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Багфиксы. Игра компилируется в Delphi XE 10.

apromix 2018-06-15

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changed /trunk/Sources/HoD(zgl)/Entities/Entity.pas
changed /trunk/Sources/HoD(zgl)/Game/GlobalMap.pas
changed /trunk/Sources/HoD(zgl)/Game/Spell.pas
changed /trunk/Sources/HoD(zgl)/Game/Stat.pas
changed /trunk/Sources/HoD(zgl)/Game/Storage.pas
changed /trunk/Sources/HoD(zgl)/Game/Town.pas
changed /trunk/Sources/HoD(zgl)/Game/gm_creature.pas
changed /trunk/Sources/HoD(zgl)/Game/gm_generator.pas
changed /trunk/Sources/HoD(zgl)/Game/gm_item.pas
changed /trunk/Sources/HoD(zgl)/Game/gm_map.pas
changed /trunk/Sources/HoD(zgl)/Game/gm_obj.pas
changed /trunk/Sources/HoD(zgl)/Libraries/LibZip.pas
changed /trunk/Sources/HoD(zgl)/Libraries/gm_engine.pas
changed /trunk/Sources/HoD(zgl)/Rendering/Belt.pas
changed /trunk/Sources/HoD(zgl)/Rendering/Digit.pas
changed /trunk/Sources/HoD(zgl)/Rendering/Hint.pas
changed /trunk/Sources/HoD(zgl)/Rendering/IntBar.pas
changed /trunk/Sources/HoD(zgl)/Resources/XML.pas
changed /trunk/Sources/HoD(zgl)/Resources/gm_patterns.pas
changed /trunk/Sources/HoD(zgl)/Resources/uDatFile.pas
changed /trunk/Sources/HoD(zgl)/Scenes/SceneChar.pas
changed /trunk/Sources/HoD(zgl)/Scenes/SceneGame.pas
changed /trunk/Sources/HoD(zgl)/Scenes/SceneInv.pas
changed /trunk/Sources/HoD(zgl)/Utilities/Utils.pas
changed /trunk/Sources/_7x24RL/source/_7x24RL.res
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/trunk/Sources/HoD(zgl)/Game/GlobalMap.pas Diff Switch to side-by-side view
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/trunk/Sources/HoD(zgl)/Game/Town.pas Diff Switch to side-by-side view
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/trunk/Sources/HoD(zgl)/Game/gm_creature.pas Diff Switch to side-by-side view
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/trunk/Sources/HoD(zgl)/Game/gm_generator.pas Diff Switch to side-by-side view
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/trunk/Sources/HoD(zgl)/Game/gm_item.pas Diff Switch to side-by-side view
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/trunk/Sources/HoD(zgl)/Game/gm_map.pas Diff Switch to side-by-side view
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/trunk/Sources/HoD(zgl)/Game/gm_obj.pas Diff Switch to side-by-side view
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/trunk/Sources/HoD(zgl)/Libraries/LibZip.pas Diff Switch to side-by-side view
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/trunk/Sources/HoD(zgl)/Libraries/gm_engine.pas Diff Switch to side-by-side view
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/trunk/Sources/HoD(zgl)/Rendering/Belt.pas Diff Switch to side-by-side view
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/trunk/Sources/HoD(zgl)/Rendering/Digit.pas Diff Switch to side-by-side view
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/trunk/Sources/HoD(zgl)/Rendering/Hint.pas Diff Switch to side-by-side view
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/trunk/Sources/HoD(zgl)/Rendering/IntBar.pas Diff Switch to side-by-side view
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/trunk/Sources/HoD(zgl)/Resources/XML.pas Diff Switch to side-by-side view
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/trunk/Sources/HoD(zgl)/Resources/gm_patterns.pas Diff Switch to side-by-side view
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/trunk/Sources/HoD(zgl)/Resources/uDatFile.pas Diff Switch to side-by-side view
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/trunk/Sources/HoD(zgl)/Scenes/SceneChar.pas Diff Switch to side-by-side view
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/trunk/Sources/HoD(zgl)/Scenes/SceneGame.pas Diff Switch to side-by-side view
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/trunk/Sources/HoD(zgl)/Scenes/SceneInv.pas Diff Switch to side-by-side view
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/trunk/Sources/HoD(zgl)/Utilities/Utils.pas Diff Switch to side-by-side view
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