From: Charles L. <lo...@um...> - 2010-01-12 07:25:20
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Devs, For some inexplicable reason, when I draw two of the same quads in rapid succession in some cases the program simply crashes. As soon as I comment out: GLCALL( glPushClientAttrib(GL_CLIENT_VERTEX_ARRAY_BIT) ); and GLCALL( glPopClientAttrib() ); Everything works as expected. Also, it runs about 1% faster. Is there an absolute need to run these two commands? Charles |