From: Josh <axl...@gm...> - 2010-01-12 11:26:13
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Yes. Charles Lohr wrote: > Devs, > > For some inexplicable reason, when I draw two of the same quads in rapid > succession in some cases the program simply crashes. > > As soon as I comment out: > GLCALL( glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT) ); > and > GLCALL( glPopClientAttrib() ); > > Everything works as expected. > > Also, it runs about 1% faster. Is there an absolute need to run these > two commands? > > Charles > > ------------------------------------------------------------------------------ > This SF.Net email is sponsored by the Verizon Developer Community > Take advantage of Verizon's best-in-class app development support > A streamlined, 14 day to market process makes app distribution fast and easy > Join now and get one step closer to millions of Verizon customers > http://p.sf.net/sfu/verizon-dev2dev > _______________________________________________ > Hgengine-devs mailing list > Hge...@li... > https://lists.sourceforge.net/lists/listinfo/hgengine-devs > |