Open maps.js file
Add general map by [Map Format]
Enable map by inserting:
else if (map=="MAP NAME") {
return map1;
}
onto the if statement in getMap();
else if (map=="MAP NAME") {
var x = MAPNAME_spawn[0];
var y = MAPNAME_spawn[1];
}
onto the if statement in getMapSpawn();
Please Note: Only one map is supported in these versions.
Open map1.js which is located in the "Maps" folder.
Edit the map according to the texture ids. [Texture Ids]