From: <sen...@us...> - 2011-01-09 21:04:17
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Revision: 4510 http://hw2bsg.svn.sourceforge.net/hw2bsg/?rev=4510&view=rev Author: sensretracor Date: 2011-01-09 21:04:11 +0000 (Sun, 09 Jan 2011) Log Message: ----------- repair ship offers hope :) Removed Paths: ------------- trunk/HW2_ROOT/Data/ship/hur_civ_virgonexpress/hur_civ_virgonexpress.ship Deleted: trunk/HW2_ROOT/Data/ship/hur_civ_virgonexpress/hur_civ_virgonexpress.ship =================================================================== --- trunk/HW2_ROOT/Data/ship/hur_civ_virgonexpress/hur_civ_virgonexpress.ship 2011-01-09 21:00:29 UTC (rev 4509) +++ trunk/HW2_ROOT/Data/ship/hur_civ_virgonexpress/hur_civ_virgonexpress.ship 2011-01-09 21:04:11 UTC (rev 4510) @@ -1,260 +0,0 @@ ---=========================================================================== --- Purpose : Lua definition file for Homeworld Ship. --- Contains loading information and flight dynamics information (among other things?) --- --- Copyright Relic Entertainment, Inc. All rights reserved. - -NewShipType = StartShipConfig() -LoadModel(NewShipType,1) - ---================================================================= ---NAMING AND DESCRIPTION ---================================================================= - -NewShipType.displayedName="Virgon Express" -NewShipType.sobDescription="Civilian Foundry Ship" ---NewShipType.sobDescription="Salvage and Repair" -NewShipType.SquadronSize=1 - ---================================================================= ---COST ---================================================================= - -NewShipType.buildCost=1000 -NewShipType.buildTime=60 -NewShipType.buildPriorityOrder=30 - ---================================================================= ---HEALTH ---================================================================= - -NewShipType.mass=10 -NewShipType.maxhealth=5000 -NewShipType.regentime=0 -NewShipType.minRegenTime=0 -NewShipType.sideArmourDamage=1 -NewShipType.rearArmourDamage=1 -NewShipType.dustCloudDamageTime = 200 -NewShipType.nebulaDamageTime = 100 - ---================================================================= ---FORMATION ---================================================================= - -NewShipType.formationSpacing = 15 -NewShipType.paradeData="dummy_parade" -NewShipType.passiveFormation="Broad" -NewShipType.defensiveFormation="Delta" -NewShipType.aggressiveFormation="Claw" - ---================================================================= ---PROPULSION ---================================================================= - -NewShipType.thrusterMaxSpeed=200 -NewShipType.mainEngineMaxSpeed=250 -NewShipType.rotationMaxSpeed=20 -NewShipType.thrusterAccelTime=6 -NewShipType.thrusterBrakeTime=4 -NewShipType.mainEngineAccelTime=6 -NewShipType.mainEngineBrakeTime=4 -NewShipType.rotationAccelTime=2 -NewShipType.rotationBrakeTime=1 - ---================================================================= ---MOVEMENT ---================================================================= - -NewShipType.controllerType="Ship" -NewShipType.thrusterUsage=1 -NewShipType.accelerationAngle=60 -NewShipType.mirrorAngle=30 -NewShipType.secondaryTurnAngle=90 -NewShipType.maxBankingAmount=50 -NewShipType.descendPitch=70 -NewShipType.goalReachEpsilon=25 -NewShipType.slideMoveRange=100 -NewShipType.collisionMultiplier=1 - - ---================================================================= ---CLASSIFICATION ---================================================================= - -NewShipType.militaryUnit=0 -NewShipType.MinimalFamilyToFindPathAround="SuperCap" -NewShipType.BuildFamily="Utility_Hur" -NewShipType.AttackFamily="Frigate" -NewShipType.DockFamily="Frigate" -NewShipType.AvoidanceFamily="Frigate" -NewShipType.DisplayFamily="Utility" -NewShipType.AutoFormationFamily="Frigate" -NewShipType.CollisionFamily="Small" -NewShipType.ArmourFamily="LightArmour" -NewShipType.UnitCapsFamily="Utility" -NewShipType.UnitCapsShipType="Flattop" -NewShipType.isTransferable=0 -NewShipType.unitCapsNumber=3 - ---================================================================= ---SENSORS ---================================================================= - -NewShipType.visualRange=1000 -NewShipType.prmSensorRange=3000 -NewShipType.secSensorRange=4000 -NewShipType.detectionStrength=1 - ---================================================================= ---COMBAT ---================================================================= - -NewShipType.useEngagementRanges=0 -NewShipType.retaliationRange=5500 -NewShipType.retaliationDistanceFromGoal=160 - - ---================================================================= ---UI VISIBILITY ---================================================================= - -NewShipType.mouseOverMinFadeSize=0.085 -NewShipType.mouseOverMaxFadeSize=0.15 -NewShipType.healthBarStyle=2 -NewShipType.TOIcon="Hexagon" -NewShipType.TOScale=1 -NewShipType.TODistanceFade0=14000 -NewShipType.TODistanceDisappear0=12000 -NewShipType.TODistanceFade1=5500 -NewShipType.TODistanceDisappear1=5000 -NewShipType.TODistanceFade2=12000 -NewShipType.TODistanceDisappear2=35000 -NewShipType.TOGroupScale=1 -NewShipType.TOGroupMergeSize=0 - - ---================================================================= ---VISIBILITY ---================================================================= - -NewShipType.nlips=0 -NewShipType.nlipsRange=75000 -NewShipType.nlipsFar=0 -NewShipType.nlipsFarRange=0 -NewShipType.SMRepresentation="HardDot" -NewShipType.meshRenderLimit=50000 -NewShipType.dotRenderLimit=10 -NewShipType.visibleInSecondary=1 -NewShipType.goblinsStartFade=1500 -NewShipType.goblinsOff=2000 -NewShipType.minimumZoomFactor=0.5 -NewShipType.selectionLimit=40000000000000000000000 -NewShipType.preciseATILimit=50000 -NewShipType.selectionPriority=100 -NewShipType.SMHighlightDistMin=20000 -NewShipType.SMHighlightDistMax=25000 - ---================================================================= ---ABILITIES ---================================================================= -addAbility(NewShipType,"HyperSpaceCommand",1,1,200,400,5,4.7) -addAbility(NewShipType, "MinelayerAbility", 1, .5) -addAbility(NewShipType,"MoveCommand",1,0) -addAbility(NewShipType,"WaypointMove") -addAbility(NewShipType,"GuardCommand",1,3000,1000) -addAbility(NewShipType,"CanBeRepaired") -addAbility(NewShipType,"RetireAbility",1,1) -addAbility(NewShipType, "SalvageCommand", 1) --- Repairing looks awkward -addAbility(NewShipType, "RepairCommand", 1, 500, 9, {SuperCap = "18",}, {Frigate = "18",}) ---================================================================= ---DOCKING ---================================================================= - -addAbility(NewShipType,"CanDock",1,1) -NewShipType.dockTimeBetweenTwoFormations=0.5 -NewShipType.dockTimeBeforeStart=0.5 -NewShipType.dockNrOfShipsInDockFormation=1 -NewShipType.dockFormation="dockline" -NewShipType.queueFormation="dockline" -NewShipType.dontDockWithOtherRaceShips=1 -NewShipType.ignoreRaceWhenDocking=0 - -addAbility(NewShipType,"CanLaunch") -NewShipType.launchTimeBetweenTwoFormations=0.5 -NewShipType.launchTimeBeforeStart=0.5 -NewShipType.launchNrOfShipsInDockFormation=1 -NewShipType.launchFormation="n_delta" - -addAbility(NewShipType,"ParadeCommand",1) - ---================================================================= ---CONSTRUCTION ---================================================================= - ---================================================================= ---SUSYSYSTEMS ---================================================================= - ---================================================================= ---WEAPONRY ---================================================================= - ---================================================================= ---DEATH ---================================================================= - -NewShipType.sobDieTime=1.5 -NewShipType.sobSpecialDieTime=1.5 -NewShipType.specialDeathSpeed=40 -NewShipType.chanceOfSpecialDeath=0.25 -NewShipType.deadSobFadeTime=1 - ---================================================================= ---ENGINES AND SOUND ---================================================================= - -setEngineTrail(NewShipType, 0, 4, "trail_ribbon.tga", 0.1, 0.2, 0.025, 3) -setEngineTrail(NewShipType, 1, 4, "trail_ribbon.tga", 0.1, 0.2, 0.025, 3) -setEngineBurn(NewShipType, 10, 0.5, 1, 15, 0, 0.7, 0.15, 30) - ---================================================================= ---MISC ---================================================================= - -NewShipType.tumbleStaticX=10 -NewShipType.tumbleStaticY=20 -NewShipType.tumbleStaticZ=5 -NewShipType.tumbleDynamicX=20 -NewShipType.tumbleDynamicY=50 -NewShipType.tumbleDynamicZ=20 -NewShipType.tumbleSpecialDynamicX=800 -NewShipType.tumbleSpecialDynamicY=1000 -NewShipType.tumbleSpecialDynamicZ=700 -NewShipType.relativeMoveFactor=12 -NewShipType.swayUpdateTime=2 -NewShipType.swayOffsetRandomX=4 -NewShipType.swayOffsetRandomY=4 -NewShipType.swayOffsetRandomZ=4 -NewShipType.swayBobbingFactor=0.2 -NewShipType.swayRotateFactor=0.4 -NewShipType.useTargetRandom=1 -NewShipType.targetRandomPointXMin=-0.2 -NewShipType.targetRandomPointXMax=0.53 -NewShipType.targetRandomPointYMin=-0.4 -NewShipType.targetRandomPointYMax=0.5 -NewShipType.targetRandomPointZMin=-0.8 -NewShipType.targetRandomPointZMax=0.55 - ---================================================================= ---AI WEIGHTING ---================================================================= - -NewShipType.fighterValue=0 -NewShipType.corvetteValue=0 -NewShipType.frigateValue=10 -NewShipType.neutralValue=5 -NewShipType.antiFighterValue=5 -NewShipType.antiCorvetteValue=0 -NewShipType.antiFrigateValue=0 -NewShipType.totalValue=15 This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |