Re: [htsserver-devel] finally start implementing the trading engine
Status: Abandoned
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uh1763
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From: Uwe H. <uh...@bi...> - 2000-01-21 00:57:20
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On Thu, Jan 20, 2000 at 11:22:56PM +0100, Sven M. Hallberg wrote: > On Thu, Jan 20, 2000 at 10:54:45AM +0100, Uwe Hermann wrote: > > On Thu, Jan 20, 2000 at 01:15:29AM +0100, Sven M. Hallberg wrote: > > > > > > > > Maybe we should even store all this data in plain arrays, as the > > > > *number* of goods won't change dynamically during the game, > > > > only the *contents* of the array will change. > > > > > > What data are we talking about here actually? > > > > The array of goods. Members like 'amount' or similar, will change during > > the game, but the number of goods won't. > > Are we talking about good_spec's?? Then it's clear, an array will suffice for > that job. But we'll still need lists for the goods a given trader posesses. Not necessarily. We could store them in arrays, too. > > Not really. AI are good and will certainly be implemented, but having a > > certain population with needs for goods makes the whole economy more > > realistic I think. > > What's the advantage of having the option to "sell any amount at any time to > an unknown entity (the base economy) at a certain price dictated by that > entity" over having a number of AI traders possibly permanently residing in > the town which will _be_ the base economy and of course accept stuff at a > certain price. And by the way: I think it's not even necessary to prohibit a > situation where a trader can't get rid of his goods because nobody wants them. > That sort of thing happens all the time in the real world actually. Sure. But it's not very good for the gameplay. > > Maybe we should add a restriction on how much depot space a trader > > can hire (?) Maybe depending on the wealth of the player (the richer, the > > more people trust in him and the more storage they offer)... > > Indirectly your storage capabilities are already limited by your wealth. If > you can't afford it, you won't be able to hire/buy the space and that's it. > Period. :) Agreed. > The towns should have some variable indicating their maximum storage capacity > or something similar. That's realistic. I don't think there are any other > aspects influencing how much storage on can get a hold of. ACK. > > > We should put together a concept draft about all this in the near future... > > > > Yep. > > Me or you? ;-) Both :-) Let's write the CONTENTS first, and then distribute the work... Uwe. -- Uwe Hermann <uh...@bi...> http://www.bingo-ev.de/~uh1763/index.html ----------------------------------------- :wq |