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From: Jakub Steiner <jimmac@no...> - 2005-01-24 22:54:00
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Hi guys, before I get to provide some hopefully useful feedback to you guys, I just wanted to say thank you guys for the work you've done on Inkscape. I can see you're steering the ship towards the right direction - making a nice tool for an _artist_ to draw vector illustrations. I'm aboard! ;) -- Jakub Steiner <jimmac@...> |
From: <mental@ry...> - 2005-01-25 00:38:36
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Quoting Jakub Steiner <jimmac@...>: > I can see you're steering the ship towards the right direction - making > a nice tool for an _artist_ to draw vector illustrations. I'm aboard! ;= ) Welcome aboard! ^_^ Your feedback is quite welcome, as artist involvement is the big reason f= or our project's success. Many of us on the project are artists (I'm a graphic designer by training, though I do more code than art these days). Every = fresh artistic perspective is appreciated. -mental |
From: Andy Fitzsimon <andyfitz@gm...> - 2005-01-25 03:18:40
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w00t. Glad to have your input and glad to see you're digging inkscape :) On Tue, 25 Jan 2005 01:53:49 +0100, Jakub Steiner <jimmac@...> wrote: > Hi guys, > before I get to provide some hopefully useful feedback to you guys, I > just wanted to say thank you guys for the work you've done on Inkscape. > > I can see you're steering the ship towards the right direction - making > a nice tool for an _artist_ to draw vector illustrations. I'm aboard! ;) > > -- > Jakub Steiner <jimmac@...> > > ------------------------------------------------------- > This SF.Net email is sponsored by: IntelliVIEW -- Interactive Reporting > Tool for open source databases. Create drag-&-drop reports. Save time > by over 75%! Publish reports on the web. Export to DOC, XLS, RTF, etc. > Download a FREE copy at http://www.intelliview.com/go/osdn_nl > _______________________________________________ > Inkscape-devel mailing list > Inkscape-devel@... > https://lists.sourceforge.net/lists/listinfo/inkscape-devel > |
From: Bryce Harrington <bryce@br...> - 2005-01-25 07:13:32
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On Tue, 25 Jan 2005, Jakub Steiner wrote: > Hi guys, > before I get to provide some hopefully useful feedback to you guys, I > just wanted to say thank you guys for the work you've done on Inkscape. > > I can see you're steering the ship towards the right direction - making > a nice tool for an _artist_ to draw vector illustrations. I'm aboard! ;) Welcome to the team Jakub. :-) FYI, we're in the starting stages of a redesign of the interface as we adopt Gtkmm. This has been badly needed for a while; many of the dialogs were quick hacks to get functionality exposed rather than to provide a good design. So we're going to depend heavily on users to help ensure we end up with a good design for the dialogs, and you'll see this discussion on the lists. You've joined at an opportune time. :-) Bryce |
From: Alexandre Prokoudine <alexandre.prokoudine@gm...> - 2005-01-25 13:55:29
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On Tue, 25 Jan 2005 01:53:49 +0100, Jakub Steiner <jimmac@...> wrote: > Hi guys, > before I get to provide some hopefully useful feedback to you guys, I > just wanted to say thank you guys for the work you've done on Inkscape. > > I can see you're steering the ship towards the right direction - making > a nice tool for an _artist_ to draw vector illustrations. I'm aboard! ;) Glad to see you here :) And as you are aboard, I'm dying to know your opinion, how export to bitmap (e.g. PNG) should work. I had no remarkable response from users within last 2 weeks, which is strange, because usually users feed us with RFE all the time :) Would you prefer Illy's "Save for web dialog" or a somehow redesigned current "Export to bitmap" palette? Alexandre |
From: Pierre Boulenguez <boulenguez@cs...> - 2005-01-26 11:23:44
Attachments:
boulenguez.vcf
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Hi guys, As Jacob, I first want to congratulate you for your amazing and generous work. Thank you. The use of vector drawings is for me the best way to realize nice schema. For the moment, I use xfig extensively and inkscape a bit. What I dream to inkscape to be able to do ? * geometrical constraints (draw a tangent line, a perpendicular ...), Rhinoceros3d has a very good look&feel for this. * mathematical characters. For this, xfig behavior is good to me as it allows to insert Latex characters computed externally. The problem here is that it cannot be integrated into SVG isn't it ? * a simple way to add an arc between two lines to represent angles (very important :-) ). Best Regards Pierre |
From: Ted Gould <ted@go...> - 2005-01-26 14:04:20
Attachments:
application/pgp-signature
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On Wed, 2005-01-26 at 12:24 +0100, Pierre Boulenguez wrote: > * mathematical characters. For this, xfig behavior is good to me as > it allows to insert Latex characters computed externally. The > problem here is that it cannot be integrated into SVG isn't it ? I haven't looked at it, but I ran across this story on svg.org: http://svg.org/story/2005/1/18/174315/081 --Ted |
From: Pierre Boulenguez <boulenguez@cs...> - 2005-01-26 14:26:28
Attachments:
boulenguez.vcf
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Ted Gould a écrit : >On Wed, 2005-01-26 at 12:24 +0100, Pierre Boulenguez wrote: > > >> * mathematical characters. For this, xfig behavior is good to me >> >> >as > > >> it allows to insert Latex characters computed externally. The >> problem here is that it cannot be integrated into SVG isn't it ? >> >> > >I haven't looked at it, but I ran across this story on svg.org: > >http://svg.org/story/2005/1/18/174315/081 > > --Ted > > > > Thank you, but, do you think it might be possible ( in the future maybe as a plugin ) to export the svg with a 'special flag' on the Latex character, into a tex file (with \includegraphics{exportedsvg.eps} as xfig do )? |
From: Ted Gould <ted@go...> - 2005-02-02 19:20:54
Attachments:
application/pgp-signature
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On Wed, 2005-01-26 at 15:27 +0100, Pierre Boulenguez wrote: > but, do you think it might be possible ( in the future maybe as a plugin=20 > ) to export the svg with a 'special flag' on the Latex character, into a=20 > tex file (with \includegraphics{exportedsvg.eps} as xfig do )? Hmm, it might be possible. I haven't yet looked into the idea of extension allowing custom objects on the canvas (things like mathematical equations) -- but I think that it is definitely someplace that I would like to go. So, unfortunately, not in the short term :( --Ted |
From: bulia byak <buliabyak@gm...> - 2005-01-26 11:35:25
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On Wed, 26 Jan 2005 12:24:44 +0100, Pierre Boulenguez <boulenguez@...> wrote: > * geometrical constraints (draw a tangent line, a perpendicular > ...), Rhinoceros3d has a very good look&feel for this. Might be nice but I don't really see how this would fit our interface. I don't know anything about Rhinoceros3d; can you elaborate? > * mathematical characters. For this, xfig behavior is good to me as > it allows to insert Latex characters computed externally. The > problem here is that it cannot be integrated into SVG isn't it ? In principle it's possible to do an extension that would store LaTeX fragments in extension attributes, run TeX to convert them to EPS, and import that EPS as an object. This was discussed here some time ago. All we need is a programmer motivated to do that. > * a simple way to add an arc between two lines to represent angles > (very important :-) ). That's easy. Draw a circle from the tip of the angle with Ctrl+Shift, then drag the two handles at the right side of the circle to create an arc. See the Shapes tutorial for more details. |
From: Ashwin Bharambe <ashwinb@gm...> - 2005-01-26 13:50:54
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> > * mathematical characters. For this, xfig behavior is good to me as > > it allows to insert Latex characters computed externally. The > > problem here is that it cannot be integrated into SVG isn't it ? > > In principle it's possible to do an extension that would store LaTeX > fragments in extension attributes, run TeX to convert them to EPS, and > import that EPS as an object. This was discussed here some time ago. > All we need is a programmer motivated to do that. Have you looked at dvi2svg? This is not a very well developed program I think, but I believe it can convert LaTeX fonts to SVG and then use them to layout the final SVG figure. I haven't tried the program much myself, but I think this is a promising approach. Ashwin |
From: Pierre Boulenguez <boulenguez@cs...> - 2005-01-26 14:01:33
Attachments:
boulenguez.vcf
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Pierre Boulenguez a écrit : > bulia byak a écrit : > >> On Wed, 26 Jan 2005 12:24:44 +0100, Pierre Boulenguez >> <boulenguez@...> wrote: >> >> >>> * geometrical constraints (draw a tangent line, a perpendicular >>> ...), Rhinoceros3d has a very good look&feel for this. >>> >> >> >> Might be nice but I don't really see how this would fit our interface. >> I don't know anything about Rhinoceros3d; can you elaborate? >> >> >> >>> * mathematical characters. For this, xfig behavior is good to me as >>> it allows to insert Latex characters computed externally. The >>> problem here is that it cannot be integrated into SVG isn't it ? >>> >> >> >> In principle it's possible to do an extension that would store LaTeX >> fragments in extension attributes, run TeX to convert them to EPS, and >> import that EPS as an object. This was discussed here some time ago. >> All we need is a programmer motivated to do that. >> >> >> >>> * a simple way to add an arc between two lines to represent angles >>> (very important :-) ). >>> >> >> >> That's easy. Draw a circle from the tip of the angle with Ctrl+Shift, >> then drag the two handles at the right side of the circle to create an >> arc. See the Shapes tutorial for more details. >> >> >> > Ok, Rhinoceros3D is a modeler as blender is, except that it has an > awesome interface. > I never experienced such a behavior on any software I ever used !! > > As on other app, each ui button match a "function" but with > Rhinoceros3D, the "function" can also be called directly via the > built in command line. Actually, first come the comand line function, > and then, a button is sometime added as a "shortcut". > > Parameter of a function can be (example) > > * a 3d point, you can input either by clicking in the 3d scene or > entering digits in the command line > * a color > * a length (1d point) > * a scene object. Here let me give you some examples : > o You want to use the "scale" function. The input are a scale > factor and an object on which you want scaling to occur. It > can be any object as scaling is available for all objects. > The operation is then to select an object (via click in > the scene or ID in the command line ) and input a "length". > o You might want to trace the bisectrice of an angle. The > inputs are then two "line" objects. > o You want to draw a tangent, one of the inputs is of type > "curve" but there are many way to position a tangent on a > curve. It then exists multiple similar "tangent" functions, > just using different parameters. > > > A "function" doesn't necessarly posess a "shortcut" button as it is > always possible to access it via the command line. > > Those who does, let's say "draw an arc", are scrolling buttons meaning > that when you click on it, you access to a list of sub-buttons as it > exists multiple "draw an arc" functions, depending on different > parameters ( as the "tangent" function does). Of course, buttons and > sub-buttons use schematic idioms to make the interface intuitive. > > > This design have multiple benefits, I just point out lightweight but > very very powerful user interface, perfect adequation to C++ and, as a > consequence, a developer friendly plug-in interface. > > To make your own opinion, you might have a look at the Rhinoceros3D SDK. > > http://www.rhino3d.com/ > > I don't know if this help, but it was my only goal. > Pierre > > PS: thank you for the tip to draw an angle :-) > > > |
From: Alan Horkan <horkana@ma...> - 2005-01-26 22:03:58
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On Wed, 26 Jan 2005, bulia byak wrote: > Date: Wed, 26 Jan 2005 07:35:23 -0400 > From: bulia byak <buliabyak@...> > To: boulenguez@... > Cc: inkscape-devel@... > Subject: Re: [Inkscape-devel] User experience > > On Wed, 26 Jan 2005 12:24:44 +0100, Pierre Boulenguez > <boulenguez@...> wrote: > > * geometrical constraints (draw a tangent line, a perpendicular > > ...), Rhinoceros3d has a very good look&feel for this. > > Might be nice but I don't really see how this would fit our interface. > I don't know anything about Rhinoceros3d; can you elaborate? It was either Visio or soem CAD program where I saw light blue guide lines and other useful geometric outlines appear while drawing to help indicate the X Y axis relative to the drawing start point or various angles. It is a bit unecessary for ordinary users but it looks very useful for those interested in Technical drawing. I'm sure if provided with good screenshots of other applications to illustrate this kind of functionality that it would get added eventually. > > * mathematical characters. For this, xfig behavior is good to me as > > it allows to insert Latex characters computed externally. The > > problem here is that it cannot be integrated into SVG isn't it ? > > In principle it's possible to do an extension that would store LaTeX > fragments in extension attributes, run TeX to convert them to EPS, and > import that EPS as an object. This was discussed here some time ago. > All we need is a programmer motivated to do that. Abiword is in the process of adding Math support using GtkMathView. When they are done I'm sure the developers and code could provide a whole lot of ideas. Sincerely Alan Horkan http://advogato.org/person/AlanHorkan/ |