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Samples

A. Chol

Here is a series of samples that illustrate the development and use of instantFSM.

The first one is a music player logic simulation that changes available buttons depending on which mode it is in.

Then you will find a game state logic mimicking the different states a game can pass through, including a splashscreen, menu, loading screen, ingame and paused game states.


Related

Wiki: Home
Wiki: Tutorial
Wiki: game_state
Wiki: music_player