#230 Flexible Vertex Format support

ogl-es
closed-fixed
Nadro
general (28)
5
2014-08-31
2012-02-21
Nadro
No

This patch added flexible vertex format support for Irrlicht. I will improve it in a near future and I hope that it will be applied to an engine core as quick as possible.

Discussion

  • Nadro

    Nadro - 2012-02-21

    First, preview version of my patch. It isn't ready for applied to an engine, require many improvements, mostly in scene nodes and loaders. (Original file size is larger than 256k, so I used a zip compression).

     
  • Nadro

    Nadro - 2012-02-28

    Second, preview version of my patch.

     
  • Nadro

    Nadro - 2012-03-01

    Third, preview version of my patch.

     
  • Nadro

    Nadro - 2012-03-03

    Fourth, preview version of my patch.

     
  • Nadro

    Nadro - 2012-03-07

    Alpha version of a patch. First version with support for both D3D9 and OGL drivers.

     
  • Nadro

    Nadro - 2012-03-11

    Added support for Software and Burning's Video Drivers (support for built-in vertices type).

     
  • Nadro

    Nadro - 2012-03-12

    This is Release Candidate 1 patch of FVF support. Added support for D3D8 and Parallax and Normal Materials in D3D9 and OGL.

     
  • Nadro

    Nadro - 2012-03-13

    Fixed problem with missing CVertexDescriptor.h file and removed unused Irrlicht header files. This is last patch for FVF for trunk, for more updates please look at /branches/shader-pipeline in official Irrlicht repository.

     
  • Nadro

    Nadro - 2014-08-31
    • status: open --> closed-fixed
    • assigned_to: Nadro
    • Group: --> ogl-es
     

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