Re: [HPX-dev] alternative to snake
Status: Pre-Alpha
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From: Keith So <ke...@ti...> - 2000-03-18 10:42:16
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Leonard wrote: > > Hi. > > Instead of doing snake, why not do bomberman (Xblast)?? It may be slightly > harder, but also has some more relevance to what we ultimately want to > develop - as there is a concept of "items", where people carry things, more > variety in developing maps (we can already start thinking of tilesets), > some control issues could carry over. U konw, basically XBlast in our own > style?? heh > > it can also start very simple, and is more multiplayer friendly. > > Just my 2c. > > You'll hear more from me later :) > > Leonard > > (anglachel) > > _______________________________________________ > HPX-dev mailing list > HP...@li... > http://lists.sourceforge.net/mailman/listinfo/hpx-dev Why not adopt some code from xblast instead of starting from scratch? -- Keith So Stage III, Undergraduate in Computer Engineering, School of Computer Science & Engineering, University of New South Wales, Sydney, Australia. |