From: Tom Lechner <lechner@ac...> - 2012-03-30 17:14:11
How about this for a possible dynamics interface:
If you start with a blank strip only those settings you change are
applied. If one node has a setting changed, and another doesn't, then
interpolate with the object's original setting. Perhaps hover or double
click over nodes to pop up an info box with what settings are changing,
perhaps also allowing to toggle whether that node affects those settings
(or have toolbar for that if you insist).
If you want to use different grid systems, they could be variations on
the bilinear option, but editing those would be a task in itself!
Perhaps in the short term, just have an option to apply different grids
available to only scripting?
It's common to want to randomize within specific bounds, maybe instead
of dragging the marks themselves, clicking on a randomize mark could
toggle visibility of a randomize boundary.
A downside of this is that it stuffs a ton of possibly unrelated styles
into the same nodes. Many times this would be ok,
but one might want to stack strips instead.
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