From: <sen...@us...> - 2011-01-10 01:11:11
|
Revision: 4525 http://hw2bsg.svn.sourceforge.net/hw2bsg/?rev=4525&view=rev Author: sensretracor Date: 2011-01-10 01:11:05 +0000 (Mon, 10 Jan 2011) Log Message: ----------- cyr_tanker with resource paths Added Paths: ----------- trunk/HW2_ROOT/Data/ship/cyr_tanker/ trunk/HW2_ROOT/Data/ship/cyr_tanker/cyr_tanker.bak trunk/HW2_ROOT/Data/ship/cyr_tanker/cyr_tanker.events trunk/HW2_ROOT/Data/ship/cyr_tanker/cyr_tanker.hod trunk/HW2_ROOT/Data/ship/cyr_tanker/cyr_tanker.ship Added: trunk/HW2_ROOT/Data/ship/cyr_tanker/cyr_tanker.bak =================================================================== --- trunk/HW2_ROOT/Data/ship/cyr_tanker/cyr_tanker.bak (rev 0) +++ trunk/HW2_ROOT/Data/ship/cyr_tanker/cyr_tanker.bak 2011-01-10 01:11:05 UTC (rev 4525) @@ -0,0 +1,288 @@ +--=========================================================================== +-- Purpose : Lua definition file for Homeworld Ship. +-- Contains loading information and flight dynamics information (among other things?) +-- +-- Copyright Relic Entertainment, Inc. All rights reserved. + + +--================================================================= +--NAMING AND DESCRIPTION +--================================================================= + +NewShipType = StartShipConfig() +NewShipType.displayedName="Cylon Tanker" +NewShipType.sobDescription="Cylon Resource Collector" +NewShipType.SquadronSize=1 + +--================================================================= +--COST +--================================================================= + +NewShipType.buildCost=1000 +NewShipType.buildTime=30 +NewShipType.buildPriorityOrder=30 + +--================================================================= +--HEALTH +--================================================================= + +NewShipType.mass=1000 +NewShipType.maxhealth=25000 +NewShipType.regentime=0 +NewShipType.minRegenTime=0 +NewShipType.topArmourDamage=1 +NewShipType.bottomArmourDamage=1 +NewShipType.sideArmourDamage=1 +NewShipType.frontArmourDamage=1 +NewShipType.rearArmourDamage=1 +NewShipType.dustCloudDamageTime = 200 +NewShipType.nebulaDamageTime = 100 + +--================================================================= +--FORMATION +--================================================================= + +NewShipType.paradeData="hgn_carrier_parade" +NewShipType.passiveFormation="Spear" +NewShipType.defensiveFormation="x" +NewShipType.aggressiveFormation="Claw" + +--================================================================= +--PROPULSION +--================================================================= + +NewShipType.thrusterMaxSpeed=200 +NewShipType.mainEngineMaxSpeed=200 +NewShipType.rotationMaxSpeed=20 +NewShipType.thrusterAccelTime=6 +NewShipType.thrusterBrakeTime=4 +NewShipType.mainEngineAccelTime=6 +NewShipType.mainEngineBrakeTime=4 +NewShipType.rotationAccelTime=2 +NewShipType.rotationBrakeTime=1 + +--================================================================= +--MOVEMENT +--================================================================= + +NewShipType.controllerType="Ship" +NewShipType.thrusterUsage=1 +NewShipType.accelerationAngle=60 +NewShipType.mirrorAngle=30 +NewShipType.secondaryTurnAngle=90 +NewShipType.maxBankingAmount=50 +NewShipType.descendPitch=70 +NewShipType.goalReachEpsilon=25 +NewShipType.slideMoveRange=350 +NewShipType.collisionMultiplier=1 + +--================================================================= +--CLASSIFICATION +--================================================================= + +NewShipType.militaryUnit=1 +NewShipType.MinimalFamilyToFindPathAround="MotherShip" +NewShipType.BuildFamily="Utility_Cyr" +NewShipType.AttackFamily="BigCapitalShip" +NewShipType.DockFamily="SuperCap" +NewShipType.AvoidanceFamily="SuperCap" +NewShipType.DisplayFamily="Utility" +NewShipType.AutoFormationFamily="CapShip" +NewShipType.CollisionFamily="Big" +NewShipType.ArmourFamily="HeavyArmour" +NewShipType.UnitCapsFamily="Utility" +NewShipType.UnitCapsShipType="MiningShip" +NewShipType.unitCapsNumber=1 +NewShipType.addedUnitCaps=101 +NewShipType.isTransferable=0 + +--================================================================= +--SENSORS +--================================================================= + +NewShipType.visualRange=10000 +NewShipType.prmSensorRange=15000 +NewShipType.secSensorRange=20000 +NewShipType.detectionStrength=1 + +--================================================================= +--COMBAT +--================================================================= + +NewShipType.useEngagementRanges=1 +NewShipType.retaliationRange=10000 +NewShipType.retaliationDistanceFromGoal=0 + +--================================================================= +--UI VISIBILITY +--================================================================= + +NewShipType.mouseOverMinFadeSize=0.085 +NewShipType.mouseOverMaxFadeSize=0.15 +NewShipType.healthBarStyle=2 +NewShipType.TOIcon="Rectangle" +NewShipType.TOScale=1 +NewShipType.TODistanceFade0=14000 +NewShipType.TODistanceDisappear0=12000 +NewShipType.TODistanceFade1=5500 +NewShipType.TODistanceDisappear1=5000 +NewShipType.TODistanceFade2=12000 +NewShipType.TODistanceDisappear2=35000 +NewShipType.TOGroupScale=1 +NewShipType.TOGroupMergeSize=0 +NewShipType.upLOD=90000 +NewShipType.downLOD=90015 + +--================================================================= +--VISIBILITY +--================================================================= + +NewShipType.nlips=0 +NewShipType.nlipsRange=75000 +NewShipType.nlipsFar=0 +NewShipType.nlipsFarRange=0 +NewShipType.SMRepresentation="Mesh" +NewShipType.meshRenderLimit=50000 +NewShipType.dotRenderLimit=10 +NewShipType.visibleInSecondary=1 +NewShipType.goblinsStartFade=3000 +NewShipType.goblinsOff=3500 +NewShipType.minimumZoomFactor=0.5 +NewShipType.selectionLimit=40000000000000000000000 +NewShipType.preciseATILimit=50000 +NewShipType.selectionPriority=100 +NewShipType.SMHighlightDistMin=20000 +NewShipType.SMHighlightDistMax=25000 + +--================================================================= +--ABILITIES +--================================================================= +addAbility(NewShipType,"HyperspaceViaGateCommand",1,3,1,0.3) + +addAbility(NewShipType, "MinelayerAbility", 1, .5) +addAbility(NewShipType,"MoveCommand",1,0) +addAbility(NewShipType,"WaypointMove") +addAbility(NewShipType,"HyperSpaceCommand",1,1,200,400,5,3.8) +addAbility(NewShipType,"GuardCommand",1,3000,1000) +-- needs capture points in hod +--addAbility(NewShipType,"CanBeCaptured",300,0.5) +-- needs repair points in hod +--addAbility(NewShipType,"CanBeRepaired") +addAbility(NewShipType,"RetireAbility",1,1) + +addShield(NewShipType,"EMP",1000000,1) + +--================================================================= +--DOCKING +--================================================================= + +addAbility(NewShipType,"CanDock",1,0) +NewShipType.dockTimeBetweenTwoFormations=1 +NewShipType.dockTimeBeforeStart=2 +NewShipType.dockNrOfShipsInDockFormation=1 +NewShipType.dockFormation="delta" +NewShipType.queueFormation="dockline" +NewShipType.dontDockWithOtherRaceShips=1 +NewShipType.ignoreRaceWhenDocking=0 + +addAbility(NewShipType,"CanLaunch") +NewShipType.launchTimeBetweenTwoFormations=1 +NewShipType.launchTimeBeforeStart=2 +NewShipType.launchNrOfShipsInDockFormation=1 +NewShipType.launchFormation="delta" + +addAbility(NewShipType,"ShipHold",1,40,80,"rallypoint","Fighter,Corvette,Utility",25,{Fighter="12"},{Corvette="75"}) + +addAbility(NewShipType,"ParadeCommand",1) + +--================================================================= +--CONSTRUCTION +--================================================================= +addAbility(NewShipType,"CanBuildShips",1,"Resource_Cyr","Utility") +LoadModel(NewShipType,1) + +--LoadSharedModel(NewShipType,"hur_miningship") +--================================================================= +--SUSYSYSTEMS +--================================================================= + + +--================================================================= +--WEAPONRY +--================================================================= + + +--================================================================= +--DEATH +--================================================================= + +NewShipType.battleScarMaxTriBase=1000 +NewShipType.battleScarMaxTriInc=2000 +NewShipType.sobDieTime=4 +NewShipType.sobSpecialDieTime=4 +NewShipType.specialDeathSpeed=40 +NewShipType.chanceOfSpecialDeath=.5 +NewShipType.deadSobFadeTime=0 +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Lrg03",1,0.75,0,0,0,50,0,0,0,200,0,0,0,50,0,0,0,50) +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Lrg02",1,0.05,30,-20,200,25,300,150,85,50,0,0,0,85,0,0,0,50) +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Lrg04",1,0.05,50,40,-150,50,65,25,5,25,0,0,0,95,0,0,0,50) +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Lrg05",1,0.05,25,10,-100,30,35,75,62,75,0,0,0,80,0,0,0,50) +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Lrg01",1,0.05,60,30,150,25,35,125,65,75,0,0,0,60,0,0,0,50) +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Sml01",1,0.01,80,125,60,75,125,80,65,75,0,0,0,60,0,0,0,50) +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Sml02",1,0.01,25,0,-125,50,80,35,120,75,0,0,0,60,0,0,0,50) +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Sml03",1,0.01,60,95,200,50,15,200,20,125,0,0,0,60,0,0,0,50) +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Sml04",1,0.01,10,60,-300,25,35,80,65,75,0,0,0,60,0,0,0,50) +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Sml05",1,0.01,60,10,30,75,35,25,65,75,0,0,0,60,0,0,0,50) + +--================================================================= +--ENGINES AND SOUND +--================================================================= + +setEngineBurn(NewShipType,9,0.2,0.5,300,1.02,0.1,0.25,380) +setEngineGlow(NewShipType,1,1,1.02,20,300,50,1.5,{0.27, 0.47, .69, 0.25}) +loadShipPatchList(NewShipType,"data:sound/sfx/ship/" + ,0,"Hiigaran/Carrier/Engines/HDestroyerEng","" + ,1,"Hiigaran/Carrier/Ambience/HAssaultCarrierAmb","" + ,3,"Megaliths/RandomEmit/HANGAR_EMITTERS","NavLight_BigBay") + +--================================================================= +--MISC +--================================================================= + +NewShipType.tumbleStaticX=4 +NewShipType.tumbleStaticY=8 +NewShipType.tumbleStaticZ=6 +NewShipType.tumbleDynamicX=2 +NewShipType.tumbleDynamicY=4 +NewShipType.tumbleDynamicZ=2 +NewShipType.tumbleSpecialDynamicX=2 +NewShipType.tumbleSpecialDynamicY=4 +NewShipType.tumbleSpecialDynamicZ=2 +NewShipType.relativeMoveFactor=1 +NewShipType.swayUpdateTime=10 +NewShipType.swayOffsetRandomX=10 +NewShipType.swayOffsetRandomY=10 +NewShipType.swayOffsetRandomZ=10 +NewShipType.swayBobbingFactor=0 +NewShipType.swayRotateFactor=0 +NewShipType.useTargetRandom=1 +NewShipType.targetRandomPointXMin=-0.2 +NewShipType.targetRandomPointXMax=0.53 +NewShipType.targetRandomPointYMin=-0.4 +NewShipType.targetRandomPointYMax=0.5 +NewShipType.targetRandomPointZMin=-0.8 +NewShipType.targetRandomPointZMax=0.55 + +--================================================================= +--AI WEIGHTING +--================================================================= + +NewShipType.fighterValue=0 +NewShipType.corvetteValue=0 +NewShipType.frigateValue=2 +NewShipType.neutralValue=2 +NewShipType.antiFighterValue=0 +NewShipType.antiCorvetteValue=0 +NewShipType.antiFrigateValue=0 +NewShipType.totalValue=2 + Added: trunk/HW2_ROOT/Data/ship/cyr_tanker/cyr_tanker.events =================================================================== --- trunk/HW2_ROOT/Data/ship/cyr_tanker/cyr_tanker.events (rev 0) +++ trunk/HW2_ROOT/Data/ship/cyr_tanker/cyr_tanker.events 2011-01-10 01:11:05 UTC (rev 4525) @@ -0,0 +1,113 @@ +effects = +{ + animations = + { + animation1 = + { + name = "Death", + length = 5, + loop = 0, + parent = "", + minimum = 0, + maximum = 0, + markers = {""} + }, + animation2 = + { + name = "dmg01", + length = 1, + loop = 1, + parent = "Damage", + minimum = 0.25, + maximum = 1, + markers = {""} + }, + animation3 = + { + name = "dmg02", + length = 1, + loop = 1, + parent = "Damage", + minimum = 0.5, + maximum = 1, + markers = {""} + }, + animation4 = + { + name = "dmg03", + length = 1, + loop = 1, + parent = "Damage", + minimum = 0.75, + maximum = 1, + markers = {""} + }, + }, + events = + { + event1 = + { + { "anim", "Death" }, + { "animtime", "0" }, + { "marker", "root" }, + { "fx", "dmg_capital_explosion_fuelpod,dmg_capital_explosion_fuelpod,dmg_capital_explosion_fuelpod,dmg_capital_explosion_fuelpod" }, + { "sound", "EXPLOSION/MEDIUM/ETG_EXPLODE_MEDIUM_FIREY" }, + { "fx_scale", "12" }, + }, + event2 = + { + { "anim", "Deathtrail" }, + { "animtime", "0.5" }, + { "marker", "root" }, + { "fx", "fiery_trail_lines_spray,dmg_capital_explosion_fuelpod,dmg_capital_explosion_fuelpod" }, + { "fx_scale", "entity" }, + }, + event3 = + { + { "anim", "Deathtrail" }, + { "animtime", "0.5" }, + { "marker", "root" }, + { "fx", "fiery_trail_death_combo,dmg_capital_explosion_fuelpod,dmg_capital_explosion_fuelpod,dmg_capital_explosion_fuelpod" }, + { "sound", "EXPLOSION/MEDIUM/ETG_EXPLODE_MEDIUM_FIREY" }, + { "fx_scale", "25" }, + }, + event4 = + { + { "anim", "Deathtrail" }, + { "animtime", "1" }, + { "marker", "root" }, + { "fx", "fiery_trail_shockwave_small,dmg_capital_explosion_fuelpod,dmg_capital_explosion_fuelpod" }, + { "fx_scale", "entity" }, + }, + event5 = + { + { "anim", "dmg01" }, + { "animtime", "-1" }, + { "marker", "marker1,maker2" }, + { "fx", "dmg_damage_puff_combo_frigate,dmg_damage_cloud_puff_spray" }, + { "sound", "DAMAGE/SMOKE/DAMAGE_SMOKE_EXHAUST_HEAVY" }, + { "fx_scale", "5" }, + { "fx_nlips", "on" }, + }, + event6 = + { + { "anim", "dmg02" }, + { "animtime", "-1" }, + { "marker", "marker3,maker4" }, + { "fx", "dmg_damage_puff_combo_frigate,dmg_damage_cloud_puff_spray" }, + { "sound", "DAMAGE/SMOKE/DAMAGE_SMOKE_EXHAUST_HEAVY" }, + { "fx_scale", "7.5" }, + { "fx_nlips", "on" }, + }, + event7 = + { + { "anim", "dmg03" }, + { "animtime", "-1" }, + { "marker", "marker5" }, + { "fx", "dmg_damage_puff_combo_frigate,dmg_damage_cloud_puff_spray" }, + { "sound", "DAMAGE/SMOKE/DAMAGE_SMOKE_EXHAUST_HEAVY" }, + { "fx_scale", "10" }, + { "fx_nlips", "on" }, + }, + } +} Added: trunk/HW2_ROOT/Data/ship/cyr_tanker/cyr_tanker.hod =================================================================== (Binary files differ) Property changes on: trunk/HW2_ROOT/Data/ship/cyr_tanker/cyr_tanker.hod ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: trunk/HW2_ROOT/Data/ship/cyr_tanker/cyr_tanker.ship =================================================================== --- trunk/HW2_ROOT/Data/ship/cyr_tanker/cyr_tanker.ship (rev 0) +++ trunk/HW2_ROOT/Data/ship/cyr_tanker/cyr_tanker.ship 2011-01-10 01:11:05 UTC (rev 4525) @@ -0,0 +1,287 @@ +--=========================================================================== +-- Purpose : Lua definition file for Homeworld Ship. +-- Contains loading information and flight dynamics information (among other things?) +-- +-- Copyright Relic Entertainment, Inc. All rights reserved. + + +--================================================================= +--NAMING AND DESCRIPTION +--================================================================= + +NewShipType = StartShipConfig() +NewShipType.displayedName="Cylon Tanker" +NewShipType.sobDescription="Cylon Resource Collector" +NewShipType.SquadronSize=1 + +--================================================================= +--COST +--================================================================= + +NewShipType.buildCost=1000 +NewShipType.buildTime=30 +NewShipType.buildPriorityOrder=30 + +--================================================================= +--HEALTH +--================================================================= + +NewShipType.mass=1000 +NewShipType.maxhealth=25000 +NewShipType.regentime=0 +NewShipType.minRegenTime=0 +NewShipType.topArmourDamage=1 +NewShipType.bottomArmourDamage=1 +NewShipType.sideArmourDamage=1 +NewShipType.frontArmourDamage=1 +NewShipType.rearArmourDamage=1 +NewShipType.dustCloudDamageTime = 200 +NewShipType.nebulaDamageTime = 100 + +--================================================================= +--FORMATION +--================================================================= + +NewShipType.paradeData="hgn_carrier_parade" +NewShipType.passiveFormation="Spear" +NewShipType.defensiveFormation="x" +NewShipType.aggressiveFormation="Claw" + +--================================================================= +--PROPULSION +--================================================================= + +NewShipType.thrusterMaxSpeed=200 +NewShipType.mainEngineMaxSpeed=200 +NewShipType.rotationMaxSpeed=20 +NewShipType.thrusterAccelTime=6 +NewShipType.thrusterBrakeTime=4 +NewShipType.mainEngineAccelTime=6 +NewShipType.mainEngineBrakeTime=4 +NewShipType.rotationAccelTime=2 +NewShipType.rotationBrakeTime=1 + +--================================================================= +--MOVEMENT +--================================================================= + +NewShipType.controllerType="Ship" +NewShipType.thrusterUsage=1 +NewShipType.accelerationAngle=60 +NewShipType.mirrorAngle=30 +NewShipType.secondaryTurnAngle=90 +NewShipType.maxBankingAmount=50 +NewShipType.descendPitch=70 +NewShipType.goalReachEpsilon=25 +NewShipType.slideMoveRange=350 +NewShipType.collisionMultiplier=1 + +--================================================================= +--CLASSIFICATION +--================================================================= + +NewShipType.militaryUnit=1 +NewShipType.MinimalFamilyToFindPathAround="MotherShip" +NewShipType.BuildFamily="Utility_Cyr" +NewShipType.AttackFamily="BigCapitalShip" +NewShipType.DockFamily="SuperCap" +NewShipType.AvoidanceFamily="SuperCap" +NewShipType.DisplayFamily="Utility" +NewShipType.AutoFormationFamily="CapShip" +NewShipType.CollisionFamily="Big" +NewShipType.ArmourFamily="HeavyArmour" +NewShipType.UnitCapsFamily="Utility" +NewShipType.UnitCapsShipType="MiningShip" +NewShipType.unitCapsNumber=1 +NewShipType.addedUnitCaps=101 +NewShipType.isTransferable=0 + +--================================================================= +--SENSORS +--================================================================= + +NewShipType.visualRange=10000 +NewShipType.prmSensorRange=15000 +NewShipType.secSensorRange=20000 +NewShipType.detectionStrength=1 + +--================================================================= +--COMBAT +--================================================================= + +NewShipType.useEngagementRanges=1 +NewShipType.retaliationRange=10000 +NewShipType.retaliationDistanceFromGoal=0 + +--================================================================= +--UI VISIBILITY +--================================================================= + +NewShipType.mouseOverMinFadeSize=0.085 +NewShipType.mouseOverMaxFadeSize=0.15 +NewShipType.healthBarStyle=2 +NewShipType.TOIcon="Rectangle" +NewShipType.TOScale=1 +NewShipType.TODistanceFade0=14000 +NewShipType.TODistanceDisappear0=12000 +NewShipType.TODistanceFade1=5500 +NewShipType.TODistanceDisappear1=5000 +NewShipType.TODistanceFade2=12000 +NewShipType.TODistanceDisappear2=35000 +NewShipType.TOGroupScale=1 +NewShipType.TOGroupMergeSize=0 +NewShipType.upLOD=90000 +NewShipType.downLOD=90015 + +--================================================================= +--VISIBILITY +--================================================================= + +NewShipType.nlips=0 +NewShipType.nlipsRange=75000 +NewShipType.nlipsFar=0 +NewShipType.nlipsFarRange=0 +NewShipType.SMRepresentation="Mesh" +NewShipType.meshRenderLimit=50000 +NewShipType.dotRenderLimit=10 +NewShipType.visibleInSecondary=1 +NewShipType.goblinsStartFade=3000 +NewShipType.goblinsOff=3500 +NewShipType.minimumZoomFactor=0.5 +NewShipType.selectionLimit=40000000000000000000000 +NewShipType.preciseATILimit=50000 +NewShipType.selectionPriority=100 +NewShipType.SMHighlightDistMin=20000 +NewShipType.SMHighlightDistMax=25000 + +--================================================================= +--ABILITIES +--================================================================= + +addAbility(NewShipType, "MinelayerAbility", 1, .5) +addAbility(NewShipType,"MoveCommand",1,0) +addAbility(NewShipType,"WaypointMove") +addAbility(NewShipType,"HyperSpaceCommand",1,1,300,500,0,1) +addAbility(NewShipType,"GuardCommand",1,3000,1000) +-- needs capture points in hod +--addAbility(NewShipType,"CanBeCaptured",300,0.5) +-- needs repair points in hod +--addAbility(NewShipType,"CanBeRepaired") +addAbility(NewShipType,"RetireAbility",1,1) + +addShield(NewShipType,"EMP",1000000,1) + +--================================================================= +--DOCKING +--================================================================= + +addAbility(NewShipType,"CanDock",1,0) +NewShipType.dockTimeBetweenTwoFormations=1 +NewShipType.dockTimeBeforeStart=2 +NewShipType.dockNrOfShipsInDockFormation=1 +NewShipType.dockFormation="delta" +NewShipType.queueFormation="dockline" +NewShipType.dontDockWithOtherRaceShips=1 +NewShipType.ignoreRaceWhenDocking=0 + +addAbility(NewShipType,"CanLaunch") +NewShipType.launchTimeBetweenTwoFormations=1 +NewShipType.launchTimeBeforeStart=2 +NewShipType.launchNrOfShipsInDockFormation=1 +NewShipType.launchFormation="delta" +addAbility(NewShipType,"ShipHold",1,40,10,"rallypoint","Fighter, Utility",25) +--addAbility(NewShipType,"ShipHold",1,40,80,"rallypoint","Fighter,Corvette,Utility",25,{Fighter="12"},{Corvette="75"}) + +addAbility(NewShipType,"ParadeCommand",1) + +--================================================================= +--CONSTRUCTION +--================================================================= +addAbility(NewShipType,"CanBuildShips",1,"Resource_Cyr","Utility") +--HOD missing launch paths +LoadModel(NewShipType,1) +--LoadSharedModel(NewShipType,"hur_miningship") +--================================================================= +--SUSYSYSTEMS +--================================================================= + + +--================================================================= +--WEAPONRY +--================================================================= + + +--================================================================= +--DEATH +--================================================================= + +NewShipType.battleScarMaxTriBase=1000 +NewShipType.battleScarMaxTriInc=2000 +NewShipType.sobDieTime=4 +NewShipType.sobSpecialDieTime=4 +NewShipType.specialDeathSpeed=40 +NewShipType.chanceOfSpecialDeath=.5 +NewShipType.deadSobFadeTime=0 +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Lrg03",1,0.75,0,0,0,50,0,0,0,200,0,0,0,50,0,0,0,50) +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Lrg02",1,0.05,30,-20,200,25,300,150,85,50,0,0,0,85,0,0,0,50) +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Lrg04",1,0.05,50,40,-150,50,65,25,5,25,0,0,0,95,0,0,0,50) +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Lrg05",1,0.05,25,10,-100,30,35,75,62,75,0,0,0,80,0,0,0,50) +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Lrg01",1,0.05,60,30,150,25,35,125,65,75,0,0,0,60,0,0,0,50) +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Sml01",1,0.01,80,125,60,75,125,80,65,75,0,0,0,60,0,0,0,50) +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Sml02",1,0.01,25,0,-125,50,80,35,120,75,0,0,0,60,0,0,0,50) +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Sml03",1,0.01,60,95,200,50,15,200,20,125,0,0,0,60,0,0,0,50) +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Sml04",1,0.01,10,60,-300,25,35,80,65,75,0,0,0,60,0,0,0,50) +SpawnSalvageOnDeath(NewShipType,"Slv_Chunk_Sml05",1,0.01,60,10,30,75,35,25,65,75,0,0,0,60,0,0,0,50) + +--================================================================= +--ENGINES AND SOUND +--================================================================= + +setEngineBurn(NewShipType,9,0.2,0.5,300,1.02,0.1,0.25,380) +setEngineGlow(NewShipType,1,1,1.02,20,300,50,1.5,{0.27, 0.47, .69, 0.25}) +loadShipPatchList(NewShipType,"data:sound/sfx/ship/" + ,0,"Hiigaran/Carrier/Engines/HDestroyerEng","" + ,1,"Hiigaran/Carrier/Ambience/HAssaultCarrierAmb","" + ,3,"Megaliths/RandomEmit/HANGAR_EMITTERS","NavLight_BigBay") + +--================================================================= +--MISC +--================================================================= + +NewShipType.tumbleStaticX=4 +NewShipType.tumbleStaticY=8 +NewShipType.tumbleStaticZ=6 +NewShipType.tumbleDynamicX=2 +NewShipType.tumbleDynamicY=4 +NewShipType.tumbleDynamicZ=2 +NewShipType.tumbleSpecialDynamicX=2 +NewShipType.tumbleSpecialDynamicY=4 +NewShipType.tumbleSpecialDynamicZ=2 +NewShipType.relativeMoveFactor=1 +NewShipType.swayUpdateTime=10 +NewShipType.swayOffsetRandomX=10 +NewShipType.swayOffsetRandomY=10 +NewShipType.swayOffsetRandomZ=10 +NewShipType.swayBobbingFactor=0 +NewShipType.swayRotateFactor=0 +NewShipType.useTargetRandom=1 +NewShipType.targetRandomPointXMin=-0.2 +NewShipType.targetRandomPointXMax=0.53 +NewShipType.targetRandomPointYMin=-0.4 +NewShipType.targetRandomPointYMax=0.5 +NewShipType.targetRandomPointZMin=-0.8 +NewShipType.targetRandomPointZMax=0.55 + +--================================================================= +--AI WEIGHTING +--================================================================= + +NewShipType.fighterValue=0 +NewShipType.corvetteValue=0 +NewShipType.frigateValue=2 +NewShipType.neutralValue=2 +NewShipType.antiFighterValue=0 +NewShipType.antiCorvetteValue=0 +NewShipType.antiFrigateValue=0 +NewShipType.totalValue=2 + This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |