A bare bones RTS game framework. With some working code (but many features missing).

In the future there will be features that let you help data-mine a set of replays to identify weaknesses in strategy, and have some building blocks to build AI agents.

Alpha phase.

See "website" below for some documentation. At the moment there's no detailed getting started guide, but you can get some pointers at the bottom of the main Javadoc page in the "Description" section.

Proper tutorial and docs coming around 2014 May.

Update (2014. May 9.):

Detailed documentation is uploaded (i.e. my thesis). It examines the system from the user's perspective, but includes some internal details too. Of course it has some extra chapters here and there to conform to the format of a thesis.
Check it out at the "Files" section (r221). There's also a corresponding src/bin/javadoc bundle there.
(The 0.3.1 version is outdated.)

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License

BSD License

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Additional Project Details

Languages

English

Intended Audience

Advanced End Users

User Interface

Java Swing

Programming Language

Java

Related Categories

Java Real Time Strategy Game

Registered

2011-03-11