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From: <axl...@us...> - 2010-05-22 19:13:42
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Revision: 745
http://hgengine.svn.sourceforge.net/hgengine/?rev=745&view=rev
Author: axlecrusher
Date: 2010-05-22 19:13:36 +0000 (Sat, 22 May 2010)
Log Message:
-----------
we have to compute the particle's. its no longer updated every frame in the VBO
Modified Paths:
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Mercury2/Themes/default/Graphic/FireParticles.vert
Modified: Mercury2/Themes/default/Graphic/FireParticles.vert
===================================================================
--- Mercury2/Themes/default/Graphic/FireParticles.vert 2010-05-22 19:12:07 UTC (rev 744)
+++ Mercury2/Themes/default/Graphic/FireParticles.vert 2010-05-22 19:13:36 UTC (rev 745)
@@ -6,6 +6,7 @@
uniform mat4 HG_ViewMatrix;
varying vec3 angleC;
varying vec4 particleData;
+uniform float EmitterTime;
mat4 glRotate(float angle, vec3 axis)
{
@@ -50,7 +51,8 @@
void main()
{
- particleData = gl_Color;
+ particleData = gl_Color;
+ particleData.x = EmitterTime-particleData.x;
vec4 pos = vec4(1.0);
pos.y = 0.3*(particleData.x*particleData.x) + 1.5*(particleData.x/particleData.y);
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