From: <sen...@us...> - 2011-05-12 20:14:25
|
Revision: 4557 http://hw2bsg.svn.sourceforge.net/hw2bsg/?rev=4557&view=rev Author: sensretracor Date: 2011-05-12 20:14:18 +0000 (Thu, 12 May 2011) Log Message: ----------- Missing ship in starting menu Added Paths: ----------- trunk/HW2_ROOT/Data/ship/hur_zarek/ trunk/HW2_ROOT/Data/ship/hur_zarek/.DS_Store trunk/HW2_ROOT/Data/ship/hur_zarek/hur_zarek.bak trunk/HW2_ROOT/Data/ship/hur_zarek/hur_zarek.hod trunk/HW2_ROOT/Data/ship/hur_zarek/hur_zarek.ship Added: trunk/HW2_ROOT/Data/ship/hur_zarek/.DS_Store =================================================================== (Binary files differ) Property changes on: trunk/HW2_ROOT/Data/ship/hur_zarek/.DS_Store ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: trunk/HW2_ROOT/Data/ship/hur_zarek/hur_zarek.bak =================================================================== --- trunk/HW2_ROOT/Data/ship/hur_zarek/hur_zarek.bak (rev 0) +++ trunk/HW2_ROOT/Data/ship/hur_zarek/hur_zarek.bak 2011-05-12 20:14:18 UTC (rev 4557) @@ -0,0 +1,317 @@ +-- Pretty-Printed using HW2 Pretty-Printer 1.21 by Mikail. +-- LuaDC version 0.9.19 + +-- 5/23/2004 7:24:05 PM + +-- LuaDC by Age2uN + +-- on error send source file (compiled lua) and this outputfile to Ag...@gm... + +-- + +NewShipType = StartShipConfig() + +NewShipType.displayedName = "Shuttlecraft Patience" + +NewShipType.sobDescription = "If you have got troubles, Tom Zarek, his crew, and the Patience, outfitted with the best salvage in the Fleet can take care of it." + +NewShipType.maxhealth = 111 + +NewShipType.regentime = 80 + +NewShipType.minRegenTime = 0 + +NewShipType.sideArmourDamage = 1 + +NewShipType.rearArmourDamage = 1 + +NewShipType.isTransferable = 1 + +NewShipType.useEngagementRanges = 0 + +NewShipType.unitCapsNumber = 1 + +NewShipType.SquadronSize = 1 + +NewShipType.passiveFormation = "Spear" + +NewShipType.defensiveFormation = "x" + +NewShipType.aggressiveFormation = "Claw" + +NewShipType.mass = 40 + +NewShipType.collisionMultiplier = 1 + +NewShipType.thrusterMaxSpeed = 562 + +NewShipType.mainEngineMaxSpeed = 562 + +NewShipType.rotationMaxSpeed = 80 + +NewShipType.thrusterAccelTime = 3 + +NewShipType.thrusterBrakeTime = 1 + +NewShipType.mainEngineAccelTime = 3 + +NewShipType.mainEngineBrakeTime = 1 + +NewShipType.rotationAccelTime = 0.2 + +NewShipType.rotationBrakeTime = 0.15 + +NewShipType.thrusterUsage = 1 + +NewShipType.accelerationAngle = 35 + +NewShipType.mirrorAngle = 0 + +NewShipType.secondaryTurnAngle = 0 + +NewShipType.maxBankingAmount = 60 + +NewShipType.descendPitch = 89 + +NewShipType.goalReachEpsilon = 25 + +NewShipType.slideMoveRange = 0 + +NewShipType.controllerType = "Ship" + +NewShipType.tumbleStaticX = 10 + +NewShipType.tumbleStaticY = 20 + +NewShipType.tumbleStaticZ = 5 + +NewShipType.tumbleDynamicX = 2 + +NewShipType.tumbleDynamicY = 10 + +NewShipType.tumbleDynamicZ = 5 + +NewShipType.tumbleSpecialDynamicX = 2 + +NewShipType.tumbleSpecialDynamicY = 10 + +NewShipType.tumbleSpecialDynamicZ = 5 + +NewShipType.relativeMoveFactor = 3 + +NewShipType.swayUpdateTime = 5 + +NewShipType.swayOffsetRandomX = 10 + +NewShipType.swayOffsetRandomY = 10 + +NewShipType.swayOffsetRandomZ = 10 + +NewShipType.swayBobbingFactor = 0.35 + +NewShipType.swayRotateFactor = 0 + +NewShipType.dustCloudDamageTime = 160 + +NewShipType.nebulaDamageTime = 160 + +NewShipType.MinimalFamilyToFindPathAround = "SuperCap" + +NewShipType.BuildFamily = "Utility_Hur" + +NewShipType.AttackFamily = "Resource" + +NewShipType.DockFamily = "Utility" + +NewShipType.AvoidanceFamily = "Utility" + +NewShipType.DisplayFamily = "Frigate" + +NewShipType.AutoFormationFamily = "Frigate" + +NewShipType.CollisionFamily = "Small" + +NewShipType.ArmourFamily = "LightArmour" + +NewShipType.UnitCapsFamily = "Frigate" + +NewShipType.UnitCapsShipType = "ResourceCollector" + +NewShipType.fighterValue = 0 + +NewShipType.corvetteValue = 0 + +NewShipType.frigateValue = 0 + +NewShipType.neutralValue = 0 + +NewShipType.antiFighterValue = 0 + +NewShipType.antiCorvetteValue = 0 + +NewShipType.antiFrigateValue = 0 + +NewShipType.totalValue = 0 + +NewShipType.buildCost = 400 + +NewShipType.buildTime = 30 + +NewShipType.buildPriorityOrder = 10 + +NewShipType.retaliationRange = 5600 + +NewShipType.retaliationDistanceFromGoal = 160 + +NewShipType.visualRange = 2000 + +NewShipType.prmSensorRange = 5500 + +NewShipType.secSensorRange = 6500 + +NewShipType.detectionStrength = 1 + +NewShipType.TOIcon = "InvertedDiamond" + +NewShipType.TOScale = 1 + +NewShipType.TODistanceFade0 = 9000 + +NewShipType.TODistanceDisappear0 = 7000 + +NewShipType.TODistanceFade1 = 4500 + +NewShipType.TODistanceDisappear1 = 3500 + +NewShipType.TODistanceFade2 = 12000 + +NewShipType.TODistanceDisappear2 = 35000 + +NewShipType.TOGroupScale = 1 + +NewShipType.TOGroupMergeSize = 0 + +NewShipType.mouseOverMinFadeSize = 0.045 + +NewShipType.mouseOverMaxFadeSize = 0.1 + +NewShipType.healthBarStyle = 1 + +NewShipType.nlips = 0.00045 + +NewShipType.nlipsRange = 6000 + +NewShipType.nlipsFar = 0.0002 + +NewShipType.nlipsFarRange = 10000 + +NewShipType.SMRepresentation = "HardDot" + +NewShipType.meshRenderLimit = 13000 + +NewShipType.dotRenderLimit = 10 + +NewShipType.visibleInSecondary = 1 + +NewShipType.minLOD = 0.2 + +NewShipType.goblinsStartFade = 600 + +NewShipType.goblinsOff = 600 + +NewShipType.upLOD = 1200 + +NewShipType.upLOD = 1500 + +NewShipType.downLOD = 1200 + +NewShipType.downLOD = 1505 + +NewShipType.minimumZoomFactor = 0.75 + +NewShipType.selectionLimit = 150000 + +NewShipType.preciseATILimit = 0 + +NewShipType.selectionPriority = 75 + +NewShipType.militaryUnit = 0 + +addAbility(NewShipType, "MoveCommand", 1, 0) + +addAbility(NewShipType, "CanDock", 1, 1) + +NewShipType.dockTimeBetweenTwoFormations = 1 + +NewShipType.dockTimeBeforeStart = 1 + +NewShipType.dockNrOfShipsInDockFormation = 1 + +NewShipType.dockFormation = "delta" + +NewShipType.queueFormation = "dockline" + +NewShipType.dontDockWithOtherRaceShips = 1 + +NewShipType.ignoreRaceWhenDocking = 0 + +addAbility(NewShipType, "CanLaunch") + +NewShipType.launchTimeBetweenTwoFormations = 1 + +NewShipType.launchTimeBeforeStart = 1 + +NewShipType.launchNrOfShipsInDockFormation = 1 + +NewShipType.launchFormation = "delta" + +addAbility(NewShipType, "ParadeCommand", 1) + +addAbility(NewShipType, "WaypointMove") + +addAbility(NewShipType, "SalvageCommand", 1) + +addAbility(NewShipType, "GuardCommand", 1, 3000, 500) + +addAbility(NewShipType, "Harvest", 1, 15, 8, 9999) + +addAbility(NewShipType, "HyperspaceViaGateCommand", 1, 3, 1, 0.3) + +addAbility(NewShipType,"HyperSpaceCommand",1,1,300,500,0,1); + +addAbility(NewShipType, "CloakAbility", 1, 40, 40, 50, 0.1, 100, 20, 200) + +addShield(NewShipType,"EMP",5000,1) +addAbility(NewShipType, "DefenseFieldAbility", 1, 0, 325, 180, 10, 1, 0.5, 300, "defensefield_sphere_spray"); + +addAbility(NewShipType, "RetireAbility", 1, 0) + +addAbility(NewShipType, "RepairCommand", 1, 750, 9, {SuperCap = "18",}, {Frigate = "18",}) + +LoadModel(NewShipType, 1) + +NewShipType.battleScarMaxTriBase = 30 + +NewShipType.battleScarMaxTriInc = 50 + +NewShipType.sobDieTime = 1.8 + +NewShipType.sobSpecialDieTime = 2 + +NewShipType.specialDeathSpeed = 40 + +NewShipType.chanceOfSpecialDeath = 0 + +NewShipType.deadSobFadeTime = 1 + +setEngineTrail(NewShipType,0,0,"trail_ribbon.tga",0,0,0,0); + +setEngineTrail(NewShipType,1,0,"trail_ribbon.tga",0,0,0,0); + +setEngineBurn(NewShipType, 6, 3, 3, 4, 0.1, 0.1, 0.1, 15) + +setEngineGlow(NewShipType, 1, 1, 1.02, 20, 300, 50, 1.5, + +{0.27, 0.47, 0.69, 0.25,}) + +loadShipPatchList(NewShipType, "data:sound/sfx/ship/Hiigaran/NonMilitary/", 0, "Engines/HResourcerEng", "", 1, "Ambience/HResourcerAmb", "") Added: trunk/HW2_ROOT/Data/ship/hur_zarek/hur_zarek.hod =================================================================== (Binary files differ) Property changes on: trunk/HW2_ROOT/Data/ship/hur_zarek/hur_zarek.hod ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: trunk/HW2_ROOT/Data/ship/hur_zarek/hur_zarek.ship =================================================================== --- trunk/HW2_ROOT/Data/ship/hur_zarek/hur_zarek.ship (rev 0) +++ trunk/HW2_ROOT/Data/ship/hur_zarek/hur_zarek.ship 2011-05-12 20:14:18 UTC (rev 4557) @@ -0,0 +1,318 @@ +-- Pretty-Printed using HW2 Pretty-Printer 1.21 by Mikail. +-- LuaDC version 0.9.19 + +-- 5/23/2004 7:24:05 PM + +-- LuaDC by Age2uN + +-- on error send source file (compiled lua) and this outputfile to Ag...@gm... + +-- + +NewShipType = StartShipConfig() + +NewShipType.displayedName = "Shuttlecraft Patience" + +NewShipType.sobDescription = "If you have got troubles, Tom Zarek, his crew, and the Patience, outfitted with the best salvage in the Fleet can take care of it." + +NewShipType.maxhealth = 111 + +NewShipType.regentime = 80 + +NewShipType.minRegenTime = 80 + +NewShipType.sideArmourDamage = 1 + +NewShipType.rearArmourDamage = 1 + +NewShipType.isTransferable = 1 + +NewShipType.useEngagementRanges = 0 + +NewShipType.unitCapsNumber = 1 + +NewShipType.SquadronSize = 1 + +NewShipType.passiveFormation = "Spear" + +NewShipType.defensiveFormation = "x" + +NewShipType.aggressiveFormation = "Claw" + +NewShipType.mass = 40 + +NewShipType.collisionMultiplier = 1 + + +NewShipType.thrusterMaxSpeed = 150 + +NewShipType.mainEngineMaxSpeed = 150 + +NewShipType.rotationMaxSpeed = 20 + +NewShipType.thrusterAccelTime = 3 + +NewShipType.thrusterBrakeTime = 1 + +NewShipType.mainEngineAccelTime = 3 + +NewShipType.mainEngineBrakeTime = 1 + +NewShipType.rotationAccelTime = 0.2 + +NewShipType.rotationBrakeTime = 0.15 + +NewShipType.thrusterUsage = 1 + +NewShipType.accelerationAngle = 35 + +NewShipType.mirrorAngle = 0 + +NewShipType.secondaryTurnAngle = 0 + +NewShipType.maxBankingAmount = 60 + +NewShipType.descendPitch = 89 + +NewShipType.goalReachEpsilon = 25 + +NewShipType.slideMoveRange = 0 + +NewShipType.controllerType = "Ship" + +NewShipType.tumbleStaticX = 10 + +NewShipType.tumbleStaticY = 20 + +NewShipType.tumbleStaticZ = 5 + +NewShipType.tumbleDynamicX = 2 + +NewShipType.tumbleDynamicY = 10 + +NewShipType.tumbleDynamicZ = 5 + +NewShipType.tumbleSpecialDynamicX = 2 + +NewShipType.tumbleSpecialDynamicY = 10 + +NewShipType.tumbleSpecialDynamicZ = 5 + +NewShipType.relativeMoveFactor = 3 + +NewShipType.swayUpdateTime = 5 + +NewShipType.swayOffsetRandomX = 10 + +NewShipType.swayOffsetRandomY = 10 + +NewShipType.swayOffsetRandomZ = 10 + +NewShipType.swayBobbingFactor = 0.35 + +NewShipType.swayRotateFactor = 0 + +NewShipType.dustCloudDamageTime = 160 + +NewShipType.nebulaDamageTime = 160 + +NewShipType.MinimalFamilyToFindPathAround = "SuperCap" + +NewShipType.BuildFamily = "Utility_Hur" + +NewShipType.AttackFamily = "Resource" + +NewShipType.DockFamily = "Utility" + +NewShipType.AvoidanceFamily = "Utility" + +NewShipType.DisplayFamily = "Frigate" + +NewShipType.AutoFormationFamily = "Frigate" + +NewShipType.CollisionFamily = "Small" + +NewShipType.ArmourFamily = "LightArmour" + +NewShipType.UnitCapsFamily = "Frigate" + +NewShipType.UnitCapsShipType = "ResourceCollector" + +NewShipType.fighterValue = 0 + +NewShipType.corvetteValue = 0 + +NewShipType.frigateValue = 0 + +NewShipType.neutralValue = 0 + +NewShipType.antiFighterValue = 0 + +NewShipType.antiCorvetteValue = 0 + +NewShipType.antiFrigateValue = 0 + +NewShipType.totalValue = 0 + +NewShipType.buildCost = 400 + +NewShipType.buildTime = 30 + +NewShipType.buildPriorityOrder = 10 + +NewShipType.retaliationRange = 5600 + +NewShipType.retaliationDistanceFromGoal = 160 + +NewShipType.visualRange = 2000 + +NewShipType.prmSensorRange = 5500 + +NewShipType.secSensorRange = 6500 + +NewShipType.detectionStrength = 1 + +NewShipType.TOIcon = "InvertedDiamond" + +NewShipType.TOScale = 1 + +NewShipType.TODistanceFade0 = 9000 + +NewShipType.TODistanceDisappear0 = 7000 + +NewShipType.TODistanceFade1 = 4500 + +NewShipType.TODistanceDisappear1 = 3500 + +NewShipType.TODistanceFade2 = 12000 + +NewShipType.TODistanceDisappear2 = 35000 + +NewShipType.TOGroupScale = 1 + +NewShipType.TOGroupMergeSize = 0 + +NewShipType.mouseOverMinFadeSize = 0.045 + +NewShipType.mouseOverMaxFadeSize = 0.1 + +NewShipType.healthBarStyle = 1 + +NewShipType.nlips = 0.00045 + +NewShipType.nlipsRange = 6000 + +NewShipType.nlipsFar = 0.0002 + +NewShipType.nlipsFarRange = 10000 + +NewShipType.SMRepresentation = "HardDot" + +NewShipType.meshRenderLimit = 13000 + +NewShipType.dotRenderLimit = 10 + +NewShipType.visibleInSecondary = 1 + +NewShipType.minLOD = 0.2 + +NewShipType.goblinsStartFade = 600 + +NewShipType.goblinsOff = 600 + +NewShipType.upLOD = 1200 + +NewShipType.upLOD = 1500 + +NewShipType.downLOD = 1200 + +NewShipType.downLOD = 1505 + +NewShipType.minimumZoomFactor = 0.75 + +NewShipType.selectionLimit = 150000 + +NewShipType.preciseATILimit = 0 + +NewShipType.selectionPriority = 75 + +NewShipType.militaryUnit = 0 + +addAbility(NewShipType, "MoveCommand", 1, 0) + +addAbility(NewShipType, "CanDock", 1, 1) + +NewShipType.dockTimeBetweenTwoFormations = 1 + +NewShipType.dockTimeBeforeStart = 1 + +NewShipType.dockNrOfShipsInDockFormation = 1 + +NewShipType.dockFormation = "delta" + +NewShipType.queueFormation = "dockline" + +NewShipType.dontDockWithOtherRaceShips = 1 + +NewShipType.ignoreRaceWhenDocking = 0 + +addAbility(NewShipType, "CanLaunch") + +NewShipType.launchTimeBetweenTwoFormations = 1 + +NewShipType.launchTimeBeforeStart = 1 + +NewShipType.launchNrOfShipsInDockFormation = 1 + +NewShipType.launchFormation = "delta" + +addAbility(NewShipType, "ParadeCommand", 1) + +addAbility(NewShipType, "WaypointMove") + +addAbility(NewShipType, "SalvageCommand", 1) + +addAbility(NewShipType, "GuardCommand", 1, 3000, 500) + +addAbility(NewShipType, "Harvest", 1, 15, 8, 9999) + +addAbility(NewShipType, "HyperspaceViaGateCommand", 1, 3, 1, 0.3) + +addAbility(NewShipType,"HyperSpaceCommand",1,1,300,500,0,1); + +addAbility(NewShipType, "CloakAbility", 1, 40, 40, 50, 0.1, 100, 20, 200) + +addShield(NewShipType,"EMP",5000,1) +addAbility(NewShipType, "DefenseFieldAbility", 1, 0, 325, 180, 10, 1, 0.5, 300, "defensefield_sphere_spray"); + +addAbility(NewShipType, "RetireAbility", 1, 0) + +addAbility(NewShipType, "RepairCommand", 1, 750, 9, {SuperCap = "18",}, {Frigate = "18",}) + +LoadModel(NewShipType, 1) + +NewShipType.battleScarMaxTriBase = 30 + +NewShipType.battleScarMaxTriInc = 50 + +NewShipType.sobDieTime = 1.8 + +NewShipType.sobSpecialDieTime = 2 + +NewShipType.specialDeathSpeed = 40 + +NewShipType.chanceOfSpecialDeath = 0 + +NewShipType.deadSobFadeTime = 1 + +setEngineTrail(NewShipType,0,0,"trail_ribbon.tga",0,0,0,0); + +setEngineTrail(NewShipType,1,0,"trail_ribbon.tga",0,0,0,0); + +setEngineBurn(NewShipType, 6, 3, 3, 4, 0.1, 0.1, 0.1, 15) + +setEngineGlow(NewShipType, 1, 1, 1.02, 20, 300, 50, 1.5, + +{0.27, 0.47, 0.69, 0.25,}) + +loadShipPatchList(NewShipType, "data:sound/sfx/ship/Hiigaran/NonMilitary/", 0, "Engines/HResourcerEng", "", 1, "Ambience/HResourcerAmb", "") This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |