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#2 Blue component of object's diffuse color isn't being rendered.

open
nobody
bug (2)
2017-07-16
2017-07-16
Anonymous
No

Originally created by: jensmcatanho
Originally owned by: jensmcatanho

An (1.0, 0.0, 1.0) diffuse color is being interpreted as an (1.0, 0.0, 0.0) diffuse color.

Possible causes:

  • Logic error when parsing Lua files.
  • Logic error when storing configuration data in C++.

Possible tests:

  • Check if the configuration files are being parsed correctly.
  • Check if the configuration data is being stored in the C++ data structures correctly.
  • Check if the problem extends for other materials.

Discussion

  • Anonymous

    Anonymous - 2017-07-16

    Originally posted by: jensmcatanho

    Debugging showed that the correct data is being parsed from Lua files.

     

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