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#54 Occlusion culling system

closed
nobody
scene (44)
2
2018-03-26
2007-11-02
No

This would be needed to have a fast framerate.
For now, we have to hide meshes to kept the framerate up.

Discussion

  • Christian Clavet

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    I found out by Mandrav that Lightfeather as multiple solutions for Occlusion (Various culling methods: Portals, Octtrees, Occlusionculling, PVS)

    Theyt started their engine with a base IRRlicht (IRRlicht NX)
    If you where to implement new Occlusion in IRRlicht (I feel it really needed for improving frame rate while displaying levels)
    Could this source serve as reference and exemple?

     
  • Nadro

    Nadro - 2009-01-05

    I released patch sometimes ago which added support Occlusion Query, one from Occlusion Culling methods. You can find more informations on Irrlicht forum in this topic: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=29695

     
  • Christian Stehno

    Added to latest SVN revision. It will be part of the next
    stable Irrlicht release.

     
  • Christian Stehno

    Occlusion Query has been added for Irrlicht 1.8

     
  • Christian Stehno

    • milestone: 280277 -->
    • priority: 5 --> 2
    • status: open --> closed
     
  • Clay S

    Clay S - 2018-03-26

    did it make it anywhere yet ?

     
  • Christian Clavet

    No, it never made it. You could at least now try to use occlusion culling to hide/show your meshes.

     

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