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#33 server.network: Expose IoFilterChain

0.5
open
nobody
Feature (18)
6
2009-10-20
2008-01-10
Hanno Braun
No

The network service should enable other classes to access the IoFilterChain. This satisfies several requirements:
* Helper classes must be able to process network messages.
* Helper classes must be able to intercept messages they process, preventing them from being delivered to the game's IoHandler.
* All of this must be completely transparent from the view of the game code.

This task replaces tasks #1830583 and #1830591.

Discussion

  • Hanno Braun

    Hanno Braun - 2008-01-10

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    This is pretty easy to do and gives some great benefits.
    Scheduled for 0.3

     
  • Hanno Braun

    Hanno Braun - 2008-01-10
    • milestone: 686602 --> 756824
     
  • Hanno Braun

    Hanno Braun - 2008-01-23

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    The same information needs to be exposed on the client side, in order for helper classes to work.

     
  • Hanno Braun

    Hanno Braun - 2008-01-31

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    Rescheduled for 0.4. I don't want to hold up the 0.3 release any longer.
    Increased priority, as this is needed for functionality I want to implement for 0.4 (#1877584).

     
  • Hanno Braun

    Hanno Braun - 2008-01-31
    • milestone: 756824 --> 803796
    • priority: 5 --> 6
     
  • Hanno Braun

    Hanno Braun - 2008-05-13
    • milestone: 803796 --> 0.5
     
  • Hanno Braun

    Hanno Braun - 2008-05-13

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    Haven't gotten around to do it in time for 0.4. Rescheduled for 0.5.

     
  • Hanno Braun

    Hanno Braun - 2009-10-20
    • assigned_to: hannob --> nobody
     

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