From: <sen...@us...> - 2011-01-09 22:35:14
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Revision: 4523 http://hw2bsg.svn.sourceforge.net/hw2bsg/?rev=4523&view=rev Author: sensretracor Date: 2011-01-09 22:35:08 +0000 (Sun, 09 Jan 2011) Log Message: ----------- more play options Added Paths: ----------- trunk/HW2_ROOT/Data/leveldata/multiplayer/deathmatch/GameSetupOptions.lua Added: trunk/HW2_ROOT/Data/leveldata/multiplayer/deathmatch/GameSetupOptions.lua =================================================================== --- trunk/HW2_ROOT/Data/leveldata/multiplayer/deathmatch/GameSetupOptions.lua (rev 0) +++ trunk/HW2_ROOT/Data/leveldata/multiplayer/deathmatch/GameSetupOptions.lua 2011-01-09 22:35:08 UTC (rev 4523) @@ -0,0 +1,178 @@ +-- This file is read by leveldata/multiplayer/deathmatch.lua and used to +-- populate the Game Options UI. Mini mods can define their own +-- deathmatch/GameSetupOptions file to customs the Game Settings and +-- add starting fleets to the UI. + +GameSetupOptions = +{ + { + name = "resources", + locName = "$3240", + tooltip = "$3239", + default = 1, + visible = 1, + choices = + { + "$3241", + "0.5", + "$3242", + "1.0", + "$3243", + "2.0", + }, + }, + { + name = "unitcaps", + locName = "$3214", + tooltip = "$3234", + default = 1, + visible = 1, + choices = + { + "$3215", + "Small", + "$3216", + "Normal", + "$3217", + "Large", + "$3218", + "Verylarge", + }, + }, + { + name = "resstart", + locName = "$3205", + tooltip = "$3232", + default = 0, + visible = 1, + choices = + { + "None (0)", + "0", + "Low (3000)", + "3000", + "Medium (10000)", + "10000", + "High (30000)", + "30000", + "Very High (60000)", + "60000", + "$3209", + "0", + }, + }, + { + name = "lockteams", + locName = "$3220", + tooltip = "$3235", + default = 0, + visible = 1, + choices = + { + "$3221", + "yes", + "$3222", + "no", + }, + }, + { + name = "startlocation", + locName = "$3225", + tooltip = "$3237", + default = 0, + visible = 1, + choices = + { + "$3226", + "random", + "$3227", + "fixed", + }, + }, + { + name = "victoryconditions", + locName = "Victory Conditions", + tooltip = "Destroy Capital ships or all ships to win", + default = 0, + visible = 1, + choices = + { + "Destroy capital ships", + "0", + "Destroy all ships", + "1", + }, + }, + { + name = "startingfleetsuffix", + locName = "Starting Fleet", + tooltip = "Different starting fleets", + default = 0, + visible = 1, + choices = + { + "Default", + "", + "Galactica,PegCAG", + "_Gal_and_Peg_CAG", + "Galactica&CAG", + "_Gal_and_CAG", + "Pegasus&CAG", + "_Peg_and_CAG", + "Galactiaca&Fleet", + "_Gal_and_fleet", + "Galactica Recon", + "_Gal_and_limitedfleet", + "Galactica,Peg&Fleet", + "_Gal_and_Peg_and_fleet", + "Peggy&Galactica", + "_Gal_and_Peg", + "Raptor", + "_Just_a_raptor", + "The Fleet", + "_just_fleet", + "Basics", + "_Basics_at_Ragnar", + "Armada", + "_armada", + "Battle Stars", + "_ragtag", + "Battle Group", + "_battle", + "Acropolis", + "_Acropolis", + "Civilian Fleet", + "_The_Fleet", + }, + }, + { + name = "aichoice", + locName = "AI", + tooltip = "Different AIs", + default = 1, + visible = 1, + choices = + { + "Default", + "default", + "Barnmaddo", + "barnmaddo", -- should match the subdirectory name of the ai in Data/ai + "None", + "none", -- should match the subdirectory name of the ai in Data/ai + }, + }, + { + name = "explosiondamage", + locName = "Ship Explosion Damage", + tooltip = "Frigate and Capital ship explosions cause damage to nearby ships", + default = 0, + visible = 1, + choices = + { + "Disabled", + "off", + "Enabled", + "on", + }, + }, +} \ No newline at end of file This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |