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Particle_Effects

Hugh Greene

This article seeks to explain the use of particle effects in enigma.

Overview

Particles effects usually what you see in games that should be
represented by a large quantity of generic materials. Take for instance
smoke, to render smoke you want to have allot of billboards facing the
camera that have a smoke texture over them. To render this quickly you
want to batch them together, and this is where particles effects come
into use. They can basically be used to render any sort of special
graphics effects, eg. explosions, rain, etc.

Particles

Are usually 2D billboards that are always facing the camera, sometimes
producing a volumetric effect.

Emitters

Emitters are what produce particles.

See Also


Related

Wiki: Documentation

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