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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Object</title><link>https://sourceforge.net/p/hpg-projects/wiki/Object/</link><description>Recent changes to Object</description><atom:link href="https://sourceforge.net/p/hpg-projects/wiki/Object/feed" rel="self"/><language>en</language><lastBuildDate>Fri, 20 Jan 2023 12:18:30 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/hpg-projects/wiki/Object/feed" rel="self" type="application/rss+xml"/><item><title>Object modified by Hugh Greene</title><link>https://sourceforge.net/p/hpg-projects/wiki/Object/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;An &lt;strong&gt;object&lt;/strong&gt; is a resource in ENIGMA. It consists of&lt;br/&gt;
&lt;a class="" href="../event" title="wikilink"&gt;events&lt;/a&gt; that execute actions and code. It is the&lt;br/&gt;
basis of ENIGMA's logic and that is where the scripting itself is taking&lt;br/&gt;
place. Objects usually have a &lt;a class="" href="../sprite" title="wikilink"&gt;sprite&lt;/a&gt; attached to&lt;br/&gt;
them so its possible to see them. Everything in a game consists of&lt;br/&gt;
objects, or more precisely, &lt;a class="" href="../instance" title="wikilink"&gt;instances&lt;/a&gt; of objects.&lt;br/&gt;
So an instance represents one particular instance, while objects&lt;br/&gt;
represent all of the instances of the particular object.&lt;/p&gt;
&lt;p&gt;Its equivalent in C++ would be classes.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Hugh Greene</dc:creator><pubDate>Fri, 20 Jan 2023 12:18:30 -0000</pubDate><guid>https://sourceforge.neta2bb79f08f34af6dede0cac3cdc68288fb869b38</guid></item></channel></rss>