Added support for D3D8 and Parallax and Normal Materials in D3D9 and OGL.
Fixed problem with missing CVertexDescriptor.h file and removed unused Irrlicht header files. This is last patch for FVF for trunk, for more updates please look at /branches/shader-pipeline in official Irrlicht repository.
Code moved to a special branch:
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