From: Josh <axl...@gm...> - 2010-01-13 00:34:54
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Textures look ok. Terrain rendered fine without it a texture. Particles don't work. Josh Charles Lohr wrote: > It is highly possible that the issue could have been drawing without > textures... Why would deleting those commands fix that, though. > > Also, any ETA on when non-textured-things-working will be done? > > Charles > > Josh wrote: > >> Yes, it saves which vertex attribute are enabled, like textures >> coordinates, and normals. >> Make sure you are chasing the correct problem. Also drawing things >> without textures is broken. >> >> Also what does rapid succession mean? Short time between them, or 2 >> quads right after each other with time not making a difference? >> >> 1% is not a significant increase. If you want to increase speed, go for >> reducing draw commands. >> >> >> Charles Lohr wrote: >> >> >>> Devs, >>> >>> For some inexplicable reason, when I draw two of the same quads in rapid >>> succession in some cases the program simply crashes. >>> >>> As soon as I comment out: >>> GLCALL( glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT) ); >>> and >>> GLCALL( glPopClientAttrib() ); >>> >>> Everything works as expected. >>> >>> Also, it runs about 1% faster. Is there an absolute need to run these >>> two commands? >>> >>> Charles >>> >>> ------------------------------------------------------------------------------ >>> This SF.Net email is sponsored by the Verizon Developer Community >>> Take advantage of Verizon's best-in-class app development support >>> A streamlined, 14 day to market process makes app distribution fast and easy >>> Join now and get one step closer to millions of Verizon customers >>> http://p.sf.net/sfu/verizon-dev2dev >>> _______________________________________________ >>> Hgengine-devs mailing list >>> Hge...@li... >>> https://lists.sourceforge.net/lists/listinfo/hgengine-devs >>> >>> >>> >> ------------------------------------------------------------------------------ >> This SF.Net email is sponsored by the Verizon Developer Community >> Take advantage of Verizon's best-in-class app development support >> A streamlined, 14 day to market process makes app distribution fast and easy >> Join now and get one step closer to millions of Verizon customers >> http://p.sf.net/sfu/verizon-dev2dev >> _______________________________________________ >> Hgengine-devs mailing list >> Hge...@li... >> https://lists.sourceforge.net/lists/listinfo/hgengine-devs >> >> > > > ------------------------------------------------------------------------------ > This SF.Net email is sponsored by the Verizon Developer Community > Take advantage of Verizon's best-in-class app development support > A streamlined, 14 day to market process makes app distribution fast and easy > Join now and get one step closer to millions of Verizon customers > http://p.sf.net/sfu/verizon-dev2dev > _______________________________________________ > Hgengine-devs mailing list > Hge...@li... > https://lists.sourceforge.net/lists/listinfo/hgengine-devs > |