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From: <axl...@us...> - 2010-04-28 16:27:13
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Revision: 711
http://hgengine.svn.sourceforge.net/hgengine/?rev=711&view=rev
Author: axlecrusher
Date: 2010-04-28 16:27:07 +0000 (Wed, 28 Apr 2010)
Log Message:
-----------
Remove.
This is handled by the asset PreRender. Checking every during every render call was really slowing thing down in windows.
Modified Paths:
--------------
Mercury2/src/Shader.cpp
Modified: Mercury2/src/Shader.cpp
===================================================================
--- Mercury2/src/Shader.cpp 2010-04-28 09:21:53 UTC (rev 710)
+++ Mercury2/src/Shader.cpp 2010-04-28 16:27:07 UTC (rev 711)
@@ -63,8 +63,6 @@
{
bool bApply = true;
- CheckForNewer();
-
//If there's a currnet shader, we may want to abort switching shaders
if( CurrentShader )
{
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