From: <sen...@us...> - 2010-10-11 15:03:10
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Revision: 4335 http://hw2bsg.svn.sourceforge.net/hw2bsg/?rev=4335&view=rev Author: sensretracor Date: 2010-10-11 15:03:03 +0000 (Mon, 11 Oct 2010) Log Message: ----------- planet for sens levels Added Paths: ----------- trunk/HW2_ROOT/Data/ship/ss_planet14/ trunk/HW2_ROOT/Data/ship/ss_planet14/ss_planet14.hod trunk/HW2_ROOT/Data/ship/ss_planet14/ss_planet14.mad trunk/HW2_ROOT/Data/ship/ss_planet14/ss_planet14.madstate trunk/HW2_ROOT/Data/ship/ss_planet14/ss_planet14.ship Added: trunk/HW2_ROOT/Data/ship/ss_planet14/ss_planet14.hod =================================================================== (Binary files differ) Property changes on: trunk/HW2_ROOT/Data/ship/ss_planet14/ss_planet14.hod ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: trunk/HW2_ROOT/Data/ship/ss_planet14/ss_planet14.mad =================================================================== (Binary files differ) Property changes on: trunk/HW2_ROOT/Data/ship/ss_planet14/ss_planet14.mad ___________________________________________________________________ Added: svn:mime-type + application/octet-stream Added: trunk/HW2_ROOT/Data/ship/ss_planet14/ss_planet14.madstate =================================================================== --- trunk/HW2_ROOT/Data/ship/ss_planet14/ss_planet14.madstate (rev 0) +++ trunk/HW2_ROOT/Data/ship/ss_planet14/ss_planet14.madstate 2010-10-11 15:03:03 UTC (rev 4335) @@ -0,0 +1,4 @@ +meg_planetsize_Normal_OnSet = function(ship) + startAnim(ship, "SPIN") + setLoopCount(ship, "SPIN", 100000) --infinite looping +end Added: trunk/HW2_ROOT/Data/ship/ss_planet14/ss_planet14.ship =================================================================== --- trunk/HW2_ROOT/Data/ship/ss_planet14/ss_planet14.ship (rev 0) +++ trunk/HW2_ROOT/Data/ship/ss_planet14/ss_planet14.ship 2010-10-11 15:03:03 UTC (rev 4335) @@ -0,0 +1,124 @@ +-- LuaDC version 1.0.1 +-- 2/5/2010 9:07:50 PM +-- LuaDC by Age2uN +-- on error send source file (compiled lua) and this outputfile to Ag...@gm... +-- +NewShipType = StartShipConfig() +NewShipType.displayedName = "Unknown Planet" +NewShipType.sobDescription = "Status Unknown" +NewShipType.maxhealth = 50000000000000000.0 +NewShipType.regentime = 1000000000000 +NewShipType.minRegenTime = 0 +NewShipType.sideArmourDamage = 1 +NewShipType.rearArmourDamage = 1 +NewShipType.isTransferable = 0 +NewShipType.useEngagementRanges = 0 +NewShipType.unitCapsNumber = 1 +NewShipType.paradeData = "dummy_parade" +NewShipType.SquadronSize = 1 +NewShipType.passiveFormation = "Spear" +NewShipType.defensiveFormation = "Delta" +NewShipType.aggressiveFormation = "Claw" +NewShipType.mass = 500000 +NewShipType.collisionMultiplier = 1 +NewShipType.thrusterMaxSpeed = 50 +NewShipType.mainEngineMaxSpeed = 50 +NewShipType.rotationMaxSpeed = 40 +NewShipType.thrusterAccelTime = 1 +NewShipType.thrusterBrakeTime = 1 +NewShipType.mainEngineAccelTime = 6 +NewShipType.mainEngineBrakeTime = 1 +NewShipType.rotationAccelTime = 0.2 +NewShipType.rotationBrakeTime = 0.2 +NewShipType.thrusterUsage = 0.2 +NewShipType.accelerationAngle = 90 +NewShipType.mirrorAngle = 0 +NewShipType.secondaryTurnAngle = 0 +NewShipType.maxBankingAmount = 30 +NewShipType.descendPitch = 30 +NewShipType.goalReachEpsilon = 25 +NewShipType.slideMoveRange = 100 +NewShipType.controllerType = "None" +NewShipType.tumbleStaticX = 0 +NewShipType.tumbleStaticY = 0 +NewShipType.tumbleStaticZ = 0 +NewShipType.tumbleDynamicX = 0 +NewShipType.tumbleDynamicY = 0 +NewShipType.tumbleDynamicZ = 0 +NewShipType.tumbleSpecialDynamicX = 0 +NewShipType.tumbleSpecialDynamicY = 0 +NewShipType.tumbleSpecialDynamicZ = 0 +NewShipType.relativeMoveFactor = 1 +NewShipType.dustCloudDamageTime = 0 +NewShipType.nebulaDamageTime = 0 +NewShipType.MinimalFamilyToFindPathAround = "None" +NewShipType.BuildFamily = "NotBuildable" +NewShipType.AttackFamily = "UnAttackable" +NewShipType.DockFamily = "CantDock" +NewShipType.AvoidanceFamily = "SuperPriority" +NewShipType.DisplayFamily = "Megalith" +NewShipType.AutoFormationFamily = "Fighter" +NewShipType.CollisionFamily = "Unmoveable" +NewShipType.ArmourFamily = "HeavyArmour" +NewShipType.UnitCapsFamily = "SinglePlayerMisc" +NewShipType.fighterValue = 0 +NewShipType.corvetteValue = 0 +NewShipType.frigateValue = 0 +NewShipType.neutralValue = 0 +NewShipType.antiFighterValue = 0 +NewShipType.antiCorvetteValue = 0 +NewShipType.antiFrigateValue = 0 +NewShipType.totalValue = 0 +NewShipType.buildCost = 1 +NewShipType.buildTime = 1 +NewShipType.buildPriorityOrder = 300 +NewShipType.retaliationRange = 4000 +NewShipType.retaliationDistanceFromGoal = 800 +NewShipType.visualRange = 4500 +NewShipType.prmSensorRange = 5000 +NewShipType.secSensorRange = 5000 +NewShipType.detectionStrength = 1 +NewShipType.TOScale = 1 +NewShipType.TODistanceFade0 = 144390000 +NewShipType.TODistanceDisappear0 = 14266000000 +NewShipType.TODistanceFade1 = 12500 +NewShipType.TODistanceDisappear1 = 10000 +NewShipType.TODistanceFade2 = 3510008 +NewShipType.TODistanceDisappear2 = 38500802 +NewShipType.TOGroupScale = 1 +NewShipType.TOGroupMergeSize = 0 +NewShipType.healthBarStyle = 3 +NewShipType.nlips = 0 +NewShipType.nlipsRange = 7500000 +NewShipType.nlipsFar = 0 +NewShipType.nlipsFarRange = 0 +NewShipType.SMRepresentation = "Mesh" +NewShipType.alwaysInRenderList = 1 +NewShipType.meshRenderLimit = 5000000000 +NewShipType.dotRenderLimit = 10 +NewShipType.visibleInSecondary = 1 +NewShipType.minLOD = 1 +NewShipType.goblinsStartFade = 0 +NewShipType.goblinsOff = 0 +NewShipType.minimumZoomFactor = 0.85 +NewShipType.preciseSelectionLimit = 12500000000 +NewShipType.preciseATILimit = 10000 +NewShipType.selectionPriority = 10 +NewShipType.militaryUnit = 0 +NewShipType.ignoreRaceWhenDocking = 1 +addAbility(NewShipType, "CanLaunch") +NewShipType.launchTimeBetweenTwoFormations = 1 +NewShipType.launchTimeBeforeStart = 2 +NewShipType.launchNrOfShipsInDockFormation = 1 +NewShipType.launchFormation = "delta" +addAbility(NewShipType, "ShipHold", 1, 150, 1, "rallypoint", "", 150) +LoadModel(NewShipType, 1) +NewShipType.battleScarMaxTriBase = 1000 +NewShipType.battleScarMaxTriInc = 3000 +NewShipType.sobDieTime = 1 +NewShipType.sobSpecialDieTime = 1 +NewShipType.specialDeathSpeed = 40 +NewShipType.chanceOfSpecialDeath = 0 +NewShipType.deadSobFadeTime = 1 +NewShipType.trailLinger = 3 +loadShipPatchList(NewShipType, "data:sound/sfx/ship/megaliths/", 1, "RandomEmit/HANGAR_EMITTERS", "", 3, "RandomEmit/HANGAR_EMITTERS", "") This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |