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From: Charles L. <lo...@um...> - 2010-01-12 07:25:20
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Devs,
For some inexplicable reason, when I draw two of the same quads in rapid
succession in some cases the program simply crashes.
As soon as I comment out:
GLCALL( glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT) );
and
GLCALL( glPopClientAttrib() );
Everything works as expected.
Also, it runs about 1% faster. Is there an absolute need to run these
two commands?
Charles
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