From: Charles L. <ch...@cn...> - 2009-10-27 19:00:44
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The point should be inversely transformed, going in - then it should collide - then the point should be transformed going out. If the user is on a point where they should be - the input point and output point should be identical. I intend to investigate this later this evening. Charles Josh Allen wrote: > > > 2) This brought up an issue in the Terrain, that I still haven't > figured > out. It seems to portal the user over to a point in the terrain. > I.e. > you pass in one point, however it ends up being a completely different > point. It does produce the right results transformed back. I am not > sure why the issue is only one way. > > Because if the point that was returned to the camera by the terrain > where used in the next point computation there would be feedback and > the camera flies off into infinity. > This is because the terrain has been translated an rotated. If it > were at 0,0,0 and not rotated, the feedback would not be an issue. > > Josh > ------------------------------------------------------------------------ > > ------------------------------------------------------------------------------ > Come build with us! The BlackBerry(R) Developer Conference in SF, CA > is the only developer event you need to attend this year. Jumpstart your > developing skills, take BlackBerry mobile applications to market and stay > ahead of the curve. Join us from November 9 - 12, 2009. Register now! > http://p.sf.net/sfu/devconference > ------------------------------------------------------------------------ > > _______________________________________________ > Hgengine-devs mailing list > Hge...@li... > https://lists.sourceforge.net/lists/listinfo/hgengine-devs > |