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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Script</title><link>https://sourceforge.net/p/hpg-projects/wiki/Script/</link><description>Recent changes to Script</description><atom:link href="https://sourceforge.net/p/hpg-projects/wiki/Script/feed" rel="self"/><language>en</language><lastBuildDate>Fri, 20 Jan 2023 12:20:44 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/hpg-projects/wiki/Script/feed" rel="self" type="application/rss+xml"/><item><title>Script modified by Hugh Greene</title><link>https://sourceforge.net/p/hpg-projects/wiki/Script/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Scripts are one of the many ways to program your game using code. What's&lt;br/&gt;
unique about script resources is that they are independent of any object&lt;br/&gt;
and can work on one or many objects. They can also be passed parameters&lt;br/&gt;
which makes them much more modular than code actions and initialization&lt;br/&gt;
code. It's very easy with a script to create reusable code that in most&lt;br/&gt;
cases you can copy and paste into any game and use. This can also be&lt;br/&gt;
useful if you want to work on a game with other people as they can write&lt;br/&gt;
scripts without having access to your game and then copy them in later.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Hugh Greene</dc:creator><pubDate>Fri, 20 Jan 2023 12:20:44 -0000</pubDate><guid>https://sourceforge.neta2a3f05b53b60e1928c836eb2520821fdcb1e547</guid></item></channel></rss>