sky. Exacly 4KB size.
different mesh for each cube.
multi textures.
fixed music. remove random music.
fixed keyframe with grass zoom.
fog
texture sampling .
change music time.
remove extra empty keyframes
camera keyframes until end.
remove *.sdf from SVN.
grass blending and castle lighting.
nice forest under castle and acceptyble loading...
First working version of grass.
random working texture generated for cubes.
texture for castle.
remove z_min variable.
detail fixes with explosion.
small improvments.
explosion of castle going from hit point.
wall exploding after being hited by missing cube.
missing cube flying thrue the wall.
modf fixed
explosion time.
blinking missing cube.
modf
missing cube colored to red.
stop rotation of cubes after hitting the ground.
drunk coding.
exposion beta.
explosion v0.2 - after right setting explosion_...
some explosion effect. Beta.
sqrt and normalization
dunster changes.
tmp
adding project file.
adding next part of files to project.
Commiting project to SVN.