I think the turntable / station ideas put forward in the design document are overly complex and not continuous enough. Instead of having turntables, it would be better to have looping sections for enter/exit, with multiple branches off the main line to allow sufficient throughput. If you had, say, 10 "exit branches" with perhaps 5 stacked departure areas, you could have a hyperloop pod exit its main line onto a departure loop, stop at the end of the stack, disembark passengers, and then re-enter the "entrance" branch to collect new passengers to go back to the main line. This would maintain the accident-proof nature of the system (by keeping it fully one-way, and having no two-way sections anywhere in the entire system), and also aid throughput by ensuring no hyperloop pod ever has to waste time with a turntable rotation.
Also, the branching entrance/exit loops allow for passenger demand scaling and for segment maintenance. If a pod breaks down in the tube on a entrance/exit segment, tubes can simply be routed around the fault area with only a minor throughput penalty.
This entire passenger network could be operated like a network packet switching device with pods being given "car" (packet) codes, and being routed to certain destination points via an optimal path using shortest-path algorithms, while easily factoring in fault points (and removing those segments from the possible path list).
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
Why not simply make the train able to traverse seperate of a head car? Hell make the command car in the middle. You don't really need people getting up and walking around on a train moving this fast and for such a short travel so movement in between cars is irrelevant.
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
I think the turntable / station ideas put forward in the design document are overly complex and not continuous enough. Instead of having turntables, it would be better to have looping sections for enter/exit, with multiple branches off the main line to allow sufficient throughput. If you had, say, 10 "exit branches" with perhaps 5 stacked departure areas, you could have a hyperloop pod exit its main line onto a departure loop, stop at the end of the stack, disembark passengers, and then re-enter the "entrance" branch to collect new passengers to go back to the main line. This would maintain the accident-proof nature of the system (by keeping it fully one-way, and having no two-way sections anywhere in the entire system), and also aid throughput by ensuring no hyperloop pod ever has to waste time with a turntable rotation.
Also, the branching entrance/exit loops allow for passenger demand scaling and for segment maintenance. If a pod breaks down in the tube on a entrance/exit segment, tubes can simply be routed around the fault area with only a minor throughput penalty.
This entire passenger network could be operated like a network packet switching device with pods being given "car" (packet) codes, and being routed to certain destination points via an optimal path using shortest-path algorithms, while easily factoring in fault points (and removing those segments from the possible path list).
Why not simply make the train able to traverse seperate of a head car? Hell make the command car in the middle. You don't really need people getting up and walking around on a train moving this fast and for such a short travel so movement in between cars is irrelevant.