Re: [htsserver-devel] finally start implementing the trading engine
Status: Abandoned
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From: Daniel R. <br...@bi...> - 2000-01-21 23:25:46
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On Fri, Jan 14, 2000 at 12:30:16AM +0100, Piotr Esden-Tempski wrote: > How to travel? (map, streats, storage format) I'd say, we store the Longitude and Altitude of the towns. After some mathematics we should be able to calculate the route. Perhaps, with some more mathematics, we would be able to store (dangerous) Areas on the world by some vector calculation. For a more individual map we could also save the map into an picture format, killing two birds with one stone: graphical interfaces can draw the map easily and we can form the landscape just by using different colours - which would be an easy editing. So we only got to store the towns x- and y-coordinates and that's all folks. Draw a line from town A to town B, look which colours are beneath this line, calculate speed, possible hazards, etc. The only problem would be how to explain, why the carriers dumbly fly into the pirate's nest every time instead of shipping around... ;o) Phew. Enough for today, gotta work a little bit now. > P.S. don't hit me! And if, you couldn't stop us. Trust me :o) SCNR, Daniel -- Big Brother is watching you! Daniel Reutter <br...@bi...> Offizieller Buchstaben- und Realnameverwalter in dag° |