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Hopp game engine/framework / News: Recent posts

0.9b progress

I´ve been busy adding three major new features to 0.9b:

-Python scripting
-Realtime lighting
-Depthmap shadows (supports multiple light sources and omni lights)

So, along with shader support, octrees, visibility culling and impostors, these features will boost quite a bit the 3D capabilities and ease of use of Hopp. I hope to finish this version soon.

ArKano

Posted by ArKano 2007-12-11

aiming for 0.9b.

0.6b, 0.7b and 0.8b have been already written, and 0.9b will be public. It adds two major fps-boosting features:

-Automatic impostor system for static meshes.
-Frustum culling.

Posted by ArKano 2007-11-26

New version being written

The new version (0.6b) will be packed with a lot of improvements:
-Wrapper functions for common tasks (creating actors, switching between 2D and 3D, loading resources, etc.)
-Octree based 3D model rendering.
-Pixel and Vertex shader support.
-Lots of new math functions: collision between line and triangle, collision between point and plane...

Keep an eye on it.

ArKano

Posted by ArKano 2007-11-12