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Stories

wsolom01 sarath babu tamminani MOUNIKA JAMBULA BradSCantor

Stories for Hangman:

TODO:

  • As Player 2, I want to know that I correctly guessed the word with a message. (1) (Bill)

    • Get Rid of gameover variable
    • Add a message for when game ends
      • "Player 1 You win"
      • "Player 2 You win"
    • Change model to correctly update game over based on the state
    • Display message when it changes
  • As Player 2, I want to see the secret word, if I have 6 missed guesses. (2) (Bill)

    • Update the display word on game over.
  • As the guessing player, I want to see the Hangman drawn as I miss guesses (2) (Bill)

    • Add drawings for the hangman named "Hangman"+numGuesses remaining
    • Add an image container to the right of the view.
    • As the guesses remaining changes, display the corresponding image on the view
  • As players playing hangman, I want the view to look a certain way (2) (Sarath and Mounika)

    • Title ("Hangman") top center
    • Incorrect guesses listed in the bottom left corner
    • I want to enter my guess in the center right below where the dashes are listed
    • I want the guessing text box to get focus after the secret word is entered
  • As players playing, I want to see the name of player 1 and player 2 listed (1) (Brad)

  • As players playing the game, I want a dialog box to enter player names, and select who is guessing. (2) (Brad)

  • --DONE As Player 1, I want to be able to enter a secret word so Player 2 can guess it. (1) (Bill)

    • Create Unit test for get/set secret word (DONE)
    • Modify the Hangman Model to store the secret word. (DONE)
    • Modify the Hangman View to pass the secret word to the controller.(DONE)
    • Modify the Hangman Controller to pass the secret word to the model.(DONE)
  • --DONE As Player 1, I don’t want player 2 to see any of the letters in my word, unless he correctly guesses a letter so there is actually a game to be played (2) (Mounkia)
    Modify the Hangman View to display blanks equal to the length of the secret word entered( DONE)
    Modify the hangman view to display the letter in its respective position for each correct guess made(DONE)

    • --DONE Modify the hangman model to contain logic to update the display word (the word with the dashes) if the secret word contains the guessed letter, by changing the dash in the proper position.
  • --DONE As Player 1, I only want Player 2 to have 6 incorrect guesses until he loses so he can’t guess every letter (2) (Brad)

    • Create unit test for guess/check methods
    • Modify the hangman model to store player two guesses
    • Modify the hangman model to store a guessesLeft int

      • Incorrect guesses will subtract one from the guessesLeft int
      • Once at zero, the guessesLeft int will terminate game play
    • Modify the hangman controller to pass each guess to the model

  • --DONE As player 2, I want to be able to see all the letters I have already guessed, and not lose guesses if I repeat one.
    * modify the hangman view to display each guess
    * should show if guess was correct by adding letter to word
    * Should show if guess was incorrect by adding body part to hangman(or just displaying as list)

  • --DONE As Player 1, I only want Player 2 to be able to guess one letter at a time so it is harder for him. (2) (Sarath)

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