From: Charles L. <ch...@cn...> - 2010-01-12 21:10:02
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It is highly possible that the issue could have been drawing without textures... Why would deleting those commands fix that, though. Also, any ETA on when non-textured-things-working will be done? Charles Josh wrote: > Yes, it saves which vertex attribute are enabled, like textures > coordinates, and normals. > Make sure you are chasing the correct problem. Also drawing things > without textures is broken. > > Also what does rapid succession mean? Short time between them, or 2 > quads right after each other with time not making a difference? > > 1% is not a significant increase. If you want to increase speed, go for > reducing draw commands. > > > Charles Lohr wrote: > >> Devs, >> >> For some inexplicable reason, when I draw two of the same quads in rapid >> succession in some cases the program simply crashes. >> >> As soon as I comment out: >> GLCALL( glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT) ); >> and >> GLCALL( glPopClientAttrib() ); >> >> Everything works as expected. >> >> Also, it runs about 1% faster. Is there an absolute need to run these >> two commands? >> >> Charles >> >> ------------------------------------------------------------------------------ >> This SF.Net email is sponsored by the Verizon Developer Community >> Take advantage of Verizon's best-in-class app development support >> A streamlined, 14 day to market process makes app distribution fast and easy >> Join now and get one step closer to millions of Verizon customers >> http://p.sf.net/sfu/verizon-dev2dev >> _______________________________________________ >> Hgengine-devs mailing list >> Hge...@li... >> https://lists.sourceforge.net/lists/listinfo/hgengine-devs >> >> > > > ------------------------------------------------------------------------------ > This SF.Net email is sponsored by the Verizon Developer Community > Take advantage of Verizon's best-in-class app development support > A streamlined, 14 day to market process makes app distribution fast and easy > Join now and get one step closer to millions of Verizon customers > http://p.sf.net/sfu/verizon-dev2dev > _______________________________________________ > Hgengine-devs mailing list > Hge...@li... > https://lists.sourceforge.net/lists/listinfo/hgengine-devs > |