From: Josh A. <axl...@gm...> - 2009-10-27 15:57:14
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> > > 2) This brought up an issue in the Terrain, that I still haven't figured > out. It seems to portal the user over to a point in the terrain. I.e. > you pass in one point, however it ends up being a completely different > point. It does produce the right results transformed back. I am not > sure why the issue is only one way. > > Because if the point that was returned to the camera by the terrain where used in the next point computation there would be feedback and the camera flies off into infinity. This is because the terrain has been translated an rotated. If it were at 0,0,0 and not rotated, the feedback would not be an issue. Josh |