|
From: <ob...@us...> - 2008-05-03 07:07:56
|
Revision: 355
http://iaeditor.svn.sourceforge.net/iaeditor/?rev=355&view=rev
Author: obi666
Date: 2008-05-03 00:08:01 -0700 (Sat, 03 May 2008)
Log Message:
-----------
Added initial implementation of objects manager.
Modified Paths:
--------------
trunk/data/projects/simple/objects.iaobj
trunk/msvc/7/wksiaeditor.sln
trunk/msvc/71/wksiaeditor.sln
trunk/msvc/8/wksiaeditor.sln
trunk/msvc/9/wksiaeditor.sln
trunk/msvc/plgpfbulletdynamics.rc
trunk/src/apps/editor/iaCSApplication.cpp
trunk/src/include/iasdk/dynamics/iDynamicsSystem.h
trunk/src/libs/Jamfile
trunk/src/libs/dynamics/bullet/dynbullet.cpp
trunk/src/libs/dynamics/bullet/dynbullet.h
trunk/src/plugins/dynamics/bullet_dynamics/body.cpp
trunk/src/plugins/dynamics/bullet_dynamics/body.h
trunk/src/plugins/dynamics/bullet_dynamics/collider.cpp
trunk/src/plugins/dynamics/bullet_dynamics/collider.h
trunk/src/plugins/dynamics/bullet_dynamics/pfbulletdynamics.csplugin
trunk/src/plugins/dynamics/bullet_dynamics/system.cpp
trunk/src/plugins/dynamics/bullet_dynamics/system.h
Added Paths:
-----------
trunk/msvc/7/libObjManager.vcproj
trunk/msvc/71/libObjManager.vcproj
trunk/msvc/8/libObjManager.vcproj
trunk/msvc/9/libObjManager.vcproj
trunk/src/include/iasdk/manager/
trunk/src/include/iasdk/manager/iaObjectsManager.h
trunk/src/libs/manager/
trunk/src/libs/manager/Jamfile
trunk/src/libs/manager/iaObjectsManager.cpp
Modified: trunk/data/projects/simple/objects.iaobj
===================================================================
--- trunk/data/projects/simple/objects.iaobj 2008-04-01 12:47:03 UTC (rev 354)
+++ trunk/data/projects/simple/objects.iaobj 2008-05-03 07:08:01 UTC (rev 355)
@@ -21,81 +21,42 @@
<entity />
<entity />
<entity />
- <entity />
- <entity />
- <entity />
- <entity />
- <entity />
- <entity />
- <entity />
- <entity />
- <entity />
- <entity />
- <entity />
- <entity />
- <entity />
- <entity />
- <entity />
- <entity />
- <entity />
- <entity />
- <entity />
- <entity />
- <entity />
- <entity />
- <entity />
- <entity />
- <entity />
- <entity />
- <entity />
- <entity />
- <entity />
- <entity />
- <entity />
- <entity />
- <entity />
</firstpass>
<secondpass>
<entity name="dynamics">
- <pc name="pcodedynamicsystem" serial="616">
- <string v="dynamics system" />
- <pc locref="0" name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES6dynamics system" />
+ <pc name="pcbulletdynamicsystem" serial="616">
+ <string v="Dynamics System" />
+ <pc locref="0" name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES6Dynamics System" />
<ulong v="4" />
<pc locref="1" name="pcmesh_object" />
<pc locref="2" name="pcia-character" />
- <pc locref="52" name="pcmesh_object" />
- <pc locref="53" name="pcmesh_object" />
+ <pc locref="19" name="pcmesh_object" />
+ <pc locref="20" name="pcmesh_object" />
</pc>
- <pc name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES6dynamics system" serial="1">
- <ulong v="5" />
- <ubyte v="10" />
- <string v="gravity" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="gravity.x" />
- <float v="0" />
- <ubyte v="1" />
- <string v="gravity.y" />
- <float v="-9.8" />
- <ubyte v="1" />
- <string v="gravity.z" />
- <float v="0" />
- <ubyte v="1" />
- <string v="cfm" />
- <float v="0.01" />
- <ubyte v="1" />
- <string v="erp" />
- <float v="0.9" />
- <ubyte v="1" />
- <string v="step size" />
- <float v="0.01" />
- <ubyte v="5" />
- <string v="groups cnt" />
- <long v="1" />
+ <pc name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES6Dynamics System" serial="1">
+ <ulong v="0" />
</pc>
<behaviour layer="blia" name="room" />
</entity>
<entity name="sky">
+ <pc name="pcmesh" serial="2">
+ <ubyte v="2" />
+ <string v="sky" />
+ <bool v="1" />
+ <string />
+ <uword v="1" />
+ <string v="room" />
+ <vector3 x="7.62939e-006" y="301.2" z="-7.62939e-006" />
+ <float v="1" />
+ <float v="0" />
+ <float v="0" />
+ <float v="0" />
+ <float v="1" />
+ <float v="0" />
+ <float v="0" />
+ <float v="0" />
+ <float v="1" />
+ </pc>
<pc name="pcmesh_object" serial="616">
<string v="sky" />
<pc locref="1" name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES7mesh" />
@@ -137,34 +98,34 @@
<string v="transform.position.z" />
<float v="-7.62939e-006" />
</pc>
+ <behaviour layer="blia" name="room" />
+ </entity>
+ <entity name="defaultModel">
<pc name="pcmesh" serial="2">
<ubyte v="2" />
- <string v="sky" />
+ <string v="defaultModel" />
<bool v="1" />
<string />
<uword v="1" />
<string v="room" />
- <vector3 x="1.65845" y="0.431168" z="-0.629869" />
- <float v="1" />
+ <vector3 x="0" y="0" z="0" />
+ <float v="-0.999999" />
<float v="0" />
+ <float v="0.00159255" />
<float v="0" />
- <float v="0" />
<float v="1" />
<float v="0" />
+ <float v="-0.00159255" />
<float v="0" />
- <float v="0" />
- <float v="1" />
+ <float v="-0.999999" />
</pc>
- <behaviour layer="blia" name="room" />
- </entity>
- <entity name="defaultModel">
<pc name="pcia-character" serial="616">
<string v="defaultModel" />
<pc locref="2" name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES3character" />
<ulong v="3" />
<pc locref="3" name="pcbone" />
- <pc locref="50" name="pcanimation" />
- <pc locref="51" name="pcanimation" />
+ <pc locref="17" name="pcanimation" />
+ <pc locref="18" name="pcanimation" />
</pc>
<pc name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES3character" serial="1">
<ulong v="1" />
@@ -202,35 +163,16 @@
<string v="transform.position.z" />
<float v="0" />
</pc>
- <pc name="pcmesh" serial="2">
- <ubyte v="2" />
- <string v="defaultModel" />
- <bool v="1" />
- <string />
- <uword v="1" />
- <string v="room" />
- <vector3 x="0" y="0" z="0" />
- <float v="-0.999999" />
- <float v="0" />
- <float v="0.00159255" />
- <float v="0" />
- <float v="1" />
- <float v="0" />
- <float v="-0.00159255" />
- <float v="0" />
- <float v="-0.999999" />
- </pc>
<behaviour layer="blia" name="room" />
</entity>
<entity name="defaultModel: pelvis">
<pc name="pcbone" serial="1">
<string v="pelvis" />
<pc locref="3" name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES5pelvis" />
- <ulong v="4" />
+ <ulong v="3" />
<pc locref="4" name="pcbone" />
- <pc locref="24" name="pcbone" />
- <pc locref="36" name="pcbone" />
- <pc locref="48" name="pcrigidbody" />
+ <pc locref="11" name="pcbone" />
+ <pc locref="14" name="pcbone" />
</pc>
<pc name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES5pelvis" serial="1">
<ulong v="1" />
@@ -274,9 +216,8 @@
<pc name="pcbone" serial="1">
<string v="spine1" />
<pc locref="4" name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES5spine1" />
- <ulong v="2" />
+ <ulong v="1" />
<pc locref="5" name="pcbone" />
- <pc locref="23" name="pcrigidbody" />
</pc>
<pc name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES5spine1" serial="1">
<ulong v="1" />
@@ -320,12 +261,10 @@
<pc name="pcbone" serial="1">
<string v="spine2" />
<pc locref="5" name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES5spine2" />
- <ulong v="5" />
+ <ulong v="3" />
<pc locref="6" name="pcbone" />
- <pc locref="12" name="pcbone" />
- <pc locref="18" name="pcbone" />
- <pc locref="21" name="pcrigidbody" />
- <pc locref="22" name="pcodejoint" />
+ <pc locref="8" name="pcbone" />
+ <pc locref="10" name="pcbone" />
</pc>
<pc name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES5spine2" serial="1">
<ulong v="1" />
@@ -369,10 +308,8 @@
<pc name="pcbone" serial="1">
<string v="RArm" />
<pc locref="6" name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES5RArm" />
- <ulong v="3" />
+ <ulong v="1" />
<pc locref="7" name="pcbone" />
- <pc locref="10" name="pcrigidbody" />
- <pc locref="11" name="pcodejoint" />
</pc>
<pc name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES5RArm" serial="1">
<ulong v="1" />
@@ -416,9 +353,7 @@
<pc name="pcbone" serial="1">
<string v="RForearm" />
<pc locref="7" name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES5RForearm" />
- <ulong v="2" />
- <pc locref="8" name="pcrigidbody" />
- <pc locref="9" name="pcodejoint" />
+ <ulong v="0" />
</pc>
<pc name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES5RForearm" serial="1">
<ulong v="1" />
@@ -458,568 +393,12 @@
</pc>
<behaviour layer="blia" name="room" />
</entity>
- <entity name="body 25">
- <pc name="pcrigidbody" serial="1">
- <string v="RForearm body" />
- <pc locref="8" name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES2rigid body" />
- <ulong v="0" />
- </pc>
- <pc name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES2rigid body" serial="1">
- <ulong v="4" />
- <ubyte v="1" />
- <string v="mass" />
- <float v="1" />
- <ubyte v="7" />
- <string v="transform" />
- <ulong v="2" />
- <ubyte v="8" />
- <string v="transform.rotation" />
- <ulong v="2" />
- <ubyte v="10" />
- <string v="transform.rotation.axis" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="transform.rotation.axis.x" />
- <float v="0" />
- <ubyte v="1" />
- <string v="transform.rotation.axis.y" />
- <float v="1" />
- <ubyte v="1" />
- <string v="transform.rotation.axis.z" />
- <float v="0" />
- <ubyte v="1" />
- <string v="transform.rotation.angle" />
- <float v="3.14" />
- <ubyte v="10" />
- <string v="transform.position" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="transform.position.x" />
- <float v="0.499999" />
- <ubyte v="1" />
- <string v="transform.position.y" />
- <float v="1.4" />
- <ubyte v="1" />
- <string v="transform.position.z" />
- <float v="-0.000796274" />
- <ubyte v="2" />
- <string v="static" />
- <bool v="1" />
- <ubyte v="5" />
- <string v="body group" />
- <long v="0" />
- </pc>
- <behaviour layer="blia" name="room" />
- </entity>
- <entity name="joint 49">
- <pc name="pcodejoint" serial="1">
- <string v="ode joint" />
- <pc locref="9" name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES1ode joint" />
- <ulong v="0" />
- </pc>
- <pc name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES1ode joint" serial="1">
- <ulong v="16" />
- <ubyte v="11" />
- <string v="rot_const" />
- <ulong v="3" />
- <ubyte v="2" />
- <string v="rot_const.x" />
- <bool v="0" />
- <ubyte v="2" />
- <string v="rot_const.y" />
- <bool v="0" />
- <ubyte v="2" />
- <string v="rot_const.z" />
- <bool v="0" />
- <ubyte v="11" />
- <string v="trans_const" />
- <ulong v="3" />
- <ubyte v="2" />
- <string v="trans_const.x" />
- <bool v="1" />
- <ubyte v="2" />
- <string v="trans_const.y" />
- <bool v="1" />
- <ubyte v="2" />
- <string v="trans_const.z" />
- <bool v="1" />
- <ubyte v="10" />
- <string v="bounce" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="bounce.x" />
- <float v="0" />
- <ubyte v="1" />
- <string v="bounce.y" />
- <float v="0" />
- <ubyte v="1" />
- <string v="bounce.z" />
- <float v="0" />
- <ubyte v="10" />
- <string v="desired_velocity" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="desired_velocity.x" />
- <float v="0" />
- <ubyte v="1" />
- <string v="desired_velocity.y" />
- <float v="0" />
- <ubyte v="1" />
- <string v="desired_velocity.z" />
- <float v="0" />
- <ubyte v="10" />
- <string v="max_force" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="max_force.x" />
- <float v="1000" />
- <ubyte v="1" />
- <string v="max_force.y" />
- <float v="1000" />
- <ubyte v="1" />
- <string v="max_force.z" />
- <float v="1000" />
- <ubyte v="10" />
- <string v="min_angle" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="min_angle.x" />
- <float v="-3.14" />
- <ubyte v="1" />
- <string v="min_angle.y" />
- <float v="-3.14" />
- <ubyte v="1" />
- <string v="min_angle.z" />
- <float v="-3.14" />
- <ubyte v="10" />
- <string v="max_angle" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="max_angle.x" />
- <float v="3.14" />
- <ubyte v="1" />
- <string v="max_angle.y" />
- <float v="3.14" />
- <ubyte v="1" />
- <string v="max_angle.z" />
- <float v="3.14" />
- <ubyte v="10" />
- <string v="min_distance" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="min_distance.x" />
- <float v="0" />
- <ubyte v="1" />
- <string v="min_distance.y" />
- <float v="0" />
- <ubyte v="1" />
- <string v="min_distance.z" />
- <float v="0" />
- <ubyte v="10" />
- <string v="max_distance" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="max_distance.x" />
- <float v="0" />
- <ubyte v="1" />
- <string v="max_distance.y" />
- <float v="0" />
- <ubyte v="1" />
- <string v="max_distance.z" />
- <float v="0" />
- <ubyte v="7" />
- <string v="transform" />
- <ulong v="2" />
- <ubyte v="8" />
- <string v="transform.rotation" />
- <ulong v="2" />
- <ubyte v="10" />
- <string v="transform.rotation.axis" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="transform.rotation.axis.x" />
- <float v="0" />
- <ubyte v="1" />
- <string v="transform.rotation.axis.y" />
- <float v="1" />
- <ubyte v="1" />
- <string v="transform.rotation.axis.z" />
- <float v="0" />
- <ubyte v="1" />
- <string v="transform.rotation.angle" />
- <float v="3.14" />
- <ubyte v="10" />
- <string v="transform.position" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="transform.position.x" />
- <float v="0.499999" />
- <ubyte v="1" />
- <string v="transform.position.y" />
- <float v="1.4" />
- <ubyte v="1" />
- <string v="transform.position.z" />
- <float v="-0.000796274" />
- <ubyte v="10" />
- <string v="cfm" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="cfm.x" />
- <float v="0.01" />
- <ubyte v="1" />
- <string v="cfm.y" />
- <float v="0.01" />
- <ubyte v="1" />
- <string v="cfm.z" />
- <float v="0.01" />
- <ubyte v="10" />
- <string v="fudge factor" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="fudge factor.x" />
- <float v="1" />
- <ubyte v="1" />
- <string v="fudge factor.y" />
- <float v="1" />
- <ubyte v="1" />
- <string v="fudge factor.z" />
- <float v="1" />
- <ubyte v="10" />
- <string v="stop cfm" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="stop cfm.x" />
- <float v="0.01" />
- <ubyte v="1" />
- <string v="stop cfm.y" />
- <float v="0.01" />
- <ubyte v="1" />
- <string v="stop cfm.z" />
- <float v="0.01" />
- <ubyte v="10" />
- <string v="stop erp" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="stop erp.x" />
- <float v="0.9" />
- <ubyte v="1" />
- <string v="stop erp.y" />
- <float v="0.9" />
- <ubyte v="1" />
- <string v="stop erp.z" />
- <float v="0.9" />
- <ubyte v="10" />
- <string v="suspension cfm" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="suspension cfm.x" />
- <float v="0" />
- <ubyte v="1" />
- <string v="suspension cfm.y" />
- <float v="0" />
- <ubyte v="1" />
- <string v="suspension cfm.z" />
- <float v="0" />
- <ubyte v="10" />
- <string v="suspension erp" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="suspension erp.x" />
- <float v="0" />
- <ubyte v="1" />
- <string v="suspension erp.y" />
- <float v="0" />
- <ubyte v="1" />
- <string v="suspension erp.z" />
- <float v="0" />
- </pc>
- <behaviour layer="blia" name="room" />
- </entity>
- <entity name="body 24">
- <pc name="pcrigidbody" serial="1">
- <string v="RArm body" />
- <pc locref="10" name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES2rigid body" />
- <ulong v="0" />
- </pc>
- <pc name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES2rigid body" serial="1">
- <ulong v="4" />
- <ubyte v="1" />
- <string v="mass" />
- <float v="1" />
- <ubyte v="7" />
- <string v="transform" />
- <ulong v="2" />
- <ubyte v="8" />
- <string v="transform.rotation" />
- <ulong v="2" />
- <ubyte v="10" />
- <string v="transform.rotation.axis" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="transform.rotation.axis.x" />
- <float v="0" />
- <ubyte v="1" />
- <string v="transform.rotation.axis.y" />
- <float v="1" />
- <ubyte v="1" />
- <string v="transform.rotation.axis.z" />
- <float v="0" />
- <ubyte v="1" />
- <string v="transform.rotation.angle" />
- <float v="3.14" />
- <ubyte v="10" />
- <string v="transform.position" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="transform.position.x" />
- <float v="0.3" />
- <ubyte v="1" />
- <string v="transform.position.y" />
- <float v="1.4" />
- <ubyte v="1" />
- <string v="transform.position.z" />
- <float v="-0.000477764" />
- <ubyte v="2" />
- <string v="static" />
- <bool v="1" />
- <ubyte v="5" />
- <string v="body group" />
- <long v="0" />
- </pc>
- <behaviour layer="blia" name="room" />
- </entity>
- <entity name="joint 48">
- <pc name="pcodejoint" serial="1">
- <string v="ode joint" />
- <pc locref="11" name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES1ode joint" />
- <ulong v="0" />
- </pc>
- <pc name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES1ode joint" serial="1">
- <ulong v="16" />
- <ubyte v="11" />
- <string v="rot_const" />
- <ulong v="3" />
- <ubyte v="2" />
- <string v="rot_const.x" />
- <bool v="0" />
- <ubyte v="2" />
- <string v="rot_const.y" />
- <bool v="0" />
- <ubyte v="2" />
- <string v="rot_const.z" />
- <bool v="0" />
- <ubyte v="11" />
- <string v="trans_const" />
- <ulong v="3" />
- <ubyte v="2" />
- <string v="trans_const.x" />
- <bool v="1" />
- <ubyte v="2" />
- <string v="trans_const.y" />
- <bool v="1" />
- <ubyte v="2" />
- <string v="trans_const.z" />
- <bool v="1" />
- <ubyte v="10" />
- <string v="bounce" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="bounce.x" />
- <float v="0" />
- <ubyte v="1" />
- <string v="bounce.y" />
- <float v="0" />
- <ubyte v="1" />
- <string v="bounce.z" />
- <float v="0" />
- <ubyte v="10" />
- <string v="desired_velocity" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="desired_velocity.x" />
- <float v="0" />
- <ubyte v="1" />
- <string v="desired_velocity.y" />
- <float v="0" />
- <ubyte v="1" />
- <string v="desired_velocity.z" />
- <float v="0" />
- <ubyte v="10" />
- <string v="max_force" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="max_force.x" />
- <float v="1000" />
- <ubyte v="1" />
- <string v="max_force.y" />
- <float v="1000" />
- <ubyte v="1" />
- <string v="max_force.z" />
- <float v="1000" />
- <ubyte v="10" />
- <string v="min_angle" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="min_angle.x" />
- <float v="-3.14" />
- <ubyte v="1" />
- <string v="min_angle.y" />
- <float v="-3.14" />
- <ubyte v="1" />
- <string v="min_angle.z" />
- <float v="-3.14" />
- <ubyte v="10" />
- <string v="max_angle" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="max_angle.x" />
- <float v="3.14" />
- <ubyte v="1" />
- <string v="max_angle.y" />
- <float v="3.14" />
- <ubyte v="1" />
- <string v="max_angle.z" />
- <float v="3.14" />
- <ubyte v="10" />
- <string v="min_distance" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="min_distance.x" />
- <float v="0" />
- <ubyte v="1" />
- <string v="min_distance.y" />
- <float v="0" />
- <ubyte v="1" />
- <string v="min_distance.z" />
- <float v="0" />
- <ubyte v="10" />
- <string v="max_distance" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="max_distance.x" />
- <float v="0" />
- <ubyte v="1" />
- <string v="max_distance.y" />
- <float v="0" />
- <ubyte v="1" />
- <string v="max_distance.z" />
- <float v="0" />
- <ubyte v="7" />
- <string v="transform" />
- <ulong v="2" />
- <ubyte v="8" />
- <string v="transform.rotation" />
- <ulong v="2" />
- <ubyte v="10" />
- <string v="transform.rotation.axis" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="transform.rotation.axis.x" />
- <float v="0" />
- <ubyte v="1" />
- <string v="transform.rotation.axis.y" />
- <float v="1" />
- <ubyte v="1" />
- <string v="transform.rotation.axis.z" />
- <float v="0" />
- <ubyte v="1" />
- <string v="transform.rotation.angle" />
- <float v="3.14" />
- <ubyte v="10" />
- <string v="transform.position" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="transform.position.x" />
- <float v="0.3" />
- <ubyte v="1" />
- <string v="transform.position.y" />
- <float v="1.4" />
- <ubyte v="1" />
- <string v="transform.position.z" />
- <float v="-0.000477764" />
- <ubyte v="10" />
- <string v="cfm" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="cfm.x" />
- <float v="0.01" />
- <ubyte v="1" />
- <string v="cfm.y" />
- <float v="0.01" />
- <ubyte v="1" />
- <string v="cfm.z" />
- <float v="0.01" />
- <ubyte v="10" />
- <string v="fudge factor" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="fudge factor.x" />
- <float v="1" />
- <ubyte v="1" />
- <string v="fudge factor.y" />
- <float v="1" />
- <ubyte v="1" />
- <string v="fudge factor.z" />
- <float v="1" />
- <ubyte v="10" />
- <string v="stop cfm" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="stop cfm.x" />
- <float v="0.01" />
- <ubyte v="1" />
- <string v="stop cfm.y" />
- <float v="0.01" />
- <ubyte v="1" />
- <string v="stop cfm.z" />
- <float v="0.01" />
- <ubyte v="10" />
- <string v="stop erp" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="stop erp.x" />
- <float v="0.9" />
- <ubyte v="1" />
- <string v="stop erp.y" />
- <float v="0.9" />
- <ubyte v="1" />
- <string v="stop erp.z" />
- <float v="0.9" />
- <ubyte v="10" />
- <string v="suspension cfm" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="suspension cfm.x" />
- <float v="0" />
- <ubyte v="1" />
- <string v="suspension cfm.y" />
- <float v="0" />
- <ubyte v="1" />
- <string v="suspension cfm.z" />
- <float v="0" />
- <ubyte v="10" />
- <string v="suspension erp" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="suspension erp.x" />
- <float v="0" />
- <ubyte v="1" />
- <string v="suspension erp.y" />
- <float v="0" />
- <ubyte v="1" />
- <string v="suspension erp.z" />
- <float v="0" />
- </pc>
- <behaviour layer="blia" name="room" />
- </entity>
<entity name="defaultModel: LArm">
<pc name="pcbone" serial="1">
<string v="LArm" />
- <pc locref="12" name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES5LArm" />
- <ulong v="3" />
- <pc locref="13" name="pcbone" />
- <pc locref="16" name="pcrigidbody" />
- <pc locref="17" name="pcodejoint" />
+ <pc locref="8" name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES5LArm" />
+ <ulong v="1" />
+ <pc locref="9" name="pcbone" />
</pc>
<pc name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES5LArm" serial="1">
<ulong v="1" />
@@ -1062,10 +441,8 @@
<entity name="defaultModel: LForearm">
<pc name="pcbone" serial="1">
<string v="LForearm" />
- <pc locref="13" name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES5LForearm" />
- <ulong v="2" />
- <pc locref="14" name="pcrigidbody" />
- <pc locref="15" name="pcodejoint" />
+ <pc locref="9" name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES5LForearm" />
+ <ulong v="0" />
</pc>
<pc name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES5LForearm" serial="1">
<ulong v="1" />
@@ -1105,567 +482,11 @@
</pc>
<behaviour layer="blia" name="room" />
</entity>
- <entity name="body 27">
- <pc name="pcrigidbody" serial="1">
- <string v="LForearm body" />
- <pc locref="14" name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES2rigid body" />
- <ulong v="0" />
- </pc>
- <pc name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES2rigid body" serial="1">
- <ulong v="4" />
- <ubyte v="1" />
- <string v="mass" />
- <float v="1" />
- <ubyte v="7" />
- <string v="transform" />
- <ulong v="2" />
- <ubyte v="8" />
- <string v="transform.rotation" />
- <ulong v="2" />
- <ubyte v="10" />
- <string v="transform.rotation.axis" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="transform.rotation.axis.x" />
- <float v="0" />
- <ubyte v="1" />
- <string v="transform.rotation.axis.y" />
- <float v="1" />
- <ubyte v="1" />
- <string v="transform.rotation.axis.z" />
- <float v="0" />
- <ubyte v="1" />
- <string v="transform.rotation.angle" />
- <float v="3.14" />
- <ubyte v="10" />
- <string v="transform.position" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="transform.position.x" />
- <float v="-0.499999" />
- <ubyte v="1" />
- <string v="transform.position.y" />
- <float v="1.4" />
- <ubyte v="1" />
- <string v="transform.position.z" />
- <float v="0.000796274" />
- <ubyte v="2" />
- <string v="static" />
- <bool v="1" />
- <ubyte v="5" />
- <string v="body group" />
- <long v="0" />
- </pc>
- <behaviour layer="blia" name="room" />
- </entity>
- <entity name="joint 51">
- <pc name="pcodejoint" serial="1">
- <string v="ode joint" />
- <pc locref="15" name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES1ode joint" />
- <ulong v="0" />
- </pc>
- <pc name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES1ode joint" serial="1">
- <ulong v="16" />
- <ubyte v="11" />
- <string v="rot_const" />
- <ulong v="3" />
- <ubyte v="2" />
- <string v="rot_const.x" />
- <bool v="0" />
- <ubyte v="2" />
- <string v="rot_const.y" />
- <bool v="0" />
- <ubyte v="2" />
- <string v="rot_const.z" />
- <bool v="0" />
- <ubyte v="11" />
- <string v="trans_const" />
- <ulong v="3" />
- <ubyte v="2" />
- <string v="trans_const.x" />
- <bool v="1" />
- <ubyte v="2" />
- <string v="trans_const.y" />
- <bool v="1" />
- <ubyte v="2" />
- <string v="trans_const.z" />
- <bool v="1" />
- <ubyte v="10" />
- <string v="bounce" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="bounce.x" />
- <float v="0" />
- <ubyte v="1" />
- <string v="bounce.y" />
- <float v="0" />
- <ubyte v="1" />
- <string v="bounce.z" />
- <float v="0" />
- <ubyte v="10" />
- <string v="desired_velocity" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="desired_velocity.x" />
- <float v="0" />
- <ubyte v="1" />
- <string v="desired_velocity.y" />
- <float v="0" />
- <ubyte v="1" />
- <string v="desired_velocity.z" />
- <float v="0" />
- <ubyte v="10" />
- <string v="max_force" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="max_force.x" />
- <float v="1000" />
- <ubyte v="1" />
- <string v="max_force.y" />
- <float v="1000" />
- <ubyte v="1" />
- <string v="max_force.z" />
- <float v="1000" />
- <ubyte v="10" />
- <string v="min_angle" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="min_angle.x" />
- <float v="-3.14" />
- <ubyte v="1" />
- <string v="min_angle.y" />
- <float v="-3.14" />
- <ubyte v="1" />
- <string v="min_angle.z" />
- <float v="-3.14" />
- <ubyte v="10" />
- <string v="max_angle" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="max_angle.x" />
- <float v="3.14" />
- <ubyte v="1" />
- <string v="max_angle.y" />
- <float v="3.14" />
- <ubyte v="1" />
- <string v="max_angle.z" />
- <float v="3.14" />
- <ubyte v="10" />
- <string v="min_distance" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="min_distance.x" />
- <float v="0" />
- <ubyte v="1" />
- <string v="min_distance.y" />
- <float v="0" />
- <ubyte v="1" />
- <string v="min_distance.z" />
- <float v="0" />
- <ubyte v="10" />
- <string v="max_distance" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="max_distance.x" />
- <float v="0" />
- <ubyte v="1" />
- <string v="max_distance.y" />
- <float v="0" />
- <ubyte v="1" />
- <string v="max_distance.z" />
- <float v="0" />
- <ubyte v="7" />
- <string v="transform" />
- <ulong v="2" />
- <ubyte v="8" />
- <string v="transform.rotation" />
- <ulong v="2" />
- <ubyte v="10" />
- <string v="transform.rotation.axis" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="transform.rotation.axis.x" />
- <float v="0" />
- <ubyte v="1" />
- <string v="transform.rotation.axis.y" />
- <float v="1" />
- <ubyte v="1" />
- <string v="transform.rotation.axis.z" />
- <float v="0" />
- <ubyte v="1" />
- <string v="transform.rotation.angle" />
- <float v="3.14" />
- <ubyte v="10" />
- <string v="transform.position" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="transform.position.x" />
- <float v="-0.499999" />
- <ubyte v="1" />
- <string v="transform.position.y" />
- <float v="1.4" />
- <ubyte v="1" />
- <string v="transform.position.z" />
- <float v="0.000796274" />
- <ubyte v="10" />
- <string v="cfm" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="cfm.x" />
- <float v="0.01" />
- <ubyte v="1" />
- <string v="cfm.y" />
- <float v="0.01" />
- <ubyte v="1" />
- <string v="cfm.z" />
- <float v="0.01" />
- <ubyte v="10" />
- <string v="fudge factor" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="fudge factor.x" />
- <float v="1" />
- <ubyte v="1" />
- <string v="fudge factor.y" />
- <float v="1" />
- <ubyte v="1" />
- <string v="fudge factor.z" />
- <float v="1" />
- <ubyte v="10" />
- <string v="stop cfm" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="stop cfm.x" />
- <float v="0.01" />
- <ubyte v="1" />
- <string v="stop cfm.y" />
- <float v="0.01" />
- <ubyte v="1" />
- <string v="stop cfm.z" />
- <float v="0.01" />
- <ubyte v="10" />
- <string v="stop erp" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="stop erp.x" />
- <float v="0.9" />
- <ubyte v="1" />
- <string v="stop erp.y" />
- <float v="0.9" />
- <ubyte v="1" />
- <string v="stop erp.z" />
- <float v="0.9" />
- <ubyte v="10" />
- <string v="suspension cfm" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="suspension cfm.x" />
- <float v="0" />
- <ubyte v="1" />
- <string v="suspension cfm.y" />
- <float v="0" />
- <ubyte v="1" />
- <string v="suspension cfm.z" />
- <float v="0" />
- <ubyte v="10" />
- <string v="suspension erp" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="suspension erp.x" />
- <float v="0" />
- <ubyte v="1" />
- <string v="suspension erp.y" />
- <float v="0" />
- <ubyte v="1" />
- <string v="suspension erp.z" />
- <float v="0" />
- </pc>
- <behaviour layer="blia" name="room" />
- </entity>
- <entity name="body 26">
- <pc name="pcrigidbody" serial="1">
- <string v="LArm body" />
- <pc locref="16" name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES2rigid body" />
- <ulong v="0" />
- </pc>
- <pc name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES2rigid body" serial="1">
- <ulong v="4" />
- <ubyte v="1" />
- <string v="mass" />
- <float v="1" />
- <ubyte v="7" />
- <string v="transform" />
- <ulong v="2" />
- <ubyte v="8" />
- <string v="transform.rotation" />
- <ulong v="2" />
- <ubyte v="10" />
- <string v="transform.rotation.axis" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="transform.rotation.axis.x" />
- <float v="0" />
- <ubyte v="1" />
- <string v="transform.rotation.axis.y" />
- <float v="1" />
- <ubyte v="1" />
- <string v="transform.rotation.axis.z" />
- <float v="0" />
- <ubyte v="1" />
- <string v="transform.rotation.angle" />
- <float v="3.14" />
- <ubyte v="10" />
- <string v="transform.position" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="transform.position.x" />
- <float v="-0.3" />
- <ubyte v="1" />
- <string v="transform.position.y" />
- <float v="1.4" />
- <ubyte v="1" />
- <string v="transform.position.z" />
- <float v="0.000477764" />
- <ubyte v="2" />
- <string v="static" />
- <bool v="1" />
- <ubyte v="5" />
- <string v="body group" />
- <long v="0" />
- </pc>
- <behaviour layer="blia" name="room" />
- </entity>
- <entity name="joint 50">
- <pc name="pcodejoint" serial="1">
- <string v="ode joint" />
- <pc locref="17" name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES1ode joint" />
- <ulong v="0" />
- </pc>
- <pc name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES1ode joint" serial="1">
- <ulong v="16" />
- <ubyte v="11" />
- <string v="rot_const" />
- <ulong v="3" />
- <ubyte v="2" />
- <string v="rot_const.x" />
- <bool v="0" />
- <ubyte v="2" />
- <string v="rot_const.y" />
- <bool v="0" />
- <ubyte v="2" />
- <string v="rot_const.z" />
- <bool v="0" />
- <ubyte v="11" />
- <string v="trans_const" />
- <ulong v="3" />
- <ubyte v="2" />
- <string v="trans_const.x" />
- <bool v="1" />
- <ubyte v="2" />
- <string v="trans_const.y" />
- <bool v="1" />
- <ubyte v="2" />
- <string v="trans_const.z" />
- <bool v="1" />
- <ubyte v="10" />
- <string v="bounce" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="bounce.x" />
- <float v="0" />
- <ubyte v="1" />
- <string v="bounce.y" />
- <float v="0" />
- <ubyte v="1" />
- <string v="bounce.z" />
- <float v="0" />
- <ubyte v="10" />
- <string v="desired_velocity" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="desired_velocity.x" />
- <float v="0" />
- <ubyte v="1" />
- <string v="desired_velocity.y" />
- <float v="0" />
- <ubyte v="1" />
- <string v="desired_velocity.z" />
- <float v="0" />
- <ubyte v="10" />
- <string v="max_force" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="max_force.x" />
- <float v="1000" />
- <ubyte v="1" />
- <string v="max_force.y" />
- <float v="1000" />
- <ubyte v="1" />
- <string v="max_force.z" />
- <float v="1000" />
- <ubyte v="10" />
- <string v="min_angle" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="min_angle.x" />
- <float v="-3.14" />
- <ubyte v="1" />
- <string v="min_angle.y" />
- <float v="-3.14" />
- <ubyte v="1" />
- <string v="min_angle.z" />
- <float v="-3.14" />
- <ubyte v="10" />
- <string v="max_angle" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="max_angle.x" />
- <float v="3.14" />
- <ubyte v="1" />
- <string v="max_angle.y" />
- <float v="3.14" />
- <ubyte v="1" />
- <string v="max_angle.z" />
- <float v="3.14" />
- <ubyte v="10" />
- <string v="min_distance" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="min_distance.x" />
- <float v="0" />
- <ubyte v="1" />
- <string v="min_distance.y" />
- <float v="0" />
- <ubyte v="1" />
- <string v="min_distance.z" />
- <float v="0" />
- <ubyte v="10" />
- <string v="max_distance" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="max_distance.x" />
- <float v="0" />
- <ubyte v="1" />
- <string v="max_distance.y" />
- <float v="0" />
- <ubyte v="1" />
- <string v="max_distance.z" />
- <float v="0" />
- <ubyte v="7" />
- <string v="transform" />
- <ulong v="2" />
- <ubyte v="8" />
- <string v="transform.rotation" />
- <ulong v="2" />
- <ubyte v="10" />
- <string v="transform.rotation.axis" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="transform.rotation.axis.x" />
- <float v="0" />
- <ubyte v="1" />
- <string v="transform.rotation.axis.y" />
- <float v="1" />
- <ubyte v="1" />
- <string v="transform.rotation.axis.z" />
- <float v="0" />
- <ubyte v="1" />
- <string v="transform.rotation.angle" />
- <float v="3.14" />
- <ubyte v="10" />
- <string v="transform.position" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="transform.position.x" />
- <float v="-0.3" />
- <ubyte v="1" />
- <string v="transform.position.y" />
- <float v="1.4" />
- <ubyte v="1" />
- <string v="transform.position.z" />
- <float v="0.000477764" />
- <ubyte v="10" />
- <string v="cfm" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="cfm.x" />
- <float v="0.01" />
- <ubyte v="1" />
- <string v="cfm.y" />
- <float v="0.01" />
- <ubyte v="1" />
- <string v="cfm.z" />
- <float v="0.01" />
- <ubyte v="10" />
- <string v="fudge factor" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="fudge factor.x" />
- <float v="1" />
- <ubyte v="1" />
- <string v="fudge factor.y" />
- <float v="1" />
- <ubyte v="1" />
- <string v="fudge factor.z" />
- <float v="1" />
- <ubyte v="10" />
- <string v="stop cfm" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="stop cfm.x" />
- <float v="0.01" />
- <ubyte v="1" />
- <string v="stop cfm.y" />
- <float v="0.01" />
- <ubyte v="1" />
- <string v="stop cfm.z" />
- <float v="0.01" />
- <ubyte v="10" />
- <string v="stop erp" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="stop erp.x" />
- <float v="0.9" />
- <ubyte v="1" />
- <string v="stop erp.y" />
- <float v="0.9" />
- <ubyte v="1" />
- <string v="stop erp.z" />
- <float v="0.9" />
- <ubyte v="10" />
- <string v="suspension cfm" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="suspension cfm.x" />
- <float v="0" />
- <ubyte v="1" />
- <string v="suspension cfm.y" />
- <float v="0" />
- <ubyte v="1" />
- <string v="suspension cfm.z" />
- <float v="0" />
- <ubyte v="10" />
- <string v="suspension erp" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="suspension erp.x" />
- <float v="0" />
- <ubyte v="1" />
- <string v="suspension erp.y" />
- <float v="0" />
- <ubyte v="1" />
- <string v="suspension erp.z" />
- <float v="0" />
- </pc>
- <behaviour layer="blia" name="room" />
- </entity>
<entity name="defaultModel: neck">
<pc name="pcbone" serial="1">
<string v="neck" />
- <pc locref="18" name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES5neck" />
- <ulong v="2" />
- <pc locref="19" name="pcrigidbody" />
- <pc locref="20" name="pcodejoint" />
+ <pc locref="10" name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES5neck" />
+ <ulong v="0" />
</pc>
<pc name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES5neck" serial="1">
<ulong v="1" />
@@ -1705,621 +526,12 @@
</pc>
<behaviour layer="blia" name="room" />
</entity>
- <entity name="body 28">
- <pc name="pcrigidbody" serial="1">
- <string v="neck body" />
- <pc locref="19" name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES2rigid body" />
- <ulong v="0" />
- </pc>
- <pc name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES2rigid body" serial="1">
- <ulong v="4" />
- <ubyte v="1" />
- <string v="mass" />
- <float v="1" />
- <ubyte v="7" />
- <string v="transform" />
- <ulong v="2" />
- <ubyte v="8" />
- <string v="transform.rotation" />
- <ulong v="2" />
- <ubyte v="10" />
- <string v="transform.rotation.axis" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="transform.rotation.axis.x" />
- <float v="0" />
- <ubyte v="1" />
- <string v="transform.rotation.axis.y" />
- <float v="1" />
- <ubyte v="1" />
- <string v="transform.rotation.axis.z" />
- <float v="0" />
- <ubyte v="1" />
- <string v="transform.rotation.angle" />
- <float v="3.14" />
- <ubyte v="10" />
- <string v="transform.position" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="transform.position.x" />
- <float v="0" />
- <ubyte v="1" />
- <string v="transform.position.y" />
- <float v="1.5" />
- <ubyte v="1" />
- <string v="transform.position.z" />
- <float v="0" />
- <ubyte v="2" />
- <string v="static" />
- <bool v="1" />
- <ubyte v="5" />
- <string v="body group" />
- <long v="0" />
- </pc>
- <behaviour layer="blia" name="room" />
- </entity>
- <entity name="joint 52">
- <pc name="pcodejoint" serial="1">
- <string v="ode joint" />
- <pc locref="20" name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES1ode joint" />
- <ulong v="0" />
- </pc>
- <pc name="pcobjectproperties" tag="IA EDITOR OBJECT PROPERTIES1ode joint" serial="1">
- <ulong v="16" />
- <ubyte v="11" />
- <string v="rot_const" />
- <ulong v="3" />
- <ubyte v="2" />
- <string v="rot_const.x" />
- <bool v="0" />
- <ubyte v="2" />
- <string v="rot_const.y" />
- <bool v="0" />
- <ubyte v="2" />
- <string v="rot_const.z" />
- <bool v="0" />
- <ubyte v="11" />
- <string v="trans_const" />
- <ulong v="3" />
- <ubyte v="2" />
- <string v="trans_const.x" />
- <bool v="1" />
- <ubyte v="2" />
- <string v="trans_const.y" />
- <bool v="1" />
- <ubyte v="2" />
- <string v="trans_const.z" />
- <bool v="1" />
- <ubyte v="10" />
- <string v="bounce" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="bounce.x" />
- <float v="0" />
- <ubyte v="1" />
- <string v="bounce.y" />
- <float v="0" />
- <ubyte v="1" />
- <string v="bounce.z" />
- <float v="0" />
- <ubyte v="10" />
- <string v="desired_velocity" />
- <ulong v="3" />
- <ubyte v="1" />
- <string v="desired_velocity.x" />
- <float v="0" /...
[truncated message content] |