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From: <axl...@us...> - 2009-08-23 02:12:02
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Revision: 515
http://hgengine.svn.sourceforge.net/hgengine/?rev=515&view=rev
Author: axlecrusher
Date: 2009-08-23 02:11:55 +0000 (Sun, 23 Aug 2009)
Log Message:
-----------
i guess all GL api calls can be done together when binding texture
Modified Paths:
--------------
Mercury2/src/Texture.cpp
Modified: Mercury2/src/Texture.cpp
===================================================================
--- Mercury2/src/Texture.cpp 2009-08-23 01:41:14 UTC (rev 514)
+++ Mercury2/src/Texture.cpp 2009-08-23 02:11:55 UTC (rev 515)
@@ -127,10 +127,12 @@
Activate();
GLCALL( glBindTexture(GL_TEXTURE_2D, m_textureID) );
+
+ GLCALL( glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ) );
+
m_lastBound[m_numActiveTextures] = this;
++m_textureBinds;
}
- GLCALL( glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ) );
GLERRORCHECK;
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