Noah Spurrier wrote:
> Is it possible to create a node point at the intersection of
> two lines from different objects?
>
> I tried using the constructive geometry primitives in the Path menu
> (union, intersection, exclusion, difference, etc.), but these were
> not quite flexible enough for what I want to do. It seems like the
> lowest geometry primitive would be to find the intersection of two lines.
>
> Here is an example of what I'm trying to do:
> http://www.noah.org/intersect/index.html
> I had to fake this by adding a node and visually moving
> the node point until it appeared to be at the intersection.
> It was far from perfectly aligned.
How about doing something like this:
 Duplicate the black objects.
 Take the union of the duplicates.
 Node edit this object to make sure the bottom fully encompasses the
red object (can be done quite easily and doesn't need any precision).
 Take the intersection of this object and the red object.
There might be a better way, but it seems to me that this shouldn't be a
problem under most circumstances.
