better compression.
"true story" instead of "the end".
rotating tank wheels.
music synchro.
new music.
tank texturing.
texture moro not tested.
extra credits.
shut down when end playing.
v2m music player.
big ufo mesh.
ufo mesh.
tank mesh.
better lighting in space.
fixed ligting in rendering.
SceneMeshShow
adding meshes.
few fixes in rendering algorithm (not tested jet).
fix mesh normal calculation.
add missing file with credits.
explode mesh (not tested)
new way of calculating normals.
the end sign before credits.
shorter credits time.
improved skybox.
credits
text at the begin of animation.
improved shadows
decres amount of smoke from gun.
remove few unused textures.
rev back time.
blended laser.
ufo burning.
smoke form tank gun
fix first bullet position.
fix building position.
fire particle when ufo hit building.
bullet exploding after hitting ufo
nice buildings.
fix shadows.
fix bullet position
improve earth mesh.
laser texture.
set up cameras times.
fixed bug with not tank gun
all scenes done in blender. (but there is still...
flying small UFO's after destruction of first b...
scene independency day. WIP.
black skybox for space.
space scene.
remove old meshes from meshes manager.
scene space.
scene space wip.
fix bug in vertex generation.
few changes with camera.
few changes in scene.
improve shader compression.
rename one class
delete old files, improve export, non linear va...
some scene.
more optimisation for mesh export.
start working on first scene.
export multiple scenes at once.
remove unneeded scene classes.
ignore tmp files.
svn ignore some obj files.
export UV.
improve export scripts.
improve few details in mesh export.
working animationa imported from blender.
mesh ID auto generated.
fix in export script.
export all meshes at once from blender.
script generating C++ files straight in to proj...
comment about class name
@todo note.
use float3 instead of XMFLOAT3
optimize size of vertex buffer for particle sys...
Make sure it does compile.
var improved
Var like PHP
separate crt and main.
add tmp files to ignored list.
rename variable
add in project direcotries to SVN.
variables editor
ant tweak bar
variables editor
Cube in Directx
moving files to trunk folder.
move files to trunk
testing move file to trunk
crating trunk directory to move main project to.
improve most of textures.
part of texturesh changed
F16 hit cistern
fixing shadows during morphing.
my algorytm for auto calculating normal vertex ...
smart normals calculation (not fully tested).