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Commit Date  
[r30] by phommmm@gmail.com

Main: Redone all tileindexes work - now all is based on mask which is created for a specific tileset individually.
Tilebox is improved - work with tilesets, its' masks and entities(multitiles sets used as brushes).
lots of fixes and adjustments for any types of maps and tilesets;
shot sound added

2012-05-31 10:46:11 Tree
[r29] by bees@meta.ua

:)

2012-05-25 20:59:43 Tree
[r28] by phommmm@gmail.com

Some work in maps-loading; Mobs are pursuing and attacking while hero on object (previously were not)

2012-05-25 11:17:44 Tree
[r27] by bees@meta.ua

improved ai - getshot reaction, inidividual agression; bugfixes

2012-05-24 17:38:56 Tree
[r26] by bees@meta.ua

remove richview component, bugfix

2012-05-24 15:13:42 Tree
[r25] by phommmm@gmail.com

Fix of my mistakes - now all features should be commited

2012-05-24 08:23:36 Tree
[r24] by phommmm@gmail.com

Main - walking monsters (with pathfind-hunting) and fighting with them;
bugfixes and improvements;
Updated readme;
Specific part from Main feature - redone monsters on map handling

2012-05-22 11:09:58 Tree
[r23] by phommmm@gmail.com

Lots: main feature - loading and handling creatures data from ini;
console - smarter input, now any VM string can be typed and shown;
shooting and inv bugfixing

2012-05-21 09:12:40 Tree
[r22] by bees@meta.ua

bug fix

2012-05-18 20:21:23 Tree
[r21] by bees@meta.ua

add image: Shot.bmp

2012-05-18 15:07:32 Tree
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