Rodney,
I really love what you have done so far and would like
to tinker and possibly help out with the project.
As we discussed, I really like the idea of using free
tools for developing free software (free as in freedom,
not as in beer). So I have been trying to get your
code to compile under the the Dev-C++ IDE that you
showed me. But I am stuck on the macros that integrate
the Forth script parser.
Attached should be the Dev-C++ project file that I am
using. This for the still current version (4.9.8.0)
at http://bloodshed.net
This can help you get it going quicker, it took me a
while to get the SDL and OpenGL libraries in the right
place. It still might be wrong, but it's a start. I
know this works for some other SDL/Opengl sample code.
The errors I get are:
game/GameLevel.cpp:46: no matches converting function
`loadMODEL' to type `void (class FiclVM::*)()'
game/GameLevel.h:91: candidates are: void
GameLevel::loadfile()
game/GameLevel.cpp:46: no matches converting function
`loadMODEL' to type `void (class FiclVM::*)()'
game/GameLevel.h:96: candidates are: void
GameLevel::loadMODEL()
game/GameLevel.cpp:47: no matches converting function
`loadSCENEGRAPH' to type `void (class FiclVM::*)()'
game/GameLevel.h:101: candidates are: void
GameLevel::loadSCENEGRAPH()
See what you can do if you have the time!
thanks,
david.
project file for Dev-C++ IDE.