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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to Graphics_Systems</title><link>https://sourceforge.net/p/hpg-projects/wiki/Graphics_Systems/</link><description>Recent changes to Graphics_Systems</description><atom:link href="https://sourceforge.net/p/hpg-projects/wiki/Graphics_Systems/feed" rel="self"/><language>en</language><lastBuildDate>Fri, 20 Jan 2023 12:16:36 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/hpg-projects/wiki/Graphics_Systems/feed" rel="self" type="application/rss+xml"/><item><title>Graphics_Systems modified by Hugh Greene</title><link>https://sourceforge.net/p/hpg-projects/wiki/Graphics_Systems/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;This article is an overview of graphics related systems in ENIGMA.&lt;/p&gt;
&lt;h2 id="opengl"&gt;OpenGL&lt;/h2&gt;
&lt;p&gt;&lt;img alt="ogllogo.jpg" src="../ogllogo.jpg" title="ogllogo.jpg"/&gt;&lt;/p&gt;
&lt;h2 id="opengl3"&gt;OpenGL3&lt;/h2&gt;
&lt;p&gt;Is the next to latest OpenGL version which provides the latest&lt;br/&gt;
techniques in rendering.&lt;/p&gt;
&lt;h2 id="opengles"&gt;OpenGLES&lt;/h2&gt;
&lt;p&gt;Is the version of OpenGL we use for mobile and other embedded devices.&lt;/p&gt;
&lt;h2 id="directx"&gt;DirectX&lt;/h2&gt;
&lt;p&gt;&lt;img alt="dxlogo.jpg" src="../dxlogo.jpg" title="dxlogo.jpg"/&gt; We have not yet implemented a&lt;br/&gt;
DirectX graphics system, but plan on doing so.&lt;/p&gt;
&lt;h2 id="graphics-pipeline"&gt;Graphics Pipeline&lt;/h2&gt;
&lt;p&gt;&lt;img alt="oglpipeline.jpg" src="../oglpipeline.jpg" title="oglpipeline.jpg"/&gt;&lt;/p&gt;
&lt;p&gt;&lt;a class="" title="wikilink"&gt;Category:ENIGMAsystem&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Hugh Greene</dc:creator><pubDate>Fri, 20 Jan 2023 12:16:36 -0000</pubDate><guid>https://sourceforge.netc97f8a6cc2a5226e743938fc8e8dae5505c931a2</guid></item></channel></rss>