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From: 情報局 <z6k...@ya...> - 2008-10-05 16:10:21
|
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|
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From: Zarriff Tekin'D. <kar...@ho...> - 2001-02-08 23:12:21
|
Does any one know of a good way to axe in to the infinity engine and hard hack it that way? _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com |
From: Zarriff Tekin'D. <kar...@ho...> - 2001-02-08 22:39:56
|
If there is any one out there with any information on how to cusomize a mage or multi class PLEASE let me know. I have been working on a Dragon Lance conversion for Baldurs Gate 2 and am haveing a lot of trouble defining the white, red and black robed mages as well as priests for the gods of magic. If I get this to work a full Forgotten realms conversion is on the way. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com |
From: Dmitry J. <yo...@sp...> - 2000-11-01 21:52:00
|
Hello, Infinity Explorer 0.75 has been released today. The version 0.75 is primarily a bugfix release. It doesn't have any major new features, but its stability and correctness have been significantly improved. Most of the updates are related to the script decompiler, the BIFF loading code (badly broken in version 0.71) and the CHUI viewer. The new version can be downloaded from http://infexp.sourceforge.net . -- Best regards, Dmitry mailto:yo...@sp... |
From: Dmitry J. <yo...@sp...> - 2000-10-06 21:22:21
|
Hello, Infinity Explorer 0.71 has been released today. The following bugs are fixed: * decompression was not performed for Baldur's Gate 2 compressed BIFF files installed on the HD; * handling of uncompressed MOS images was broken. -- Best regards, Dmitry mailto:yo...@sp... |
From: Dmitry J. <yo...@sp...> - 2000-10-04 19:02:07
|
Hello, Infinity Explorer 0.7 has been just released. The new features of the version 0.7 are: - Baldur's Gate 2 support; - World map viewer; - StrRef lookup dialog; - Some important bug fixes. You can get the new version at http://infexp.sourceforge.net. -- Best regards, Dmitry mailto:yo...@sp... |
From: Dmitry J. <yo...@sp...> - 2000-09-01 19:11:24
|
The major new features are: * Savegame support; * CHUI viewing support; * Area map export; * Significantly improved creature, item and spell viewers (with many more fields shown than before). Download the new version from http://infexp.sourceforge.net today! -- Best regards, Dmitry mailto:yo...@sp... |
From: <pe...@ke...> - 2000-08-25 17:18:53
|
To enyone who may give a hand, I could use help with minor adjusment of Infinity Explorer to suit my needs and while I'm not a programmer myself and program is under GPL I seek for someone to assist me. I tried to address author himeself but so far I have no reply.... Well, I took part in a translation of BG and some other InExp based game and I wish I could export dialog threads in InExp as plan text files along with their reference number for later use without need to have game installed... I have realised there is some base of the function already set when right clicking on the threat however it's gray :( Is there any way to enable is? Thanks in advance for any clue Thalen th...@mi... |
From: Dmitry J. <yo...@sp...> - 2000-07-23 13:01:46
|
After a half-year delay, Infinity Explorer 0.5 is finally here! The major new features include the support for Icewind Dale, spell viewer and item effect viewer. Infinity Explorer 0.5 is available for download at http://infexp.sourceforge.net -- Best regards, Dmitry mailto:yo...@sp... |
From: Dmitry J. <yo...@ex...> - 2000-02-23 19:41:14
|
The main thing that is new with version 0.4 is dramatically improved Baldur's Gate support. I finally got back my disks, tested Infinity Explorer with BG and ToSC and fixed all the bugs I found (man, there were many!). Besides that, several new features (both large and small) have been implemented. * Added area contents viewers (for triggers, NPCs, containers and doors). * Added display of 'Carried' and 'Ground' pictures in the ITM viewer. * Added IDS file viewer. * The Search for code function now works for dialogs spanning multiple DLG files. * Added hyperlinks from AI and dialog script code. * Once again reworked the dialog browser interface. It is now possible to copy dialog text and journal text to clipboard. * TLK string indexes are shown in the dialog browser, item viewer and quest viewer. * Added export of BAM animations to animated GIFs. * Many bugfixes (detailed in the ChangeLog). |
From: Dmitry J. <yo...@ex...> - 2000-02-08 16:02:49
|
Unfortunately I found some major problems with the Search for Code function in Infinity Explorer 0.3, so I had to do a quick update. As an added bonus, Infinity Explorer 0.35 has the ability to view Planescape: Torment quests. Get the updated version from http://infexp.sourceforge.net. |
From: Dmitry J. <yo...@ex...> - 2000-02-08 09:39:50
|
Just as usual, Infinity Explorer 0.3 can be downloaded from its Web site at http://infexp.sourceforge.net. Major new features: * Implemented search for code. * Implemented export of graphics to .BMP format. * Added ITM viewer. * Added Play button in the BAM viewer. * Added "Locate file by name" function. * Implemented browsing (hyperlinks between game files, Back and Forward buttons). Minor improvements and bugfixes: * Support for decryption when opening external files. * Added popup menu in the files tree view. * Disabled the * key (recursive expand) in the dialog browser. * Fixed a memory leak in the BAM viewer. * Swapped the string parameters for Global functions in the script decompiler, so that the order is the same as in dialog scripts. * Fixed the "Invalid TLK index -1" when viewing the Transcendent One. * The CRE viewer displays the Team and Faction fields for Torment creatures. |
From: Dmitry J. <yo...@ex...> - 2000-02-02 07:14:47
|
The long-promised update is ready at last. Here is the list of changes in version 1.2: * Added creature viewer. * Added area map viewer. * Added BMP viewer. * Added INI and 2DA viewer. * The dialog browser initially displays only those phrases that have a non-empty condition. * Implemented 'Open external file' command. * Added BIFF cache support. * Support for object fields TEAM and FACTION in the script decompiler. * The script decompiler now displays the TLK string references (for example, FloatMessage() parameters) as strings. * MOS images are drawn with transparency. |