Blue component of object's diffuse color isn't being rendered.
A raytracer written from scratch that embeds Lua to assemble scenes to be traced.
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jensmcatanho
Originally created by: jensmcatanho
Originally owned by: jensmcatanho
An (1.0, 0.0, 1.0) diffuse color is being interpreted as an (1.0, 0.0, 0.0) diffuse color.
Possible causes:
Possible tests:
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Originally posted by: jensmcatanho
Debugging showed that the correct data is being parsed from Lua files.
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Originally posted by: jensmcatanho