From: <sen...@us...> - 2011-01-09 21:33:50
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Revision: 4514 http://hw2bsg.svn.sourceforge.net/hw2bsg/?rev=4514&view=rev Author: sensretracor Date: 2011-01-09 21:33:44 +0000 (Sun, 09 Jan 2011) Log Message: ----------- repair ship is a hope :) Added Paths: ----------- trunk/HW2_ROOT/Data/scripts/building and research/hur/research.lua Added: trunk/HW2_ROOT/Data/scripts/building and research/hur/research.lua =================================================================== --- trunk/HW2_ROOT/Data/scripts/building and research/hur/research.lua (rev 0) +++ trunk/HW2_ROOT/Data/scripts/building and research/hur/research.lua 2011-01-09 21:33:44 UTC (rev 4514) @@ -0,0 +1,388 @@ +-- LuaDC version 0.9.20 +-- 1/29/2006 1:08:29 AM +-- LuaDC by Age2uN +-- on error send source file (compiled lua) and this outputfile to Ag...@gm... +-- +Icon_Speed = "data:ui/newui/research/icons/speed.mres" +Icon_Health = "data:ui/newui/research/icons/health.mres" +Icon_Tech = "data:ui/newui/research/icons/tech.mres" +Icon_Ability = "data:ui/newui/research/icons/ability.mres" +Icon_Build = "data:ui/newui/research/icons/build.mres" +Modifier = 0 +Ability = 1 +AllShips = 0 +Family = 1 +Ship = 2 +research = + + { + { + Name = "viperproduction", + RequiredResearch = "", + RequiredSubSystems = "", + Cost = 400, + Time = 10, + DisplayedName = "Viper Production", + DisplayPriority = 0, + Description = "Allows the manufacturing of Viper Mk IIs.", + TargetName = "hur_vipermkii", + Icon = Icon_Tech, + ShortDisplayedName = "Viper Production", }, + { + Name = "scarletviper", + RequiredResearch = "viperproduction", + RequiredSubSystems = "", + Cost = 450, + Time = 20, + DisplayedName = "Modified fighter designs", + DisplayPriority = 0, + Description = "Allows for the enhancement of existing viper frames, designs and technology", + TargetName = "hur_scarletviper", + Icon = Icon_Tech, + ShortDisplayedName = "Modified fighter designs", }, + { + Name = "firestar", + RequiredResearch = "raptorproduction & viperproduction", + RequiredSubSystems = "", + Cost = 800, + Time = 50, + DisplayedName = "Mounted Rail Guns", + DisplayPriority = 0, + Description = "These large and versatile weapons have been in common use since the end of the first Cylon war. Despite its age, rail technology is unsurpassed in its ability to deliver fast and dependable firepower. \n\n required for the development of Colonial capital ships.", + TargetName = "hur_parnassus", + Icon = Icon_Tech, + ShortDisplayedName = "Mounted Rail Guns", }, + { + Name = "cannon", + RequiredResearch = "firestar", + RequiredSubSystems = "", + Cost = 1000, + Time = 70, + DisplayedName = "Mounted Cannons", + DisplayPriority = 1, + Description = "A significant advancement over rail technology, mounted cannons provide much improved firepower against capital vessels.", + TargetName = "hur_mildefender", + Icon = Icon_Tech, + ShortDisplayedName = "Cannon turrets", }, + { + Name = "battleraptor", + RequiredResearch = "raptorproduction & viperproduction", + RequiredSubSystems = "", + Cost = 850, + Time = 40, + DisplayedName = "ship-ship missile systems", + DisplayPriority = 2, + Description = "Being highly flexible, the ship to ship missile system is commonly found amongst modern military craft in both anti-fighter and anti-capital roles. This research is required for the development of the Battleraptor and other missile based craft.", + TargetName = "hur_battleraptor", + Icon = Icon_Tech, + ShortDisplayedName = "ship-ship missiles", }, + + { + Name = "mines", + RequiredResearch = "coxbomber", + RequiredSubSystems = "", + Cost = 800, + Time = 50, + DisplayedName = "High explosive mines", + DisplayPriority = 2, + Description = "An adaptation of the munitions technology used in missiles - this research allows for the deployment of high explosive mines.", + TargetName = "hur_mineraptor", + Icon = Icon_Tech, + ShortDisplayedName = "High explosive mines", }, + { + Name = "coxbomber", + RequiredResearch = "battleraptor & viperproductionupgrade", + RequiredSubSystems = "", + Cost = 1000, + Time = 45, + DisplayedName = "LRM Technology", + DisplayPriority = 3, + Description = "Allows for the development of heavy payload, long range ordinance. Required for the production of the Colonial Vulture", + TargetName = "hur_coxbomber", + Icon = Icon_Tech, + ShortDisplayedName = "LRM Technology", }, + { + Name = "viperproductionupgrade", + RequiredResearch = "viperproduction", + RequiredSubSystems = "", + Cost = 250, + Time = 20, + DisplayedName = "Viper Production Upgrade", + DisplayPriority = 0, + Description = "Allows the manufacturing of Viper Mark VIIs.", + TargetName = "hur_vipermkvii", + Icon = Icon_Tech, + ShortDisplayedName = "Viper MkVII Production", }, + { + Name = "raptorproduction", + RequiredResearch = "", + RequiredSubSystems = "", + Cost = 600, + Time = 40, + DisplayedName = "Military FTL Computers", + DisplayPriority = 0, + Description = "FTL or 'Faster Than Light' drives allow colonial vessels to travel great distances instantaneously. Required for the production of Raptors and other large Colonial craft.", + TargetName = "hur_raptor", + Icon = Icon_Tech, + ShortDisplayedName = "Military FTL Computers", }, + { + Name = "marineraptor", + RequiredResearch = "raptorproduction", + RequiredSubSystems = "", + Cost = 650, + Time = 20, + DisplayedName = "Colonial Marines", + DisplayPriority = 1, + Description = "Whilst primarily used to maintain security on board ship, these soldiers hold a hefty reputation for their abilities as shock troops and sabotage experts.", + TargetName = "hur_marineraptor", + Icon = Icon_Tech, + ShortDisplayedName = "Colonial Marines", }, + { + Name = "mining", + RequiredResearch = "", + RequiredSubSystems = "", + Cost = 500, + Time = 40, + DisplayedName = "Remote Mining Facility", + DisplayPriority = 0, + Description = "This large civilian vessel has a significant capacity for mining and storing Tylium, as well as producing harvester craft. Use of these large ships enables mining craft to dock directly with them, meaning mining operations can be run far more effectively.", + TargetName = "hur_miningship", + Icon = Icon_Tech, + ShortDisplayedName = "Remote Mining Facility", }, + { + Name = "Battlestars", + RequiredResearch = "firestar & viperproduction", + RequiredSubSystems = "", + Cost = 1500, + Time = 120, + DisplayedName = "Epic Construction", + DisplayPriority = 1, + Description = "Battlestars are behemoth battle-carriers and the pride of the Colonial fleet. However, the sheer size of these vessels requires the use of massive shipyards and staging for their production. \n\n Required for the development of Battlestar class warships", + TargetName = "hur_galactica", + Icon = Icon_Tech, + ShortDisplayedName = "Epic Construction", }, + { + Name = "apolloproduction", + RequiredResearch = "viperproductionupgrade", + RequiredSubSystems = "", + Cost = 550, + Time = 20, + DisplayedName = "Lee Adama AKA Apollo", + DisplayPriority = 2, + Description = "Reinstate Lee Adama as CAG.", + TargetName = "hur_apollo", + Icon = Icon_Tech, + ShortDisplayedName = "Apollo Launch", }, + { + Name = "starbuckproduction", + RequiredResearch = "viperproduction", + RequiredSubSystems = "", + Cost = 550, + Time = 20, + DisplayedName = "Kara Thrace AKA Starbuck", + DisplayPriority = 3, + Description = "Get Kara Thrace out of the Brig.", + TargetName = "hur_starbuck", + Icon = Icon_Tech, + ShortDisplayedName = "Starbuck Launch", }, + { + Name = "boomerproduction", + RequiredResearch = "raptorproduction", + RequiredSubSystems = "", + Cost = 350, + Time = 15, + DisplayedName = "Sharon Valerii AKA Boomer", + DisplayPriority = 4, + Description = "She shoots she scores!", + TargetName = "hur_boomer", + Icon = Icon_Tech, + ShortDisplayedName = "Boomer Launch", }, + { + Name = "Artillery", + RequiredResearch = "cannon", + RequiredSubSystems = "", + Cost = 1250, + Time = 90, + DisplayedName = "Heavy Artillery", + DisplayPriority = 2, + Description = "A world apart from the smaller rail turret design, these massive weapons are so large that they must be housed within their parent vessel. Whilst this heavily restricts their firing arc, a single volley is capable of causing massive damage.", + TargetName = "hur_agamemnon", + Icon = Icon_Tech, + ShortDisplayedName = "Heavy Artillery", }, + { + Name = "ECM", + RequiredResearch = "Battlestars", + RequiredSubSystems = "", + Cost = 1300, + Time = 100, + DisplayedName = "ECM", + DisplayPriority = 10, + Description = "Whilst Electronic Counter Measures are not new a technology, they provide an impressive level of protection from missile attacks. Given their limited offensive options, a ship protected by an ECM field can prove deadly to Cylon basestars.", + TargetName = "hur_valkyrie", + Icon = Icon_Tech, + ShortDisplayedName = "ECM", }, + { + Name = "Cloak", + RequiredResearch = "scarletviper", + RequiredSubSystems = "", + Cost = 1200, + Time = 110, + DisplayedName = "DRADIS Cloak", + DisplayPriority = 10, + Description = "This impressive technology derives from advancements in reducing power output and hull plating design. Enabling craft to become literally 'invisible' to their enemy, Cloak technology enables a host of strategic options.", + TargetName = "hur_stealthstar", + Icon = Icon_Tech, + ShortDisplayedName = "DRADIS Cloak", }, + --{ + -- Name = "MkIIMAXSPEEDUpgrade1", + --RequiredResearch = "viperproductionupgrade", + --RequiredSubSystems = "", + --Cost = 800, + --Time = 60, + --DisplayedName = "Viper MKII Engine Upgrade", + --DisplayPriority = 43, + --Description = "Using Viper MKVII technology it would be possible to upgrade the Viper MKII Engines", + --UpgradeType = Modifier, + --TargetType = Ship, + --TargetName = "hur_vipermkii", + --UpgradeName = "MAXSPEED", + --UpgradeValue = 1.3, + --Icon = Icon_Speed, + --ShortDisplayedName = "MKII Engine Upgrade", }, + --{ + --Name = "MkVIIMAXSPEEDUpgrade1", + --RequiredResearch = "viperproductionupgrade", + --RequiredSubSystems = "", + --Cost = 800, + --Time = 60, + --DisplayedName = "Viper MKVII Engine Upgrade", + --DisplayPriority = 44, + --Description = "The deck chief has a few ideas of his own for increasing engine efficiency on the MKVIIs", + --UpgradeType = Modifier, + --TargetType = Ship, + --TargetName = "hur_vipermkvii", + --UpgradeName = "MAXSPEED", + --UpgradeValue = 1.3, + --Icon = Icon_Speed, + --ShortDisplayedName = "MKVII Engine Upgrade", }, + --{ + --Name = "MkIIMAXSPEEDUpgrade2", + --RequiredResearch = "MkIIMAXSPEEDUpgrade1", + --RequiredSubSystems = "", + --Cost = 1000, + --Time = 80, + --DisplayedName = "Viper MKII Engine Upgrade II", + --DisplayPriority = 45, + --Description = "The deck crew have examined the remains of Cylon raider systems and believe it would be possible to boost the engine power on the MIIs far beyond their original design limits.", + --UpgradeType = Modifier, + --TargetType = Ship, + --TargetName = "hur_vipermkii", + --UpgradeName = "MAXSPEED", + --UpgradeValue = 1.5, + --Icon = Icon_Speed, + --ShortDisplayedName = "MKII Engine Upgrade", }, + --{ + --Name = "MkVIIMAXSPEEDUpgrade2", + --RequiredResearch = "MkVIIMAXSPEEDUpgrade1", + --RequiredSubSystems = "", + --Cost = 1000, + --Time = 80, + --DisplayedName = "Viper MKVII Engine Upgrade II", + --DisplayPriority = 46, + --Description = "The deck crew have examined the remains of Cylon raider systems and believe it would be possible to boost the engine power on the MVIIs far beyond their original design limits.", + --UpgradeType = Modifier, + --TargetType = Ship, + --TargetName = "hur_vipermkvii", + --UpgradeName = "MAXSPEED", + --UpgradeValue = 1.5, + --Icon = Icon_Speed, + --ShortDisplayedName = "MKVII Engine Upgrade 2", }, + --{ + -- Name = "PegasusBUILDSPEEDUpgrade1", + -- RequiredResearch = "Battlestars & Artillery & ECM", + -- RequiredSubSystems = "", + -- Cost = 1000, + -- Time = 60, + -- DisplayedName = "Pegasus Production Speed Upgrade", + -- DisplayPriority = 65, + -- Description = "Upgrade Pegasus Production Speed", + -- UpgradeType = Modifier, + -- TargetType = Ship, + -- TargetName = "hur_pegasus", + -- UpgradeName = "BUILDSPEED", + -- UpgradeValue = 1.3, + -- Icon = Icon_Build, + -- ShortDisplayedName = "Production Upgrade", }, + { + Name = "repair", + RequiredResearch = "mining", + RequiredSubSystems = "", + Cost = 3500, + Time = 60, + DisplayedName = "Send out for the repair ship", + DisplayPriority = 0, + Description = "This civilian vessel has the ability to repair Battlestars. As a Merchant vessel it cost some credits for them to jump in.", + TargetName = "hur_civ_virgonexpress", + Icon = Icon_Tech, + ShortDisplayedName = "Merchant Repair Facility", }, + + { + Name = "ShipyardSystems", + RequiredResearch = "Battlestars & battleraptor & ECM", + RequiredSubSystems = "", + Cost = 350000, + Time = 600, + DisplayedName = "Send out for the repair ship", + DisplayPriority = 0, + Description = "Yards to build and maintain the fleet.", + TargetName = "hur_scorpian", + Icon = Icon_Tech, + ShortDisplayedName = "Ship Yard", }, + + + +-- ShipMAXHEALTHUpgrade and Downgrade are used with the ship bonuses see scripts/ShipBonuses.lua + { + Name = "ShipMAXHEALTHUpgrade", + RequiredResearch = "RESEARCH HACK", + RequiredSubSystems = "", + Cost = 0, + Time = 0, + DisplayedName = "Repair ship Max. Health Upgrade", + DisplayPriority = 1208, + Description = "Repair ship Max. Health Upgrade", + UpgradeType = Modifier, + TargetType = AllShips, + UpgradeName = "MAXHEALTH", + UpgradeValue = 1.2, }, + + { + Name = "ShipMAXHEALTHDowngrade", + RequiredResearch = "RESEARCH HACK", + RequiredSubSystems = "", + Cost = 0, + Time = 0, + DisplayedName = "Ship Max. Health Downgrade", + DisplayPriority = 1209, + Description = "Ship Max. Health Downgrade", + UpgradeType = Modifier, + TargetType = AllShips, + UpgradeName = "MAXHEALTH", + UpgradeValue = 1, }, +-- SPECIAL TECH (CAN ONLY BE GRANTED BY GAME EVENT) + + { + Name = "buildbasestar", + RequiredResearch = "RESEARCH HACK", + RequiredSubSystems = "", + Cost = 0, + Time = 0, + DisplayedName = "Rebel Basestar", + DisplayPriority = 11, + Description = "", + TargetType = Family, + TargetName = "Capital", + Icon = Icon_Tech, + ShortDisplayedName = "Rebel Basestar", + }, +} \ No newline at end of file This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |