Re: [HPX-dev] Success!
Status: Pre-Alpha
Brought to you by:
aquila
From: Leonard <le...@ea...> - 2000-07-20 08:47:05
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Hey I almost thought this thing had died :P oh well Anyway, this sounds good... once I sort things out, i'll try and learn C. But then again... sorting things out could take a while... sad... Cheers Leonard At 05:02 20/07/00 , you wrote: >Hey dudes. > >Believe it or not, I've done the little project I set out to do (Re: >[HPX-dev] Something to do). I know everyone's totally forgotten this HPX >thing but heck this is beginning of session and there isn't much to do so I >thought I'd give it a try-- and took me 2 days or so to do but I've done it. > >All it does is switch your video mode to 640x480 with 16 bit colour and then >blanks the screen. Pressing esc will quit and return to your normal video >mode. > >I used C with the OpenGL and GLUT (the OpenGL utility toolkit), along with >the (ack) Micro$oft Visual C++ compiler. I will probably try to port the >GLUT library to Borland format later. The code should also work on the >different flavours of Unix if you have an OpenGL implementation and GLUT >installed. > >Anyway I've attached all the files you'll need to start coding except that >you'll probably need the Visual C/C++ compiler as well as OpenGL installed. >OpenGL should already be installed in all but the oldest Win95 systems. The >files are as follows: > >- chmode.exe win32 binary of my little program >- chmode.c my source >- glut32.lib place this in your %VC%\lib directory (%VC% = visual c++ >dir) >- glut.h place this in your %VC%\include\GL directory >- glut32.dll place this in your %WIN%\system directory (%WIN% = >windows dir) > >If you're not interested in coding at all then you can just put glut32.dll >in your system directory, and then run chmode.exe to check it out. > >That's it. Tell me if you guys are still interested in this thing. > >Aq@home > |