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Documentation

Hugh Greene

It is unnecessary, nor do we have the time or resources, to maintain two
separate sets of documentation on ENIGMA and its sister projects.
Therefore every now and again a version of this Wiki will be compiled
and available to download for offline reading for people who do not wish
to use the Wiki every time they need to search for a simple function.

Download the manual here, *insert link here when we get to it*

Core

A basic overview of the core ENIGMA engine.

  • Application_view_tile.png Actions, drag and
    drop icons to help introduce you to programming games
  • lightning.png
    Events, help you determine when to have your
    objects use actions and perform tasks or execute code
  • tag.png
    Functions, are very similar to
    actions however they are written through code and are much more
    powerful
  • variable.png
    Variables, handle information and data such
    as how many lives a player has or how much ammo
  • constant.png
    Constants, overview of the built-in constant
    variables
  • folder_page.png
    Resources, are generally the files used in
    your game, such as images and sounds

Gameplay

Graphics

ENIGMA supports and extends almost all of the Game Maker rendering
techniques as well as implements extended API's to build on these
methods.

Miscellaneous


Related

Wiki: 3D_Graphics
Wiki: Action
Wiki: Audio
Wiki: Collision_Detection
Wiki: Constant
Wiki: Debugging
Wiki: Event
Wiki: Extensions
Wiki: Global_Game_Settings
Wiki: Input
Wiki: Manual
Wiki: Movement
Wiki: Networking
Wiki: Particle_Effects
Wiki: Physics
Wiki: Platforms
Wiki: Redistributing
Wiki: Rendering
Wiki: Resources
Wiki: Shaders
Wiki: Variable

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