Re: [htsserver-devel] finally start implementing the trading engine
Status: Abandoned
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From: Sven M. H. <pe...@so...> - 2000-01-20 20:23:29
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On Thu, Jan 20, 2000 at 10:54:45AM +0100, Uwe Hermann wrote: > On Thu, Jan 20, 2000 at 01:15:29AM +0100, Sven M. Hallberg wrote: > > > > > > Maybe we should even store all this data in plain arrays, as the > > > *number* of goods won't change dynamically during the game, > > > only the *contents* of the array will change. > > > > What data are we talking about here actually? > > The array of goods. Members like 'amount' or similar, will change during > the game, but the number of goods won't. Are we talking about good_spec's?? Then it's clear, an array will suffice for that job. But we'll still need lists for the goods a given trader posesses. That was the primary aspect I was thinking about originally. > Yes. > > But there should be some AI-traders who will *always* accept your goods, > because else, it can easily happen that you're waiting for hours for > someone to buy your goods, and can't buy new ones, because you need the > profit from these goods noone wants to buy... Right. In effect they will pretty much do that. I don't think we need to force them to accept offers they dont "want" to accept. The player will just need to make an offer they find profitable. That will only be a matter of the right price I guess. > Not really. AI are good and will certainly be implemented, but having a > certain population with needs for goods makes the whole economy more > realistic I think. What's the advantage of having the option to "sell any amount at any time to an unknown entity (the base economy) at a certain price dictated by that entity" over having a number of AI traders possibly permanently residing in the town which will _be_ the base economy and of course accept stuff at a certain price. And by the way: I think it's not even necessary to prohibit a situation where a trader can't get rid of his goods because nobody wants them. That sort of thing happens all the time in the real world actually. What people do eventually is that they sell their stuff at very low prices. There's always someone willing to buy your stuff if the price is low enough. > Maybe we should add a restriction on how much depot space a trader > can hire (?) Maybe depending on the wealth of the player (the richer, the > more people trust in him and the more storage they offer)... Indirectly your storage capabilities are already limited by your wealth. If you can't afford it, you won't be able to hire/buy the space and that's it. Period. :) The towns should have some variable indicating their maximum storage capacity or something similar. That's realistic. I don't think there are any other aspects influencing how much storage on can get a hold of. > > We should put together a concept draft about all this in the near future... > > Yep. Me or you? ;-) Bye, Sven -- Sven M. Hallberg <pe...@gm...> PGP key available at http://www.sh-home.de/~sol [ KeyID........: 0x0F520CF9 ] [ Fingerprint..: 56 61 00 18 14 B4 01 01 06 90 D0 29 96 BD 58 6F ] return 0; |