Added smooth raising of diagonal corners
Fixed camera zoom and centering on rooms.
Added an orbit camera.
New camera implementation: much better!
Added smooth raising whole blocks for single se...
Fixed a bug where levels without textures could...
Fixed a bug where the selection was not cleared...
include files refactored
Refactoring: put classes into their own files.
Multiple selection works with wall editing now.
Wall editing completely implemented.
Undo for wall editing implemented.
Wall editing almost finished.
- General refactoring
New selection modes added.
Radical update of the selection mechanism. Not ...
Fixed a bug where the texture placement of subt...
Fixed a bug where wall subtiles would lose thei...
Fixed small bug where a texture would not get e...
Texture collection loading more symmetric
std::bind replaced by ranged for
Moved files to appropriate folders.
Moving files to the appropriate directory.
- Removed unnecessary configuration
Removed dependency on DevIL, which is a library...
Removed engine and gameutils from repository. T...
Removed library binaries in repository.
Release 0.2 alpha
File support for subtiles added.
Finished wall division
Added subdivision of walls:
fixed bug with ceiling height limits
added limits to height changes of geometry
Added adjustment of walls to the geometry opera...
A bit of general refactoring
fixed texture bug on triangle sectors
fixed bug with geometry operations on the ceiling
fixed undo triangular diagonal bug
triangular tile visualization added
Added automatic triangulation and rendering the...
Fixed selection bug
started implementing triangulated tiles
Camera fixed
Dependency on Boost completely removed.
Eliminated boost calls, except for multi_array
Migrated TREditor from gameutils to Eigen.
Updated to Qt5