From: <sen...@us...> - 2011-05-12 20:25:01
|
Revision: 4560 http://hw2bsg.svn.sourceforge.net/hw2bsg/?rev=4560&view=rev Author: sensretracor Date: 2011-05-12 20:24:54 +0000 (Thu, 12 May 2011) Log Message: ----------- missing ship from starting groups Added Paths: ----------- trunk/HW2_ROOT/Data/ship/hur_nuke_raptor/ trunk/HW2_ROOT/Data/ship/hur_nuke_raptor/hur_nuke_raptor.bak trunk/HW2_ROOT/Data/ship/hur_nuke_raptor/hur_nuke_raptor.events trunk/HW2_ROOT/Data/ship/hur_nuke_raptor/hur_nuke_raptor.hod trunk/HW2_ROOT/Data/ship/hur_nuke_raptor/hur_nuke_raptor.ship Added: trunk/HW2_ROOT/Data/ship/hur_nuke_raptor/hur_nuke_raptor.bak =================================================================== --- trunk/HW2_ROOT/Data/ship/hur_nuke_raptor/hur_nuke_raptor.bak (rev 0) +++ trunk/HW2_ROOT/Data/ship/hur_nuke_raptor/hur_nuke_raptor.bak 2011-05-12 20:24:54 UTC (rev 4560) @@ -0,0 +1,202 @@ +--=========================================================================== +-- Purpose : Lua definition file for Homeworld Ship. +-- Contains loading information and flight dynamics information (among other things?) +-- +-- Copyright Relic Entertainment, Inc. All rights reserved. +--=========================================================================== +NewShipType = StartShipConfig() +NewShipType.displayedName="Colonial Nuclear Raptor" +NewShipType.sobDescription="Heavy armored Raptor with Nuclear missles" +NewShipType.maxhealth=680 +NewShipType.regentime=0 +NewShipType.minRegenTime=0 +NewShipType.sideArmourDamage=1 +NewShipType.rearArmourDamage=1 +NewShipType.isTransferable=1 +NewShipType.useEngagementRanges=0 +NewShipType.unitCapsNumber=3 +NewShipType.SquadronSize=1 +NewShipType.formationSpacing=60 +NewShipType.passiveFormation="Broad" +NewShipType.defensiveFormation="Delta" +NewShipType.aggressiveFormation="Claw" +NewShipType.mass=15 +NewShipType.collisionMultiplier=1 +NewShipType.thrusterMaxSpeed=325 +NewShipType.mainEngineMaxSpeed=325 +NewShipType.rotationMaxSpeed=120 +NewShipType.thrusterAccelTime=1.5 +NewShipType.thrusterBrakeTime=0.75 +NewShipType.mainEngineAccelTime=1.5 +NewShipType.mainEngineBrakeTime=0.75 +NewShipType.rotationAccelTime=0 +NewShipType.rotationBrakeTime=0 +NewShipType.thrusterUsage=0.25 +NewShipType.accelerationAngle=170 +NewShipType.mirrorAngle=30 +NewShipType.secondaryTurnAngle=90 +NewShipType.maxBankingAmount=85 +NewShipType.descendPitch=0 +NewShipType.goalReachEpsilon=5 +NewShipType.slideMoveRange=0 +NewShipType.controllerType="Ship" +NewShipType.tumbleStaticX=10 +NewShipType.tumbleStaticY=20 +NewShipType.tumbleStaticZ=5 +NewShipType.tumbleDynamicX=2 +NewShipType.tumbleDynamicY=10 +NewShipType.tumbleDynamicZ=5 +NewShipType.tumbleSpecialDynamicX=800 +NewShipType.tumbleSpecialDynamicY=1000 +NewShipType.tumbleSpecialDynamicZ=700 +NewShipType.relativeMoveFactor=6 +NewShipType.swayUpdateTime=3 +NewShipType.swayOffsetRandomX=10 +NewShipType.swayOffsetRandomY=10 +NewShipType.swayOffsetRandomZ=10 +NewShipType.swayBobbingFactor=0.025 +NewShipType.swayRotateFactor=0 +NewShipType.useTargetRandom=1 +NewShipType.targetRandomPointXMin=-2.5 +NewShipType.targetRandomPointXMax=2.5 +NewShipType.targetRandomPointYMin=-2.5 +NewShipType.targetRandomPointYMax=2.5 +NewShipType.targetRandomPointZMin=-2.5 +NewShipType.targetRandomPointZMax=2.5 +NewShipType.dustCloudDamageTime=160 +NewShipType.nebulaDamageTime=35 +NewShipType.MinimalFamilyToFindPathAround="SuperCap" +NewShipType.mirrorAboveManeuver="ImmelMann_speedy, OneEightyDegRightTurn, OneEightyDegLeftTurn, ImmelMann_speedy, ImmelMann_speedy, ImmelMann_speedy" +NewShipType.mirrorBelowManeuver="Split_S_speedy, OneEightyDegRightTurn, OneEightyDegLeftTurn, Split_S_speedy, Split_S_speedy, Split_S_speedy" +NewShipType.specialTurnLeftManeuver="NinetyDegLeftTurn, None, None" +NewShipType.specialTurnRightManeuver="NinetyDegRightTurn, None, None" +NewShipType.BuildFamily="Corvette_Hur" +NewShipType.AttackFamily="Corvette" +NewShipType.DockFamily="Corvette" +NewShipType.AvoidanceFamily="Strikecraft" +NewShipType.DisplayFamily="Corvette" +NewShipType.AutoFormationFamily="Corvette" +NewShipType.CollisionFamily="Small" +NewShipType.ArmourFamily="Unarmoured" +NewShipType.UnitCapsFamily="Corvette" +NewShipType.UnitCapsShipType="Raptor" + +--================================================================= +--AI WEIGHTING +--================================================================= + +NewShipType.fighterValue=0 +NewShipType.corvetteValue=8 +NewShipType.frigateValue=0 +NewShipType.neutralValue=2 +NewShipType.antiFighterValue=5 +NewShipType.antiCorvetteValue=5 +NewShipType.antiFrigateValue=1 +NewShipType.totalValue=10 + +NewShipType.buildCost=325 +NewShipType.buildTime=18 +NewShipType.buildPriorityOrder=10 +NewShipType.retaliationRange=30000 +NewShipType.retaliationDistanceFromGoal=30000 +NewShipType.visualRange=30000 +NewShipType.prmSensorRange=30000 +NewShipType.secSensorRange=34000 +NewShipType.detectionStrength=1 +NewShipType.TOIcon="InvertedY" +NewShipType.TOScale=1 +NewShipType.TODistanceFade0=15000 +NewShipType.TODistanceDisappear0=10000 +NewShipType.TODistanceFade1=3000 +NewShipType.TODistanceDisappear1=1500 +NewShipType.TODistanceFade2=500000 +NewShipType.TODistanceDisappear2=100000 +NewShipType.TOGroupScale=1.5 +NewShipType.TOGroupMergeSize=0 +NewShipType.mouseOverMinFadeSize=0.045 +NewShipType.mouseOverMaxFadeSize=0.1 +NewShipType.healthBarStyle=0 +--NewShipType.upLOD=800 +--NewShipType.upLOD=1300 +--NewShipType.upLOD=2500 +--NewShipType.downLOD=815 +--NewShipType.downLOD=1315 +--NewShipType.downLOD=2515 + +--================================================================= +--VISIBILITY +--================================================================= + +NewShipType.nlips=0.00005 +NewShipType.nlipsRange=6000 +NewShipType.nlipsFar=0.001 +NewShipType.nlipsFarRange=20000 +NewShipType.SMRepresentation="HardDot" +NewShipType.meshRenderLimit=50000 +NewShipType.dotRenderLimit=10 +NewShipType.visibleInSecondary=1 +NewShipType.minLOD=0.25 +NewShipType.goblinsStartFade=200 +NewShipType.goblinsOff=200 +NewShipType.minimumZoomFactor=0.05 +NewShipType.selectionLimit=150000 +NewShipType.preciseATILimit=0 +NewShipType.selectionPriority=75 + +NewShipType.militaryUnit=1 +LoadModel(NewShipType,1) +loadShipPatchList(NewShipType,"data:sound/sfx/ship/Hiigaran/Corvette/" + ,0,"Engines/HCorvetteEng","" + ,1,"Ambience/HCorvetteAmb","") +addAbility(NewShipType,"MoveCommand",1,0) +addAbility(NewShipType,"CanDock",1,1) +NewShipType.dockTimeBetweenTwoFormations=0.5 +NewShipType.dockTimeBeforeStart=0.5 +NewShipType.dockNrOfShipsInDockFormation=1 +NewShipType.dockFormation="dockline" +NewShipType.queueFormation="dockline" +NewShipType.ignoreRaceWhenDocking=0 +addAbility(NewShipType,"CanLaunch") +NewShipType.launchTimeBetweenTwoFormations=0.5 +NewShipType.launchTimeBeforeStart=0.5 +NewShipType.launchNrOfShipsInDockFormation=1 +NewShipType.launchFormation="dockline" +addAbility(NewShipType,"ParadeCommand",1) +addAbility(NewShipType,"WaypointMove") +addAbility(NewShipType,"HyperSpaceCommand",1,1,200,200,2,2) +addAbility(NewShipType,"CanAttack",1,3,1,0,1,1,"BigCapitalShip, SmallCapitalShip, Utility, Frigate, Corvette,Fighter","strafe_bomber_vs_capship",{Fighter="Flyby_VInterceptor_vs_Fighter"},{Mothership="strafe_bomber_vs_capship"},{SmallCapitalShip="strafe_bomber_vs_capship"},{BigCapitalShip="strafe_bomber_vs_capship"},{SubSystem="FrontalVsSubSystem_Corvette"},{Corvette="FlyBy_Corvette_vs_Corvette"}) + +addAbility(NewShipType, "SpecialAttack", 1, "virus") +addAbility(NewShipType, "SpecialAttack", 1, "EMP") +addAbility(NewShipType,"GuardCommand",1,3000,500) +addAbility(NewShipType,"HyperspaceViaGateCommand",1,3,1,0.3) +addAbility(NewShipType,"SensorPing",1,1,10,2.5) +addAbility(NewShipType,"RetireAbility",1,0) +addAbility(NewShipType,"CaptureCommand", 1, -50) + +StartShipWeaponConfig(NewShipType,"hur_rocket","Weapon_Gun1","Weapon_Gun1") +StartShipWeaponConfig(NewShipType,"hur_rocket","Weapon_Gun2","Weapon_Gun2") +StartShipWeaponConfig(NewShipType,"hur_rocket","Weapon_Gun3","Weapon_Gun3") +StartShipWeaponConfig(NewShipType,"hur_nuke_e5","Weapon_LPod","Weapon_LPod") +StartShipWeaponConfig(NewShipType,"hur_nuke_e5","Weapon_RPod","Weapon_RPod") +StartShipWeaponConfig(NewShipType,"hur_nuke_e5","Weapon_RBigPod","Weapon_RBigPod") +StartShipWeaponConfig(NewShipType,"hur_nuke_e5","Weapon_LBigPod","Weapon_LBigPod") +StartShipWeaponConfig(NewShipType,"hur_rocket","Weapon_RBigPod","Weapon_RBigPod") +StartShipWeaponConfig(NewShipType,"hur_rocket","Weapon_LBigPod","Weapon_LBigPod") +StartShipWeaponConfig(NewShipType,"hur_rocket","Weapon_RBigPod","Weapon_RBigPod") +StartShipWeaponConfig(NewShipType,"hur_rocket","Weapon_LBigPod","Weapon_LBigPod") +StartShipWeaponConfig(NewShipType,"hur_BRTorpedoLauncher","Weapon_RCluster","Weapon_RCluster") +StartShipWeaponConfig(NewShipType,"hur_BRTorpedoLauncher","Weapon_LCluster","Weapon_LCluster") + + +addShield(NewShipType,"EMP",75,20) +AddShipMultiplier(NewShipType, "WeaponAccuracy", "OwnShipsWithinRadiusExcludingThisShip", "Linear", 1.5, 1.1, 5000) +NewShipType.sobDieTime=1 +NewShipType.sobSpecialDieTime=1 +NewShipType.specialDeathSpeed=40 +NewShipType.chanceOfSpecialDeath=0 +NewShipType.deadSobFadeTime=1 +setEngineTrail(NewShipType,0,0,"trail_ribbon.tga",0,0,0,0) +setEngineBurn(NewShipType,9,0.2,0.5,300,1.02,0.1,0.25,380) +setEngineTrail(NewShipType,1,0,"trail_ribbon.tga",0,0,0,0) +setEngineBurn(NewShipType,15,0.5,1,15,0,0.7,0.1,10) \ No newline at end of file Added: trunk/HW2_ROOT/Data/ship/hur_nuke_raptor/hur_nuke_raptor.events =================================================================== --- trunk/HW2_ROOT/Data/ship/hur_nuke_raptor/hur_nuke_raptor.events (rev 0) +++ trunk/HW2_ROOT/Data/ship/hur_nuke_raptor/hur_nuke_raptor.events 2011-05-12 20:24:54 UTC (rev 4560) @@ -0,0 +1,176 @@ +effects = +{ + animations = + { + animation1 = + { + name = "Weapon_L", + length = 2, + loop = 0, + parent = "", + minimum = 0, + maximum = 0, + markers = {""} + }, + animation2 = + { + name = "Death", + length = 5, + loop = 0, + parent = "", + minimum = 0, + maximum = 0, + markers = {""} + }, + animation3 = + { + name = "Deathtrail", + length = 3, + loop = 0, + parent = "", + minimum = 0, + maximum = 0, + markers = {""} + }, + animation4 = + { + name = "dmg01", + length = 1, + loop = 1, + parent = "Damage", + minimum = 0.25, + maximum = 1, + markers = {""} + }, + animation5 = + { + name = "dmg02", + length = 1, + loop = 1, + parent = "Damage", + minimum = 0.5, + maximum = 1, + markers = {""} + }, + animation6 = + { + name = "dmg03", + length = 1, + loop = 1, + parent = "Damage", + minimum = 0.75, + maximum = 1, + markers = {""} + }, + }, + events = + { + event1 = + { + { "anim", "Deathtrail" }, + { "animtime", "0" }, + { "marker", "marker_death" }, + { "fx", "FIERY_EXPLOSION_WAVE" }, + { "sound", "EXPLOSION/MEDIUM/ETG_EXPLODE_MEDIUM_FIREY" }, + { "fx_scale", "0.5" }, + }, + event2 = + { + { "anim", "Weapon_L" }, + { "animtime", "0" }, + { "marker", "Weapon_L_Muzzle" }, + { "fx", "muzzle_flash_combo" }, + { "sound", "weapon/fighter/fire/WEAPON_FIGHTER_KINETIC_AUTOGUN_SHELL" }, + { "fx_nlips", "on" }, + }, + event3 = + { + { "anim", "Deathtrail" }, + { "animtime", "0" }, + { "marker", "marker_death" }, + { "fx", "FIERY_TRAIL_SPRAY" }, + { "sound", "EXPLOSION/DEATHTRAIL" }, + { "fx_scale", "5" }, + }, + event4 = + { + { "anim", "Deathtrail" }, + { "animtime", "0" }, + { "marker", "marker_death" }, + { "fx", "fiery_trail_spray_small" }, + { "fx_scale", "5" }, + }, + event5 = + { + { "anim", "Deathtrail" }, + { "animtime", "0" }, + { "marker", "marker_death" }, + { "fx", "fiery_flash_ring_long" }, + { "fx_scale", "30" }, + }, + event6 = + { + { "anim", "Death" }, + { "animtime", "0" }, + { "marker", "root" }, + { "fx", "death_generic_fighter" }, + { "sound", "EXPLOSION/MEDIUM/ETG_EXPLODE_MEDIUM_FIREY" }, + { "fx_scale", "2" }, + }, + event7 = + { + { "anim", "Deathtrail" }, + { "animtime", "0.5" }, + { "marker", "root" }, + { "fx", "fiery_trail_lines_spray" }, + { "fx_scale", "entity" }, + }, + event8 = + { + { "anim", "Deathtrail" }, + { "animtime", "0.5" }, + { "marker", "root" }, + { "fx", "fiery_trail_death_combo" }, + { "sound", "EXPLOSION/MEDIUM/ETG_EXPLODE_MEDIUM_FIREY" }, + { "fx_scale", "20" }, + }, + event9 = + { + { "anim", "Deathtrail" }, + { "animtime", "1" }, + { "marker", "root" }, + { "fx", "fiery_trail_shockwave_small" }, + { "fx_scale", "entity" }, + }, + event10 = + { + { "anim", "dmg01" }, + { "animtime", "-1" }, + { "marker", "marker1,maker2" }, + { "fx", "dmg_damage_puff_combo_frigate,dmg_damage_cloud_puff_spray" }, + { "sound", "DAMAGE/SMOKE/DAMAGE_SMOKE_EXHAUST_HEAVY" }, + { "fx_scale", "5" }, + { "fx_nlips", "on" }, + }, + event11 = + { + { "anim", "dmg02" }, + { "animtime", "-1" }, + { "marker", "marker3,maker4" }, + { "fx", "dmg_damage_puff_combo_frigate,dmg_damage_cloud_puff_spray" }, + { "sound", "DAMAGE/SMOKE/DAMAGE_SMOKE_EXHAUST_HEAVY" }, + { "fx_scale", "7.5" }, + { "fx_nlips", "on" }, + }, + event12 = + { + { "anim", "dmg03" }, + { "animtime", "-1" }, + { "marker", "marker5" }, + { "fx", "dmg_damage_puff_combo_frigate,dmg_damage_cloud_puff_spray" }, + { "sound", "DAMAGE/SMOKE/DAMAGE_SMOKE_EXHAUST_HEAVY" }, + { "fx_scale", "10" }, + { "fx_nlips", "on" }, + }, + } +} Added: trunk/HW2_ROOT/Data/ship/hur_nuke_raptor/hur_nuke_raptor.hod =================================================================== (Binary files differ) Property changes on: trunk/HW2_ROOT/Data/ship/hur_nuke_raptor/hur_nuke_raptor.hod ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: trunk/HW2_ROOT/Data/ship/hur_nuke_raptor/hur_nuke_raptor.ship =================================================================== --- trunk/HW2_ROOT/Data/ship/hur_nuke_raptor/hur_nuke_raptor.ship (rev 0) +++ trunk/HW2_ROOT/Data/ship/hur_nuke_raptor/hur_nuke_raptor.ship 2011-05-12 20:24:54 UTC (rev 4560) @@ -0,0 +1,217 @@ +--=========================================================================== +-- Purpose : Lua definition file for Homeworld Ship. +-- Contains loading information and flight dynamics information (among other things?) +-- +-- Copyright Relic Entertainment, Inc. All rights reserved. +--=========================================================================== +NewShipType = StartShipConfig() +NewShipType.displayedName="Colonial Nuclear Raptor" +NewShipType.sobDescription="Heavy armored Raptor with Nuclear missles" +NewShipType.maxhealth=80 +NewShipType.regentime=0 +NewShipType.minRegenTime=0 +NewShipType.sideArmourDamage=1 +NewShipType.rearArmourDamage=1 +NewShipType.isTransferable=1 +NewShipType.useEngagementRanges=0 +NewShipType.unitCapsNumber=3 +NewShipType.SquadronSize=1 +NewShipType.formationSpacing=60 +NewShipType.passiveFormation="Broad" +NewShipType.defensiveFormation="Delta" +NewShipType.aggressiveFormation="Claw" +NewShipType.mass=15 +NewShipType.collisionMultiplier=1 +NewShipType.thrusterMaxSpeed=325 +NewShipType.mainEngineMaxSpeed=325 +NewShipType.rotationMaxSpeed=120 +NewShipType.thrusterAccelTime=1.5 +NewShipType.thrusterBrakeTime=0.75 +NewShipType.mainEngineAccelTime=1.5 +NewShipType.mainEngineBrakeTime=0.75 +NewShipType.rotationAccelTime=0 +NewShipType.rotationBrakeTime=0 +NewShipType.thrusterUsage=0.25 +NewShipType.accelerationAngle=170 +NewShipType.mirrorAngle=30 +NewShipType.secondaryTurnAngle=90 +NewShipType.maxBankingAmount=85 +NewShipType.descendPitch=0 +NewShipType.goalReachEpsilon=5 +NewShipType.slideMoveRange=0 +NewShipType.controllerType="Ship" +NewShipType.tumbleStaticX=10 +NewShipType.tumbleStaticY=20 +NewShipType.tumbleStaticZ=5 +NewShipType.tumbleDynamicX=2 +NewShipType.tumbleDynamicY=10 +NewShipType.tumbleDynamicZ=5 +NewShipType.tumbleSpecialDynamicX=800 +NewShipType.tumbleSpecialDynamicY=1000 +NewShipType.tumbleSpecialDynamicZ=700 +NewShipType.relativeMoveFactor=6 +NewShipType.swayUpdateTime=3 +NewShipType.swayOffsetRandomX=10 +NewShipType.swayOffsetRandomY=10 +NewShipType.swayOffsetRandomZ=10 +NewShipType.swayBobbingFactor=0.025 +NewShipType.swayRotateFactor=0 +NewShipType.useTargetRandom=1 +NewShipType.targetRandomPointXMin=-2.5 +NewShipType.targetRandomPointXMax=2.5 +NewShipType.targetRandomPointYMin=-2.5 +NewShipType.targetRandomPointYMax=2.5 +NewShipType.targetRandomPointZMin=-2.5 +NewShipType.targetRandomPointZMax=2.5 +NewShipType.dustCloudDamageTime=160 +NewShipType.nebulaDamageTime=35 +NewShipType.MinimalFamilyToFindPathAround="SuperCap" +NewShipType.mirrorAboveManeuver="ImmelMann_speedy, OneEightyDegRightTurn, OneEightyDegLeftTurn, ImmelMann_speedy, ImmelMann_speedy, ImmelMann_speedy" +NewShipType.mirrorBelowManeuver="Split_S_speedy, OneEightyDegRightTurn, OneEightyDegLeftTurn, Split_S_speedy, Split_S_speedy, Split_S_speedy" +NewShipType.specialTurnLeftManeuver="NinetyDegLeftTurn, None, None" +NewShipType.specialTurnRightManeuver="NinetyDegRightTurn, None, None" +NewShipType.BuildFamily="Corvette_Hur" +NewShipType.AttackFamily="Corvette" +NewShipType.DockFamily="Corvette" +NewShipType.AvoidanceFamily="Strikecraft" +NewShipType.DisplayFamily="Corvette" +NewShipType.AutoFormationFamily="Corvette" +NewShipType.CollisionFamily="Small" +NewShipType.ArmourFamily="Unarmoured" +NewShipType.UnitCapsFamily="Corvette" +NewShipType.UnitCapsShipType="Raptor" + +--================================================================= +--AI WEIGHTING +--================================================================= + +NewShipType.fighterValue=0 +NewShipType.corvetteValue=8 +NewShipType.frigateValue=0 +NewShipType.neutralValue=2 +NewShipType.antiFighterValue=5 +NewShipType.antiCorvetteValue=5 +NewShipType.antiFrigateValue=1 +NewShipType.totalValue=10 + +NewShipType.buildCost=325 +NewShipType.buildTime=18 +NewShipType.buildPriorityOrder=10 +NewShipType.retaliationRange=35000 +NewShipType.retaliationDistanceFromGoal=30000 +NewShipType.visualRange=30000 +NewShipType.prmSensorRange=30000 +NewShipType.secSensorRange=34000 +NewShipType.detectionStrength=1 +NewShipType.TOIcon="InvertedY" +NewShipType.TOScale=1 +NewShipType.TODistanceFade0=15000 +NewShipType.TODistanceDisappear0=10000 +NewShipType.TODistanceFade1=3000 +NewShipType.TODistanceDisappear1=1500 +NewShipType.TODistanceFade2=500000 +NewShipType.TODistanceDisappear2=100000 +NewShipType.TOGroupScale=1.5 +NewShipType.TOGroupMergeSize=0 +NewShipType.mouseOverMinFadeSize=0.045 +NewShipType.mouseOverMaxFadeSize=0.1 +NewShipType.healthBarStyle=0 +--NewShipType.upLOD=800 +--NewShipType.upLOD=1300 +--NewShipType.upLOD=2500 +--NewShipType.downLOD=815 +--NewShipType.downLOD=1315 +--NewShipType.downLOD=2515 + +--================================================================= +--VISIBILITY +--================================================================= + +NewShipType.nlips=0.00005 +NewShipType.nlipsRange=6000 +NewShipType.nlipsFar=0.001 +NewShipType.nlipsFarRange=20000 +NewShipType.SMRepresentation="HardDot" +NewShipType.meshRenderLimit=50000 +NewShipType.dotRenderLimit=10 +NewShipType.visibleInSecondary=1 +NewShipType.minLOD=0.25 +NewShipType.goblinsStartFade=200 +NewShipType.goblinsOff=200 +NewShipType.minimumZoomFactor=0.01 +NewShipType.selectionLimit=150000 +NewShipType.preciseATILimit=0 +NewShipType.selectionPriority=75 + +NewShipType.militaryUnit=1 +LoadModel(NewShipType,1) +loadShipPatchList(NewShipType,"data:sound/sfx/ship/Hiigaran/Corvette/" + ,0,"Engines/HCorvetteEng","" + ,1,"Ambience/HCorvetteAmb","") +addAbility(NewShipType,"MoveCommand",1,0) +addAbility(NewShipType,"CanDock",1,1) +NewShipType.dockTimeBetweenTwoFormations=0.5 +NewShipType.dockTimeBeforeStart=0.5 +NewShipType.dockNrOfShipsInDockFormation=1 +NewShipType.dockFormation="dockline" +NewShipType.queueFormation="dockline" +NewShipType.ignoreRaceWhenDocking=0 +addAbility(NewShipType,"CanLaunch") +NewShipType.launchTimeBetweenTwoFormations=0.5 +NewShipType.launchTimeBeforeStart=0.5 +NewShipType.launchNrOfShipsInDockFormation=1 +NewShipType.launchFormation="dockline" +addAbility(NewShipType,"ParadeCommand",1) +addAbility(NewShipType,"WaypointMove") +addAbility(NewShipType,"HyperSpaceCommand",1,1,200,200,2,2) +addAbility(NewShipType,"CanAttack",1,3,1,0,1,1,"BigCapitalShip, SmallCapitalShip, Utility, Frigate, Corvette,Fighter","strafe_bomber_vs_capship",{Fighter="Flyby_VInterceptor_vs_Fighter"},{Mothership="strafe_bomber_vs_capship"},{SmallCapitalShip="strafe_bomber_vs_capship"},{BigCapitalShip="strafe_bomber_vs_capship"},{SubSystem="FrontalVsSubSystem_Corvette"},{Corvette="FlyBy_Corvette_vs_Corvette"}) + +addAbility(NewShipType,"SensorPing",1,1,10,2.5) +--addAbility(NewShipType, "SpecialAttack", 1, "virus") +addAbility(NewShipType, "SpecialAttack", 1, "EMP") +addAbility(NewShipType,"GuardCommand",1,3000,500) +addAbility(NewShipType,"HyperspaceViaGateCommand",1,3,1,0.3) +addAbility(NewShipType,"SensorPing",1,1,10,2.5) +addAbility(NewShipType,"RetireAbility",1,0) +addAbility(NewShipType,"CaptureCommand", 1, -50) + + + + + + +StartShipWeaponConfig(NewShipType,"hur_autocannon","Weapon_MainGun","MainGun") +StartShipWeaponConfig(NewShipType,"hur_autocannon","Weapon_LGun","LGun") +StartShipWeaponConfig(NewShipType,"hur_autocannon","Weapon_RGun","RGun") +StartShipWeaponConfig(NewShipType,"hur_nuke_e4","Weapon_LPod","LPod") +StartShipWeaponConfig(NewShipType,"hur_nuke_e4","Weapon_RPod","RPod") +StartShipWeaponConfig(NewShipType,"hur_nuke_e4","Weapon_RBigPod","Weapon_RBigPod") +StartShipWeaponConfig(NewShipType,"hur_nuke_e4","Weapon_LBigPod","Weapon_LBigPod") +StartShipWeaponConfig(NewShipType,"Hur_rocket","Weapon_LCluster","LCluster") +StartShipWeaponConfig(NewShipType,"Hur_rocket","Weapon_RCluster","RCluster") + + + + + + + + + + + + + + + +addShield(NewShipType,"EMP",75,20) +AddShipMultiplier(NewShipType, "WeaponAccuracy", "OwnShipsWithinRadiusExcludingThisShip", "Linear", 1.5, 1.1, 5000) +NewShipType.sobDieTime=1 +NewShipType.sobSpecialDieTime=1 +NewShipType.specialDeathSpeed=40 +NewShipType.chanceOfSpecialDeath=0 +NewShipType.deadSobFadeTime=1 +--setEngineTrail(NewShipType,0,0,"trail_ribbon.tga",0,0,0,0) +setEngineBurn(NewShipType,7,0.5,1,5.5,0,0.7,0,5) +--setEngineTrail(NewShipType,1,0,"trail_ribbon.tga",0,0,0,0) +setEngineBurn(NewShipType,15,0.5,1,15,0,0.7,0.1,10) \ No newline at end of file This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |