IPhysics Code
Status: Beta
Brought to you by:
umarnizamani
File | Date | Author | Commit |
---|---|---|---|
Examples | 2007-12-27 | umarnizamani | [r1] SVN Created |
Media | 2007-12-27 | umarnizamani | [r1] SVN Created |
include | 2007-12-27 | umarnizamani | [r1] SVN Created |
lib | 2007-12-27 | umarnizamani | [r1] SVN Created |
source | 2007-12-27 | umarnizamani | [r1] SVN Created |
Bin.zip | 2007-12-27 | umarnizamani | [r1] SVN Created |
IPhysics 2.0.sln | 2007-12-27 | umarnizamani | [r1] SVN Created |
IPhysics 2.0.workspace | 2007-12-27 | umarnizamani | [r1] SVN Created |
license.txt | 2007-12-27 | umarnizamani | [r1] SVN Created |
readme.txt | 2007-12-27 | umarnizamani | [r1] SVN Created |
IPhysics 1.5 by Umar Nizamani (Rapchik Programmer) ------------------------------------------------------------------------ IPhysics is a set of classes for using the Newton Game Dynamics engine with the Irrlicht 3D engine. This package contains: - Documentation (in docs/index.html) - Source code (in /source) - Precompiled examples (in /bin) - Source code of the precompiled examples (in /examples/) The website for IPhysics is: http://iphysics.sourceforge.net You can email me concerning IPhysics at: umarnizamani@users.sourceforge.net IPhysics Copyright (c) Umar Nizamani Based on the original wrapper created by Nick Hodges. For license details see license.txt changes: (1.2 - 1.5) - added all joints supported by newton. - added character controller class. - added newton utilities (raycast etc). - added support for serializing entities. - added support for making loaded meshes as dynamic entities. Changes: (1.1 - 1.2) - doxygen documentation! much better - fixed support for all three vertex types when using SPhysicsStaticMesh - fixed removing redundant constructors for abstract classes which were annoying some compilers Changes: (1.0 - 1.1) - added ability to set size and mass of test entities - added ability to set world size - added fixed framerate mode - fixed timing and updates - now can either have a fixed frame rate or be updated every frame