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Map Format

MinecraftRocks999

Map format:

Map spawn:

var example_map_spawn = [X_CORD,Y_CORD];

Map: (According to [Texture Ids])

var example_map_coloumn1 = [2,2,2,2,2,2,2,3,3,3,0,0,0,0];
var example_map_coloumn2 = [1,1,2,2,2,2,2,2,2,3,4,4,3,3];
var example_map_coloumn3 = [0,0,1,1,2,2,2,2,2,4,4,2,2,2];
var example_map_coloumn4 = [0,0,0,0,1,1,2,2,4,4,2,2,2,2];
var example_map_coloumn5 = [1,0,0,0,0,0,1,4,4,1,1,1,1,1];
var example_map_coloumn6 = [1,1,0,0,0,0,0,0,0,0,0,0,0,0];
var example_map_coloumn7 = [1,1,1,0,0,0,0,0,0,0,0,0,0,0];
var example_map_coloumn8 = [0,1,1,4,4,1,0,0,0,0,0,0,0,0];
var example_map_coloumn9 = [0,0,4,4,1,1,1,1,1,1,1,1,1,1];
var example_map_coloumn0 = [0,0,0,0,0,0,1,1,1,1,1,1,1,1];

Combine the map into one variable:

var example_map = [example_map_coloumn1,example_map_coloumn2,example_map_coloumn3,etc..];


Related

Wiki: Maps
Wiki: Texture Ids

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